山河社稷成就任务 心魔试炼扫荡
parent
e74a860a80
commit
e74314c6c7
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@ -21,6 +21,7 @@ import com.ljsd.jieling.logic.fight.FightUtil;
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import com.ljsd.jieling.logic.hardStage.HardStageChapter;
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import com.ljsd.jieling.logic.hardStage.HardStageChapter;
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import com.ljsd.jieling.logic.hardStage.HardStageLogic;
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import com.ljsd.jieling.logic.hardStage.HardStageLogic;
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import com.ljsd.jieling.logic.hardStage.HardStageNode;
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import com.ljsd.jieling.logic.hardStage.HardStageNode;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.network.session.ISession;
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import com.ljsd.jieling.network.session.ISession;
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import com.ljsd.jieling.util.FightDataUtil;
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import com.ljsd.jieling.util.FightDataUtil;
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import com.ljsd.jieling.util.MessageUtil;
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import com.ljsd.jieling.util.MessageUtil;
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@ -183,6 +184,9 @@ public class StartHardStageRequestHandler extends BaseHandler<PlayerInfoProto.Ha
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fightStartResponse.setStars(node.getState());
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fightStartResponse.setStars(node.getState());
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}
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}
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}
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}
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//成就任务
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user.getUserMissionManager().onGameEvent(user, GameEvent.HARSTAGE_STARS,starSum);
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user.getUserMissionManager().onGameEvent(user, GameEvent.HARSTAGE_NODE,hardStageId);
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MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.HARD_STAGE_FIGHT_START_RESPONSE.getNumber(), fightStartResponse.build(), true);
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MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.HARD_STAGE_FIGHT_START_RESPONSE.getNumber(), fightStartResponse.build(), true);
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//更新消息
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//更新消息
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HardStageLogic.sendHardStageIndication(user);
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HardStageLogic.sendHardStageIndication(user);
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@ -0,0 +1,57 @@
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package com.ljsd.jieling.handler.map.mapHandler;
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import com.ljsd.jieling.globals.BIReason;
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import com.ljsd.jieling.handler.BaseHandler;
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import com.ljsd.jieling.handler.map.SweepLogic;
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import com.ljsd.jieling.logic.dao.UserManager;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.family.GuildFightLogic;
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import com.ljsd.jieling.logic.player.PlayerLogic;
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import com.ljsd.jieling.netty.cocdex.PacketNetData;
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import com.ljsd.jieling.network.session.ISession;
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import com.ljsd.jieling.util.ItemUtil;
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import com.ljsd.jieling.util.MessageUtil;
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import config.SFloodConfig;
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import manager.STableManager;
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import org.springframework.stereotype.Component;
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import rpc.protocols.CommonProto;
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import rpc.protocols.FightInfoProto;
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import rpc.protocols.MessageTypeProto;
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import rpc.protocols.PlayerInfoProto;
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@Component
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public class SweepBattleRequestHandler extends BaseHandler<FightInfoProto.SweepDemonRequest>{
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@Override
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public MessageTypeProto.MessageType getMessageCode() {
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return MessageTypeProto.MessageType.SWEEP_DEMON_REQUEST;
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}
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@Override
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public void processWithProto(ISession iSession, FightInfoProto.SweepDemonRequest proto) throws Exception {
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User user = UserManager.getUser(iSession.getUid());
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int id =proto.getId();
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SFloodConfig sFloodConfig = STableManager.getConfig(SFloodConfig.class).get(id);
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if(sFloodConfig == null){
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return;
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}
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CommonProto.Drop.Builder drop = ItemUtil.drop(user, sFloodConfig.getReward(), BIReason.MONSTERATTACK_REWARD);
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boolean freeCount = PlayerLogic.getInstance().check(user, 2025, 1);
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if(!freeCount){
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boolean feeCount = PlayerLogic.getInstance().check(user, 2026, 1);
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if(!feeCount){
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return;
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}else {
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user.getPlayerInfoManager().updateVipPrivilage(2026,1);
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}
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}else {
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user.getPlayerInfoManager().updateVipPrivilage(2025,1);
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}
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FightInfoProto.SweepDemonResponse.Builder res = FightInfoProto.SweepDemonResponse.newBuilder();
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res.setDrop(drop);
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MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.SWEEP_DEMON_RESPONSE.getNumber(), res.build(), true);
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}
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}
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@ -173,6 +173,11 @@ public class CumulationData {
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// 鸿蒙碑等级
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// 鸿蒙碑等级
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public int hongmeng_tablet_level;
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public int hongmeng_tablet_level;
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//山河社稷星星数
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public int hardstage_stars;
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//山河社稷章节数
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public int hardstage_node;
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public Result updateData(MissionType missionType, Object...parm) throws Exception {
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public Result updateData(MissionType missionType, Object...parm) throws Exception {
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return DataManagerDistributor.updateData(this, missionType,parm);
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return DataManagerDistributor.updateData(this, missionType,parm);
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}
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}
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@ -399,4 +404,20 @@ public class CumulationData {
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public void setHongmeng_tablet_level(int hongmeng_tablet_level) {
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public void setHongmeng_tablet_level(int hongmeng_tablet_level) {
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this.hongmeng_tablet_level = hongmeng_tablet_level;
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this.hongmeng_tablet_level = hongmeng_tablet_level;
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}
