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2 Commits
d88201a933
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71d02b86d5
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71d02b86d5 | |
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1470230ee4 |
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@ -365,6 +365,9 @@ public abstract class AbstractActivity implements IActivity, IEventHandler {
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@Override
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public void onActivityEndDealReward(User user) throws Exception {
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ISession sessionByUid = OnlineUserManager.getSessionByUid(user.getId());
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if (sessionByUid == null){
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return;
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}
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takeAllReward(sessionByUid);
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}
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@ -14,6 +14,7 @@ public class CumulationData {
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// private Map<Integer,Integer> randomCountMap = new HashMap<>(); // 抽卡次数统计
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private int recruitmentRands; //群英征募 群英招募次数
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private int fabaoDrawNum;
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public int elementRands; //群英征募 群英招募次数
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/**
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@ -383,6 +384,14 @@ public class CumulationData {
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this.killInvasionbossCount = killInvasionbossCount;
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}
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public int getFabaoDrawNum() {
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return fabaoDrawNum;
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}
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public void setFabaoDrawNum(int fabaoDrawNum) {
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this.fabaoDrawNum = fabaoDrawNum;
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}
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public Map<Integer, Integer> getHeroLevleCountMap() {
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return heroLevleCountMap;
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}
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@ -122,10 +122,10 @@ public class UserMissionManager extends MongoBase {
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if(TimeUtils.isSameMonth2(GameApplication.serverConfig.getCacheOpenTime(),TimeUtils.now())){
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int days = new Date(GameApplication.serverConfig.getCacheOpenTime()).getDate();//当月第几天
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missionIds = STableManager.getConfig(SDailyTasksConfig.class).values().stream().filter(n->days >=n.
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getViewDateUp()&& days <=n.getViewDataDown()).map(n ->n.getId()).collect(Collectors.toSet());
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getViewDateUp()&& days <=n.getViewDataDown()).map(SDailyTasksConfig::getId).collect(Collectors.toSet());
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}else{
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missionIds = STableManager.getConfig(SDailyTasksConfig.class).values().stream().filter(n->n.getViewDateUp() == 1).
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map(n ->n.getId()).collect(Collectors.toSet());
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map(SDailyTasksConfig::getId).collect(Collectors.toSet());
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}
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int type = (int) parm[0];
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if (type == 0) {
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@ -450,7 +450,7 @@ public class UserMissionManager extends MongoBase {
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}
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break;
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case JADE_DYNASTY_MISSION_REWARD:{
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jadeDynastyMissionType.rewardMission(user, (int) parm[0], missionTypeEnumListMap.get(GameMisionType.JADE_DYNASTY_MISSION), jadeDynastyCumulationData);
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jadeDynastyMissionType.rewardMission((int) parm[0], missionTypeEnumListMap.get(GameMisionType.JADE_DYNASTY_MISSION));
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updateString("jadeDynastyMissionType",jadeDynastyMissionType);
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}
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break;
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@ -749,15 +749,16 @@ public class ExpeditionLogic {
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* 猎妖之路 使用
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* 需要添加被动
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*/
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public static CommonProto.FightTeamInfo getFightTeamInfoWithDouble(User user, int teamId, Map<String, Double> attackBloodMap) {
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public static CommonProto.FightTeamInfo getFightTeamInfoWithDouble(User user, int teamId, Map<String, Double> attackBloodMap) {
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ExpeditionManager expeditionManager = user.getExpeditionManager();
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user.getTeamPosManager().setCurTeamPosId(teamId);
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List<CommonProto.FightUnitInfo> heroFightInfos = new ArrayList<>();
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List<TeamPosHeroInfo> teamPosHeroInfos = user.getTeamPosManager().getTeamPosForHero().get(teamId);
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for (TeamPosHeroInfo teamPosHeroInfo : teamPosHeroInfos) {
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Hero hero;
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if(teamId==TeamEnum.EXPEDITION_TEAM.getTeamId()&&user.getExpeditionManager().getHeroMap().containsKey(teamPosHeroInfo.getHeroId())){
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hero =user.getExpeditionManager().getHeroMap().get(teamPosHeroInfo.getHeroId());
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if(teamId==TeamEnum.EXPEDITION_TEAM.getTeamId() && expeditionManager.getHeroMap().containsKey(teamPosHeroInfo.getHeroId())){
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hero = expeditionManager.getHeroMap().get(teamPosHeroInfo.getHeroId());
