【山河社稷图】最低战力通关和首次通关的战斗数据由redis改为数据库储存

back_recharge
xuexinpeng 2021-11-05 10:18:52 +08:00
parent c92e5b1b7a
commit d3c4ea921b
3 changed files with 58 additions and 11 deletions

View File

@ -5,6 +5,7 @@ import com.ljsd.jieling.db.redis.RedisKey;
import com.ljsd.jieling.db.redis.RedisUtil; import com.ljsd.jieling.db.redis.RedisUtil;
import com.ljsd.jieling.handler.BaseHandler; import com.ljsd.jieling.handler.BaseHandler;
import com.ljsd.jieling.logic.dao.UserManager; import com.ljsd.jieling.logic.dao.UserManager;
import com.ljsd.jieling.logic.dao.root.GlobalSystemControl;
import com.ljsd.jieling.logic.dao.root.User; import com.ljsd.jieling.logic.dao.root.User;
import com.ljsd.jieling.network.session.ISession; import com.ljsd.jieling.network.session.ISession;
import com.ljsd.jieling.util.CBean2Proto; import com.ljsd.jieling.util.CBean2Proto;
@ -28,16 +29,29 @@ public class HardStageReportRequsetHandler extends BaseHandler<PlayerInfoProto.H
int id = proto.getHardStageId(); int id = proto.getHardStageId();
PlayerInfoProto.HardStageReportResponse.Builder response = PlayerInfoProto.HardStageReportResponse.newBuilder(); PlayerInfoProto.HardStageReportResponse.Builder response = PlayerInfoProto.HardStageReportResponse.newBuilder();
//首次通关记录 //首次通关记录
ArenaRecord firstPassRecord = RedisUtil.getInstence().get(RedisKey.HARD_STAGE_FIST_PASS, String.valueOf(id),ArenaRecord.class); ArenaRecord firstPassRecordRedis = RedisUtil.getInstence().get(RedisKey.HARD_STAGE_FIST_PASS, String.valueOf(id),ArenaRecord.class);
if(firstPassRecord != null){ GlobalSystemControl globalSystemControl = GlobalSystemControl.getGlobalSystemControl();
CommonProto.HardStagePlayerInfo first = CBean2Proto.getHardStagePlayerInfo(firstPassRecord,1,user); if(firstPassRecordRedis != null){
CommonProto.HardStagePlayerInfo first = CBean2Proto.getHardStagePlayerInfo(firstPassRecordRedis,1,user);
response.addPlayer(first);
}else{
ArenaRecord firstPassRecordMongo = globalSystemControl.getHardStageFirstRecord().get(id);
if(firstPassRecordMongo!= null){
CommonProto.HardStagePlayerInfo first = CBean2Proto.getHardStagePlayerInfo(firstPassRecordMongo,1,user);
response.addPlayer(first); response.addPlayer(first);
} }
}
// 最低战力通关记录记录 // 最低战力通关记录记录
ArenaRecord minForcePassRecord = RedisUtil.getInstence().get(RedisKey.HARD_STAGE_PASS_MIN_FORCE, String.valueOf(id),ArenaRecord.class); ArenaRecord minForcePassRecordRedis = RedisUtil.getInstence().get(RedisKey.HARD_STAGE_PASS_MIN_FORCE, String.valueOf(id),ArenaRecord.class);
if(minForcePassRecord!=null){ if(minForcePassRecordRedis!=null){
CommonProto.HardStagePlayerInfo min = CBean2Proto.getHardStagePlayerInfo(minForcePassRecord,2,user); CommonProto.HardStagePlayerInfo min = CBean2Proto.getHardStagePlayerInfo(minForcePassRecordRedis,2,user);
response.addPlayer(min); response.addPlayer(min);
}else{
ArenaRecord minForcePassRecordMongo = globalSystemControl.getHardStageMinForceRecord().get(id);
if(minForcePassRecordMongo!=null){
CommonProto.HardStagePlayerInfo min = CBean2Proto.getHardStagePlayerInfo(minForcePassRecordMongo,2,user);
response.addPlayer(min);
}
} }
MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.HARD_STAGE_REPORT_RESPONSE.getNumber(), response.build(), true); MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.HARD_STAGE_REPORT_RESPONSE.getNumber(), response.build(), true);
} }