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}
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public int getHardstage_stars() {
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return hardstage_stars;
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}
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public void setHardstage_stars(int hardstage_stars) {
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this.hardstage_stars = hardstage_stars;
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}
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public int getHardstage_node() {
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return hardstage_node;
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}
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public void setHardstage_node(int hardstage_node) {
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this.hardstage_node = hardstage_node;
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}
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}
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}
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@ -111,4 +111,7 @@ public enum GameEvent {
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COW_FLY_SKY_REFRESH,//牛气冲天刷新
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COW_FLY_SKY_REFRESH,//牛气冲天刷新
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COW_FLY_SKY_REWEARD,//牛气冲天奖励
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COW_FLY_SKY_REWEARD,//牛气冲天奖励
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HARSTAGE_STARS,//山河社稷图星数
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HARSTAGE_NODE,//山河社稷图通关章节
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}
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}
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@ -926,6 +926,12 @@ public class MissionLoigc {
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case EXPEDITION_FLOOR_TIMES:
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case EXPEDITION_FLOOR_TIMES:
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count = cumulationData.expedition_floor_times.get(missionSubType[0]);
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count = cumulationData.expedition_floor_times.get(missionSubType[0]);
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break;
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break;
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case HARSTAGE_STARS:
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count = cumulationData.hardstage_stars;
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break;
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case HARSTAGE_NODE:
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count = cumulationData.hardstage_node;
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break;
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//100以后类型继承 AbstractDataManager
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//100以后类型继承 AbstractDataManager
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default:
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default:
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count = 0;
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count = 0;
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@ -126,6 +126,9 @@ public enum MissionType {
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HONGMENG_RESONANCE_LATTICE(119),//鸿蒙阵共鸣格子
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HONGMENG_RESONANCE_LATTICE(119),//鸿蒙阵共鸣格子
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HONGMENG_TABLET_LEVEL(120),// 鸿蒙碑等级
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HONGMENG_TABLET_LEVEL(120),// 鸿蒙碑等级
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HARSTAGE_STARS(121),//山河社稷图获得总星星数
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HARSTAGE_NODE(122),//山河社稷图通关章节
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;
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;
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private int missionType;
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private int missionType;
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@ -145,6 +145,12 @@ public class DataManagerDistributor {
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// 鸿蒙阵
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// 鸿蒙阵
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judges.put(MissionType.HONGMENG_RESONANCE_LATTICE, new HongMengResonanceDataManager());
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judges.put(MissionType.HONGMENG_RESONANCE_LATTICE, new HongMengResonanceDataManager());
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judges.put(MissionType.HONGMENG_TABLET_LEVEL, new HongMengLevelDataManager());
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judges.put(MissionType.HONGMENG_TABLET_LEVEL, new HongMengLevelDataManager());
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//山河社稷图
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judges.put(MissionType.HARSTAGE_STARS, new HardStageStarsDataManager());
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judges.put(MissionType.HARSTAGE_NODE, new HardStageNodeDataManager());
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}
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}
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public static CumulationData.Result updateData(CumulationData data, MissionType missionType, Object...parm) throws Exception {
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public static CumulationData.Result updateData(CumulationData data, MissionType missionType, Object...parm) throws Exception {
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@ -0,0 +1,16 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.mission.MissionType;
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/**
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* 山河社稷章节数
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*/
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public class HardStageNodeDataManager implements BaseDataManager {
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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int nums = (int)parm[0];
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data.setHardstage_node(nums);
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return new CumulationData.Result(missionType);
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}
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}
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@ -0,0 +1,16 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.mission.MissionType;
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/**
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* 山河社稷星数
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*/
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public class HardStageStarsDataManager implements BaseDataManager {
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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int nums = (int)parm[0];
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data.setHardstage_stars(nums);
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return new CumulationData.Result(missionType);
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}
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}
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@ -428,6 +428,18 @@ public class MissionEventDistributor {
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eventEnumListMap.put(GameEvent.HONGMENG_TABLET_LEVEL, typeList);
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eventEnumListMap.put(GameEvent.HONGMENG_TABLET_LEVEL, typeList);
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eventProcessor.put(GameEvent.HONGMENG_TABLET_LEVEL, new CumulationDataEventProcessor());
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eventProcessor.put(GameEvent.HONGMENG_TABLET_LEVEL, new CumulationDataEventProcessor());
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//山河社稷图
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typeList = new ArrayList<>();
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typeList.add(MissionType.HARSTAGE_STARS);
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eventEnumListMap.put(GameEvent.HARSTAGE_STARS, typeList);
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eventProcessor.put(GameEvent.HARSTAGE_STARS, new CumulationDataEventProcessor());
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typeList = new ArrayList<>();
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typeList.add(MissionType.HARSTAGE_NODE);
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eventEnumListMap.put(GameEvent.HARSTAGE_NODE, typeList);
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eventProcessor.put(GameEvent.HARSTAGE_NODE, new CumulationDataEventProcessor());
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}
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}
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public static final ThreadLocal<Map<GameMisionType, List<MissionStateChangeInfo>>> threadMissionChangeList =
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public static final ThreadLocal<Map<GameMisionType, List<MissionStateChangeInfo>>> threadMissionChangeList =
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