战斗 表增加列
parent
3d68803fd1
commit
deb08dbaf7
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@ -304,13 +304,17 @@ public class FightDataUtil {
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int skillDisplay =sSkillLogicVo.getSkillDisplay();
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SCombatControl sCombatControl = STableManager.getConfig(SCombatControl.class).get(skillDisplay);
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int KeyFrame = sCombatControl.getKeyFrame();
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int SkillDuration = sCombatControl.getSkillDuration();
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int SkillNumber = sCombatControl.getSkillNumber();
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effect.rawset(1, LuaValue.valueOf(skillTargetVos.getTargetId()));
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effect.rawset(2, LuaValue.valueOf(KeyFrame/1000f));
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effect.rawset(3, LuaValue.valueOf(SkillDuration/1000f));
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effect.rawset(4, LuaValue.valueOf(SkillNumber));
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List<LuaValue> effectValueList = getEffectArgs(skillTargetVos.getEffectVale());
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int size = effectValueList.size();
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if (size > 0) {
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for (int i = 0; i < size; i++) {
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effect.rawset(i + 3, effectValueList.get(i));
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effect.rawset(i + 5, effectValueList.get(i));
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}
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}
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effectList.add(effect);
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@ -12,7 +12,10 @@ public class SCombatControl implements BaseConfig {
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private int keyFrame;
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private int skillDuration;
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private int skillNumber;
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@Override
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public void init() throws Exception {
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@ -27,5 +30,11 @@ public class SCombatControl implements BaseConfig {
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return keyFrame;
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}
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public int getSkillDuration() {
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return skillDuration;
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}
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public int getSkillNumber() {
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return skillNumber;
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}
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}
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