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@ -17,6 +17,7 @@ import com.ljsd.jieling.logic.activity.event.Poster;
import com.ljsd.jieling.logic.activity.event.ShanHeSheJiTuStarEvent; import com.ljsd.jieling.logic.activity.event.ShanHeSheJiTuStarEvent;
import com.ljsd.jieling.logic.dao.TeamPosHeroInfo; import com.ljsd.jieling.logic.dao.TeamPosHeroInfo;
import com.ljsd.jieling.logic.dao.UserManager; import com.ljsd.jieling.logic.dao.UserManager;
import com.ljsd.jieling.logic.dao.root.GlobalSystemControl;
import com.ljsd.jieling.logic.dao.root.User; import com.ljsd.jieling.logic.dao.root.User;
import com.ljsd.jieling.logic.fight.FightRecordLogic; import com.ljsd.jieling.logic.fight.FightRecordLogic;
import com.ljsd.jieling.logic.fight.FightUtil; import com.ljsd.jieling.logic.fight.FightUtil;
@ -151,9 +152,11 @@ public class StartHardStageRequestHandler extends BaseHandler<PlayerInfoProto.Ha
//战斗回放 //战斗回放
int force = HeroLogic.getInstance().calTeamTotalForce(user, teamId, false); int force = HeroLogic.getInstance().calTeamTotalForce(user, teamId, false);
// 首次通关记录 // 首次通关记录
ArenaRecord firstPassRecord = RedisUtil.getInstence().get(RedisKey.HARD_STAGE_FIST_PASS, String.valueOf(nodeId), ArenaRecord.class); //ArenaRecord firstPassRecord = RedisUtil.getInstence().get(RedisKey.HARD_STAGE_FIST_PASS, String.valueOf(nodeId), ArenaRecord.class);
if (firstPassRecord == null) { GlobalSystemControl globalSystemControl = GlobalSystemControl.getGlobalSystemControl();
if (!globalSystemControl.getHardStageFirstRecord().containsKey(nodeId)) {
ArenaRecord arenaRecord = new ArenaRecord(); ArenaRecord arenaRecord = new ArenaRecord();
arenaRecord.setId(String.valueOf(nodeId));
arenaRecord.setCreateTime(TimeUtils.nowInt()); arenaRecord.setCreateTime(TimeUtils.nowInt());
arenaRecord.setAttackId(user.getId()); arenaRecord.setAttackId(user.getId());
arenaRecord.setLevel(user.getPlayerInfoManager().getLevel()); arenaRecord.setLevel(user.getPlayerInfoManager().getLevel());
@ -162,12 +165,16 @@ public class StartHardStageRequestHandler extends BaseHandler<PlayerInfoProto.Ha
arenaRecord.setHeadFrame(user.getPlayerInfoManager().getHeadFrame()); arenaRecord.setHeadFrame(user.getPlayerInfoManager().getHeadFrame());
arenaRecord.setFightData(fightData.toByteArray()); arenaRecord.setFightData(fightData.toByteArray());
arenaRecord.setAttackForce(force); arenaRecord.setAttackForce(force);
RedisUtil.getInstence().set(RedisKey.HARD_STAGE_FIST_PASS, String.valueOf(nodeId), arenaRecord); globalSystemControl.addHardStageFirstRecord(nodeId,arenaRecord);
//RedisUtil.getInstence().set(RedisKey.HARD_STAGE_FIST_PASS, String.valueOf(nodeId), arenaRecord);
GlobalSystemControl.save(globalSystemControl);
} }
// 最低战力通关记录记录 // 最低战力通关记录记录
ArenaRecord minForcePassRecord = RedisUtil.getInstence().get(RedisKey.HARD_STAGE_PASS_MIN_FORCE, String.valueOf(nodeId), ArenaRecord.class); //ArenaRecord minForcePassRecord = RedisUtil.getInstence().get(RedisKey.HARD_STAGE_PASS_MIN_FORCE, String.valueOf(nodeId), ArenaRecord.class);
ArenaRecord minForcePassRecord = globalSystemControl.getHardStageMinForceRecord().get(nodeId);
if (minForcePassRecord == null || force < minForcePassRecord.getAttackForce()) { if (minForcePassRecord == null || force < minForcePassRecord.getAttackForce()) {
ArenaRecord arenaRecord = new ArenaRecord(); ArenaRecord arenaRecord = new ArenaRecord();
arenaRecord.setId(String.valueOf(nodeId));
arenaRecord.setCreateTime(TimeUtils.nowInt()); arenaRecord.setCreateTime(TimeUtils.nowInt());
arenaRecord.setAttackId(user.getId()); arenaRecord.setAttackId(user.getId());
arenaRecord.setLevel(user.getPlayerInfoManager().getLevel()); arenaRecord.setLevel(user.getPlayerInfoManager().getLevel());
@ -176,7 +183,9 @@ public class StartHardStageRequestHandler extends BaseHandler<PlayerInfoProto.Ha
arenaRecord.setHeadFrame(user.getPlayerInfoManager().getHeadFrame()); arenaRecord.setHeadFrame(user.getPlayerInfoManager().getHeadFrame());
arenaRecord.setFightData(fightData.toByteArray()); arenaRecord.setFightData(fightData.toByteArray());
arenaRecord.setAttackForce(force); arenaRecord.setAttackForce(force);
RedisUtil.getInstence().set(RedisKey.HARD_STAGE_PASS_MIN_FORCE, String.valueOf(nodeId), arenaRecord); //RedisUtil.getInstence().set(RedisKey.HARD_STAGE_PASS_MIN_FORCE, String.valueOf(nodeId), arenaRecord);
globalSystemControl.addHardStageMinForceRecord(nodeId,arenaRecord);
GlobalSystemControl.save(globalSystemControl);
} }
//排行榜星级 //排行榜星级
int starSum = HardStageLogic.getHardStageStarsSum(user); int starSum = HardStageLogic.getHardStageStarsSum(user);