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}else {
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hero = user.getHeroManager().getHero(teamPosHeroInfo.getHeroId());
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}
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@ -775,11 +776,10 @@ public class ExpeditionLogic {
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disposeWithHeroHoly(user,hero,skillSb);
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if(teamId==TeamEnum.EXPEDITION_TEAM.getTeamId()){
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ExpeditionManager expeditionManager = user.getExpeditionManager();
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Set<SExpeditionHolyConfig> expeditionHolyConfigs = ExpeditionLogic.getFirstRankHoly(expeditionManager);
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for (SExpeditionHolyConfig expeditionHolyConfig:expeditionHolyConfigs) {
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Set<SExpeditionHolyConfig> expeditionHolyConfigs = ExpeditionLogic.getFirstRankHoly(expeditionManager);
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for (SExpeditionHolyConfig expeditionHolyConfig : expeditionHolyConfigs) {
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SPassiveSkillLogicConfig config = SPassiveSkillLogicConfig.getConfig(expeditionHolyConfig.getPassiveSkillId());
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if(config!=null &&config.getEffectiveRange()==1){
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if(config!=null && config.getEffectiveRange()==1){
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skillSb.append(expeditionHolyConfig.getPassiveSkillId()).append("#");
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}
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}
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@ -87,11 +87,10 @@ public enum GameEvent {
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CARD_RANDWM,// 使用普通召唤num次 (十连抽num计10)
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GUILD_GIVE,//使用level级别(0不限、1普通、2钻石小、3钻石大)的公会捐献num次
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TEN_CHALLENGE,//挑战十绝阵num次 //TODO
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// SIX_RANDOM,//使用6灵阁召唤num次
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TEN_CHALLENGE,//挑战十绝阵num次
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EXPEDITION_FINISH,//猎妖之路通过第floor层的首领节点(每层最多一个)num次
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DESPOSE_HERO,//分解英雄
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DEATH_PATH,//击杀过关十绝阵num次//TODO
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DEATH_PATH,//击杀过关十绝阵num次
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DAILY_TASK_TYPE,//日常任务 //
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GUID_HELP,//公会援助他人次数达到num
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@ -789,7 +789,7 @@ public class MissionLoigc {
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}
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}
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// 破阵诛仙任务
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// 破阵诛仙任务/主题活动任务
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if(type == GameMisionType.JADE_DYNASTY_MISSION.getType()){
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Map<GameMisionType, List<MissionStateChangeInfo>> gameMisionTypeListMap = userMissionManager.onGameEvent(user, GameEvent.JADE_DYNASTY_MISSION_REWARD, missionId);
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missionStateChangeInfos = gameMisionTypeListMap.get(GameMisionType.JADE_DYNASTY_MISSION);
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@ -956,8 +956,8 @@ public class MissionLoigc {
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count = user.getPlayerInfoManager().getMaxForce();
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break;
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case USER_CONSUMER_GEM:
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Long consumeGem = cumulationData.getConsumeGem();
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count = consumeGem.intValue();
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long consumeGem = cumulationData.getConsumeGem();
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count = (int) consumeGem;
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break;
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case USER_WORKSHOP_LEVEL:
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count =user.getWorkShopController().getWorkShopLevel();
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@ -1022,20 +1022,6 @@ public class MissionLoigc {
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case SECRETBOX_TIMES:
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count = cumulationData.getSecretRandomCount();
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break;
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case EQUIP_FORCE_NUMS:
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// Map<String, PropertyItem> equipMap = user.getEquipManager().getEquipMap();
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// for(PropertyItem equip : equipMap.values()){
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// Equip tempEquip=null;
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// if(equip instanceof Equip){
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// tempEquip = (Equip)equip;
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// }else{
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// continue;
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// }
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// if(HeroLogic.getInstance().calEquipForce(tempEquip)>missionSubType[0]){
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// count++;
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// }
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// }
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break;
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case BUY_GOLD_TIMES:
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count=cumulationData.buyGoldTimes;
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break;
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@ -1129,19 +1115,13 @@ public class MissionLoigc {
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count= cumulationData.differentHeros.size();
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break;
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case ONE_HERO_UP_STAR_TIMES:
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Integer num= cumulationData.heroUpStarTimesMap.get(missionSubType[0]);
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if(num!=null){
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count = num;
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}
