好友聊天在线好友推送
parent
da4b5a36d3
commit
ebb8c6341c
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@ -5,6 +5,7 @@ import com.ljsd.GameApplication;
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import com.ljsd.jieling.chat.messge.MessageCache;
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import com.ljsd.jieling.db.redis.RedisKey;
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import com.ljsd.jieling.db.redis.RedisUtil;
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import com.ljsd.jieling.logic.OnlineUserManager;
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import com.ljsd.jieling.logic.dao.UserManager;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.network.session.ISession;
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@ -57,6 +58,8 @@ public class ChatLogic {
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CBean2Proto.getChatInfoBuilder(user,message,time);
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}
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}
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//取出数据好友聊天数据后删除
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RedisUtil.getInstence().hdel(GameApplication.serverId + RedisKey.CUser_Chat + uid);
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break;
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}
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ChatProto.GetChatMessageInfoResponse getChatMessageInfoResponse = ChatProto.GetChatMessageInfoResponse
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@ -85,7 +88,18 @@ public class ChatLogic {
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MessageCache.addGuildMsg(chatInfo);
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break;
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case 3: //好友
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RedisUtil.getInstence().hset(GameApplication.serverId +RedisKey.CUser_Chat+friendId,uid +"#"+ nowTime,message, -1);
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//现在好友推送
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if (OnlineUserManager.checkUidOnline(friendId)){
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ISession sessionByUid = OnlineUserManager.getSessionByUid(friendId);
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chatInfo = CBean2Proto.getChatInfoBuilder(user,message,nowTime);
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ChatProto.SendChatInfoIndication sendChatInfoIndication = ChatProto.SendChatInfoIndication.newBuilder()
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.setChatInfo(chatInfo)
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.build();
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assert sessionByUid != null;
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MessageUtil.sendMessage(sessionByUid, 1, MessageTypeProto.MessageType.SEND_FRIEND_INFO_INDICATION_VALUE, sendChatInfoIndication, true);
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}else{
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RedisUtil.getInstence().hset(GameApplication.serverId +RedisKey.CUser_Chat+friendId,uid +"#"+ nowTime,message, -1);
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}
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break;
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}
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MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.SEND_CHAT_INFO_RESPONSE_VALUE, null, true);
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