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@ -1,6 +1,7 @@
package com.ljsd.jieling.logic.dao.root; package com.ljsd.jieling.logic.dao.root;
import com.ljsd.GameApplication; import com.ljsd.GameApplication;
import com.ljsd.fight.ArenaRecord;
import com.ljsd.jieling.db.mongo.MongoUtil; import com.ljsd.jieling.db.mongo.MongoUtil;
import com.ljsd.jieling.logic.GlobleSystemLogic; import com.ljsd.jieling.logic.GlobleSystemLogic;
import com.ljsd.jieling.logic.dao.Question; import com.ljsd.jieling.logic.dao.Question;
@ -23,6 +24,11 @@ public class GlobalSystemControl {
private int questId;//本服开启的问卷id private int questId;//本服开启的问卷id
private HashMap<Integer,Integer> activityOpenValue= new HashMap<>(); private HashMap<Integer,Integer> activityOpenValue= new HashMap<>();
//山河社稷图首次通关记录
private Map<Integer, ArenaRecord> hardStageFirstRecord = new HashMap<>();
//山河社稷图最低通关记录
private Map<Integer, ArenaRecord> hardStageMinForceRecord = new HashMap<>();
@Transient @Transient
private boolean dirty = false; private boolean dirty = false;
@ -112,4 +118,22 @@ public class GlobalSystemControl {
return stringsList; return stringsList;
} }
public Map<Integer, ArenaRecord> getHardStageFirstRecord() {
return hardStageFirstRecord;
}
public void addHardStageFirstRecord(int nodeId,ArenaRecord record){
this.dirty = true;
hardStageFirstRecord.put(nodeId ,record);
}
public Map<Integer, ArenaRecord> getHardStageMinForceRecord() {
return hardStageMinForceRecord;
}
public void addHardStageMinForceRecord(int nodeId,ArenaRecord record){
this.dirty = true;
hardStageMinForceRecord.put(nodeId ,record);
}
} }