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count = cumulationData.heroUpStarTimesMap.getOrDefault(missionSubType[0], 0);
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break;
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case HERO_IN_TEAM_NUMS:
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count = cumulationData.heroInTeamNums;
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break;
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case BUY_GROCERY_TIMES:
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num = cumulationData.buyStoreTimes.get(missionSubType[0]);
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if(num!=null){
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count = num;
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}
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count = cumulationData.buyStoreTimes.getOrDefault(missionSubType[0], 0);
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break;
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case FRIEND_NUMS:
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count = cumulationData.friendNums;
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@ -1150,10 +1130,7 @@ public class MissionLoigc {
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count = cumulationData.givePresents;
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break;
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case HERO_UP_SOME_STAR_TIMES:
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num = cumulationData.heroUpSomeStarTimesMap.get(missionSubType[0]);
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if(num!=null){
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count = num;
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}
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count = cumulationData.heroUpSomeStarTimesMap.getOrDefault(missionSubType[0],0);
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break;
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case JOIN_MONSTER_ATTACK_TIMES:
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count = cumulationData.monsterAttackTimes;
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@ -1255,7 +1232,6 @@ public class MissionLoigc {
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count = cumulationData.hardstage_participation;
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break;
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//100以后类型继承 AbstractDataManager
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case LIMIT_TIME_CHOICE_CARD:
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//限时招募
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count = cumulationData.limit_time_choice_card_count;
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@ -1309,7 +1285,6 @@ public class MissionLoigc {
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default:
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count = 0;
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break;
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}
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if(count == null){
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count =0;
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@ -182,7 +182,7 @@ public enum MissionType {
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SHIJUE_INSTANCE_ZONES_NUM(162),//十绝挑战num次
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QIJIE_INSTANCE_ZONES_NUM(163),//进行num次七界试炼
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XIAOYAOYOU_CONSUME_NUM(164),//逍遥游消耗云游值num点
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FABAO_DRAW_NUM(165),//法宝抽卡次数
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;
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private int missionType;
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@ -11,10 +11,11 @@ import java.util.Map;
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* 任务子类添加,missionType
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*/
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public class DataManagerDistributor {
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private static Map<MissionType, BaseDataManager> judges = new HashMap<>();
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private static final Map<MissionType, BaseDataManager> judges = new HashMap<>();
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public static void init(){
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judges.put(MissionType.RECRUITMENT_RANDOM_HEROES,new RandomHeroDataManager());
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judges.put(MissionType.FABAO_DRAW_NUM,new FabaoDrawTaskManager());
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judges.put(MissionType.ELEMENT_RANDOM_TIMES,new RandomHeroDataManager());
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judges.put(MissionType.COLLECT_QUALITY_HERO,new GetHeroManager());
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judges.put(MissionType.COLLECT_DIFFERENT_HEROS,new GetHeroManager());
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@ -0,0 +1,23 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.MissionType;
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/**
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* @author lvxinran
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* @date 2021/6/8
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* @discribe
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*/
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public class FabaoDrawTaskManager extends AbstractDataManager{
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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data.setFabaoDrawNum(data.getFabaoDrawNum()+1);
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return new CumulationData.Result(missionType);
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}
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@Override
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public int getProcess(User user, CumulationData data, int[] missionSubType) {
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return data.getFabaoDrawNum();
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}
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}
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@ -11,5 +11,5 @@ import java.util.Map;
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public interface BaseGameEventProcessor {
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public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object ...parm) throws Exception;
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void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object ...parm) throws Exception;
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}
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@ -1,16 +0,0 @@
