神将置换
parent
d1693d4313
commit
c7812f4c4b
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@ -21,10 +21,7 @@ import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentHashMap;
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/**
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/**
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* @Author hj
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* 跨服功能类
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* @Date 2021/6/17 18:17
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* @Description: 跨服功能类
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* @Version 1.0
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*/
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*/
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public class CrossServiceLogic {
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public class CrossServiceLogic {
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private static final Logger LOGGER = LoggerFactory.getLogger(CrossServiceLogic.class);
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private static final Logger LOGGER = LoggerFactory.getLogger(CrossServiceLogic.class);
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@ -62,8 +59,6 @@ public class CrossServiceLogic {
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/**
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/**
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* 获取服务器名字
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* 获取服务器名字
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* @param serverId
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* @return
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*/
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*/
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public static String getServerName(int serverId){
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public static String getServerName(int serverId){
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String name = String.valueOf(serverId);
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String name = String.valueOf(serverId);
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@ -78,8 +73,6 @@ public class CrossServiceLogic {
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/**
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/**
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* 简化servername,拼接“s”
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* 简化servername,拼接“s”
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* @param serverId
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* @return
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*/
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*/
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public static String simplifyServerName(int serverId){
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public static String simplifyServerName(int serverId){
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String name = getServerName(serverId);
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String name = getServerName(serverId);
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@ -131,20 +124,21 @@ public class CrossServiceLogic {
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}
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}
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public static CSPlayer getPlayerByRedis(int uid){
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public static void updateCsPlayer(int uid){
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return getPlayerByRedis(uid,true);
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User user = PlayerLogic.getInstance().getUserByRpc(uid);
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if (user == null) {
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return;
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}
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CSPlayer player = formatUserToPlayer(user);
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RedisUtil.getInstence().setObject(getKey(player.getUserId()), player, EXPIRE);
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}
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}
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/**
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/**
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* 跨服获取玩家信息
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* 跨服获取玩家信息
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* @param uid
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* @param bol
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* 是否需要重新读取数据,true不需要,false需要
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* @return
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*/
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*/
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public static CSPlayer getPlayerByRedis(int uid, boolean bol){
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public static CSPlayer getPlayerByRedis(int uid){
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CSPlayer player = RedisUtil.getInstence().getObject(getKey(uid), CSPlayer.class);
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CSPlayer player = RedisUtil.getInstence().getObject(getKey(uid), CSPlayer.class);
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if(bol && player != null){
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if(player != null){
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return player;
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return player;
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}
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}
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User user = PlayerLogic.getInstance().getUserByRpc(uid);
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User user = PlayerLogic.getInstance().getUserByRpc(uid);
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@ -1,6 +1,7 @@
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package com.ljsd.jieling.logic.activity.eventhandler;
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package com.ljsd.jieling.logic.activity.eventhandler;
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import com.ljsd.jieling.logic.activity.IEventHandler;
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import com.ljsd.jieling.logic.activity.IEventHandler;
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import com.ljsd.jieling.logic.activity.crossService.CrossServiceLogic;
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import com.ljsd.jieling.logic.activity.event.IEvent;
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import com.ljsd.jieling.logic.activity.event.IEvent;
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import com.ljsd.jieling.logic.activity.event.Poster;
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import com.ljsd.jieling.logic.activity.event.Poster;
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import com.ljsd.jieling.logic.activity.event.SaveHeroForceEvent;
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import com.ljsd.jieling.logic.activity.event.SaveHeroForceEvent;
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@ -70,11 +71,12 @@ public class SaveHeroForceEventHandler implements IEventHandler {
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int force = HeroLogic.getInstance().calTeamTotalForce(user, TeamEnum.FORMATION_NORMAL.getTeamId(), false);
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int force = HeroLogic.getInstance().calTeamTotalForce(user, TeamEnum.FORMATION_NORMAL.getTeamId(), false);
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user.getTeamPosManager().putTeamForceMap(teamId,force);
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user.getTeamPosManager().putTeamForceMap(teamId,force);
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}
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}
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// 更新跨服数据
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CrossServiceLogic.updateCsPlayer(uid);
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}
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}
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/**
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/**
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* 装备排行榜处理
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* 装备排行榜处理
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* @param user
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*/
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*/
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public static void equipRankHandle(User user){
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public static void equipRankHandle(User user){
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AbstractRank rank = RankContext.getRankEnum(RankEnum.EQUIP_SCORE_RANK.getType());
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AbstractRank rank = RankContext.getRankEnum(RankEnum.EQUIP_SCORE_RANK.getType());
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@ -84,7 +86,6 @@ public class SaveHeroForceEventHandler implements IEventHandler {
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/**
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/**
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* 魂印排行榜处理
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* 魂印排行榜处理
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* @param user
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*/
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*/
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public static void soulSealRankHandle(User user){
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public static void soulSealRankHandle(User user){
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AbstractRank rank = RankContext.getRankEnum(RankEnum.SOUL_SEAL_RANK.getType());
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AbstractRank rank = RankContext.getRankEnum(RankEnum.SOUL_SEAL_RANK.getType());
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@ -94,7 +95,6 @@ public class SaveHeroForceEventHandler implements IEventHandler {
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/**
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/**
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* 英雄星级处理
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* 英雄星级处理
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* @param user
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*/
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*/
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public static void heroStarHandle(User user){
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public static void heroStarHandle(User user){
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AbstractRank rank = RankContext.getRankEnum(RankEnum.HERO_STAR_RANK.getType());
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AbstractRank rank = RankContext.getRankEnum(RankEnum.HERO_STAR_RANK.getType());
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@ -104,8 +104,6 @@ public class SaveHeroForceEventHandler implements IEventHandler {
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/**
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/**
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* 计算英雄星级评分
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* 计算英雄星级评分
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* @param user
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* @return
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*/
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*/
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private static int heroStarCompute(User user){
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private static int heroStarCompute(User user){
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int num = 0;
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int num = 0;
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@ -128,8 +126,6 @@ public class SaveHeroForceEventHandler implements IEventHandler {
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/**
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/**
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* 计算主线编队装备评分
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* 计算主线编队装备评分
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* @param user
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* @return
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*/
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*/
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private static int equipScoreCompute(User user){
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private static int equipScoreCompute(User user){
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List<TeamPosHeroInfo> infos = user.getTeamPosManager().getTeamPosForHero().get(TeamEnum.FORMATION_NORMAL.getTeamId());
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List<TeamPosHeroInfo> infos = user.getTeamPosManager().getTeamPosForHero().get(TeamEnum.FORMATION_NORMAL.getTeamId());
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@ -157,8 +153,6 @@ public class SaveHeroForceEventHandler implements IEventHandler {
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/**
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/**
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* 计算主线编队魂印评分
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* 计算主线编队魂印评分
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* @param user
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* @return
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*/
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*/
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private static int soulSealScoreCompute(User user){
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private static int soulSealScoreCompute(User user){
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List<TeamPosHeroInfo> infos = user.getTeamPosManager().getTeamPosForHero().get(TeamEnum.FORMATION_NORMAL.getTeamId());
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List<TeamPosHeroInfo> infos = user.getTeamPosManager().getTeamPosForHero().get(TeamEnum.FORMATION_NORMAL.getTeamId());
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