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package com.ljsd.jieling.logic.mission.event;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.GameMisionType;
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import com.ljsd.jieling.logic.mission.main.MissionStateChangeInfo;
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import java.util.List;
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import java.util.Map;
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public class BeginneRefreshEventProcessor implements BaseGameEventProcessor{
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@Override
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public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object... parm) throws Exception {
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user.getUserMissionManager().openMission(user,event,misionTypeListMap, parm);
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}
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}
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@ -13,13 +13,12 @@ public class DailyRefreshEventProcess implements BaseGameEventProcessor {
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@Override
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public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object... parm) throws Exception {
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user.getUserMissionManager().openMission(user,event,misionTypeListMap, parm);
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if(event == GameEvent.MISSING_ROOM_REFRESH){
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List<MissionType> typeList = MissionEventDistributor.eventEnumListMap.get(event);
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if(typeList!=null){
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for (MissionType type : typeList) {
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user.getUserMissionManager().calCumulationDataResult(user,type,misionTypeListMap,parm);
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}
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}
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List<MissionType> typeList = MissionEventDistributor.eventEnumListMap.get(event);
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if(event != GameEvent.MISSING_ROOM_REFRESH || typeList == null){
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return;
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}
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for (MissionType type : typeList) {
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user.getUserMissionManager().calCumulationDataResult(user,type,misionTypeListMap,parm);
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}
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}
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}
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@ -8,7 +8,7 @@ import com.ljsd.jieling.logic.mission.main.MissionStateChangeInfo;
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import java.util.List;
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import java.util.Map;
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public class CowFlySkyEventProcess implements BaseGameEventProcessor {
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public class DefaultRefreshEventProcess implements BaseGameEventProcessor {
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@Override
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public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object... parm) throws Exception {
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user.getUserMissionManager().openMission(user,event,misionTypeListMap,parm);
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@ -1,21 +0,0 @@
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package com.ljsd.jieling.logic.mission.event;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.GameMisionType;
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import com.ljsd.jieling.logic.mission.main.MissionStateChangeInfo;
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import java.util.List;
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import java.util.Map;
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/**
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* @author lvxinran
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* @date 2021/5/19
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* @discribe
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*/
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public class EndlessMissionRefreshProcess implements BaseGameEventProcessor{
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@Override
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public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object... parm) throws Exception {
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user.getUserMissionManager().openMission(user,event,misionTypeListMap,parm);
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}
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}
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@ -1,17 +0,0 @@
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package com.ljsd.jieling.logic.mission.event;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.GameMisionType;
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import com.ljsd.jieling.logic.mission.main.MissionStateChangeInfo;
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import java.util.List;
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import java.util.Map;
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public class JadeDynastyRefreshEventProcess implements BaseGameEventProcessor {
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@Override
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public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object... parm) throws Exception {
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user.getUserMissionManager().openMission(user,event,misionTypeListMap,parm);
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}
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}
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@ -29,7 +29,7 @@ public class MissionEventDistributor {
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/**
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* 任务刷新
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*/
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private static Map<GameEvent, BaseGameEventProcessor> eventProcessor = new HashMap<>();
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private static final Map<GameEvent, BaseGameEventProcessor> eventProcessor = new HashMap<>();
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/**
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* 多条件使用,修改任务状态,存在多任务用同一方法时,需要在eventProcessor中使用
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*/
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@ -60,21 +60,21 @@ public class MissionEventDistributor {
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typeList.add(MissionType.HAVE_ID_STAR_LV_POKEMON_NUM);
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eventEnumListMap.put(GameEvent.DONGHAIXUNXIAN_UPDATE,typeList);
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// 刷新任务
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eventProcessor.put(GameEvent.MISSING_ROOM_REFRESH,new CumulationDataEventProcessor());
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eventProcessor.put(GameEvent.DAILY_REFRESH,new DailyRefreshEventProcess());
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eventProcessor.put(GameEvent.BLOODY_REFRESH,new DailyRefreshEventProcess());
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eventProcessor.put(GameEvent.TREASH_REFRESH,new TreasureRefreshEventProcess());
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eventProcessor.put(GameEvent.TREASH_WEEK_REFRESH,new TreasureRefreshEventProcess());
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eventProcessor.put(GameEvent.ACHIEVE_REFRESH,new DailyRefreshEventProcess());
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eventProcessor.put(GameEvent.TREASH_MONTH_REFRESH,new TreasureRefreshEventProcess());
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eventProcessor.put(GameEvent.SERVENHAPPY_REFRESH,new TreasureRefreshEventProcess());
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eventProcessor.put(GameEvent.BEGINNER,new BeginneRefreshEventProcessor());
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eventProcessor.put(GameEvent.JADE_DYNASTY_REFRESH,new JadeDynastyRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.JADE_DYNASTY_WEEK_REFRESH,new JadeDynastyRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.COW_FLY_SKY_REFRESH,new CowFlySkyEventProcess());
|
||||
eventProcessor.put(GameEvent.ENDLESS_MISSION_REFRESH,new EndlessMissionRefreshProcess());
|
||||
eventProcessor.put(GameEvent.MISTY_TRIP_REFRESH,new MistyTripMissionRefreshProcess());//缥缈之旅刷新开始
|
||||
// 刷新任务
|
||||
eventProcessor.put(GameEvent.DAILY_REFRESH,new DefaultRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.BLOODY_REFRESH,new DefaultRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.ACHIEVE_REFRESH,new DefaultRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.TREASH_REFRESH,new DefaultRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.TREASH_WEEK_REFRESH,new DefaultRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.TREASH_MONTH_REFRESH,new DefaultRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.SERVENHAPPY_REFRESH,new DefaultRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.BEGINNER,new DefaultRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.JADE_DYNASTY_REFRESH,new DefaultRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.JADE_DYNASTY_WEEK_REFRESH,new DefaultRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.COW_FLY_SKY_REFRESH,new DefaultRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.ENDLESS_MISSION_REFRESH,new DefaultRefreshEventProcess());
|
||||
eventProcessor.put(GameEvent.MISTY_TRIP_REFRESH,new DefaultRefreshEventProcess());//缥缈之旅刷新开始
|
||||
|
||||
|
||||
typeList = new ArrayList<>();
|
||||
|
|
@ -84,6 +84,7 @@ public class MissionEventDistributor {
|
|||
|
||||
typeList = new ArrayList<>();
|
||||
typeList.add(MissionType.RECRUITMENT_RANDOM_HEROES);
|
||||
typeList.add(MissionType.FABAO_DRAW_NUM);
|
||||
typeList.add(MissionType.ELEMENT_RANDOM_TIMES);
|
||||
typeList.add(MissionType.CARD_RANDOM_TYPE);
|
||||
typeList.add(MissionType.RANDOM_All_TIMES);
|
||||
|
|
@ -104,7 +105,6 @@ public class MissionEventDistributor {
|
|||
eventProcessor.put(GameEvent.GET_HERO,new CumulationDataEventProcessor());
|
||||
|
||||
|
||||
|
||||
typeList = new ArrayList<>();
|
||||
typeList.add(MissionType.HERO_LEVLE_COUNT);
|
||||
typeList.add(MissionType.HERO_LEVLE_TIMES);
|
||||
|
|
@ -806,7 +806,7 @@ public class MissionEventDistributor {
|
|||
missionTypeEnumListMap = new HashMap<>(1);
|
||||
}
|
||||
|
||||
processor.onGameEvent(user, missionTypeEnumListMap,event,parm);
|
||||
processor.onGameEvent(user,missionTypeEnumListMap,event,parm);
|
||||
}catch (Exception e){
|
||||
e.printStackTrace();
|
||||
LOGGER.error(e.toString());
|
||||
|
|
|
|||
|
|
@ -1,17 +0,0 @@
|
|||
package com.ljsd.jieling.logic.mission.event;
|
||||
|
||||
import com.ljsd.jieling.logic.dao.root.User;
|
||||
import com.ljsd.jieling.logic.mission.GameEvent;
|
||||
import com.ljsd.jieling.logic.mission.GameMisionType;
|
||||
import com.ljsd.jieling.logic.mission.main.MissionStateChangeInfo;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class MistyTripMissionRefreshProcess implements BaseGameEventProcessor{
|
||||
|
||||
@Override
|
||||
public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object... parm) throws Exception {
|
||||
user.getUserMissionManager().openMission(user,event,misionTypeListMap,parm);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
package com.ljsd.jieling.logic.mission.event;
|
||||
|
||||
import com.ljsd.jieling.logic.dao.root.User;
|
||||
import com.ljsd.jieling.logic.mission.GameEvent;
|
||||
import com.ljsd.jieling.logic.mission.GameMisionType;
|
||||
import com.ljsd.jieling.logic.mission.main.MissionStateChangeInfo;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class TreasureRefreshEventProcess implements BaseGameEventProcessor {
|
||||
@Override
|
||||
public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object... parm) throws Exception {
|
||||
user.getUserMissionManager().openMission(user,event,misionTypeListMap,parm);
|
||||
}
|
||||
}
|
||||
|
|
@ -23,7 +23,6 @@ public class UserLevelEventProcessor implements BaseGameEventProcessor{
|
|||
for (MissionType type : typeList) {
|
||||
user.getUserMissionManager().calCumulationDataResult(user,type,misionTypeListMap,parm);
|
||||
}
|
||||
int oldLevel = (int)parm[0];
|
||||
int upLevel = (int)parm[1];
|
||||
|
||||
ISession session = OnlineUserManager.getSessionByUid(user.getId());
|
||||
|
|
|
|||
|
|
@ -9,11 +9,8 @@ import com.ljsd.jieling.logic.mission.data.AbstractDataManager;
|
|||
import com.ljsd.jieling.logic.mission.data.BaseDataManager;
|
||||
import com.ljsd.jieling.logic.mission.data.DataManagerDistributor;
|
||||
import config.SThemeActivityTaskConfig;
|
||||
import config.STreasureSunlongTaskConfig;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
public class JadeDynastyMissionType extends AbstractMissionType{
|
||||
|
|
@ -33,13 +30,12 @@ public class JadeDynastyMissionType extends AbstractMissionType{
|
|||
|
||||
}
|
||||
|
||||
public void rewardMission(User user,int missionId, List<MissionStateChangeInfo> missionTypeEnumListMap, CumulationData cumulationData) throws Exception {
|
||||
public void rewardMission(int missionId, List<MissionStateChangeInfo> missionTypeEnumListMap) {
|
||||
SThemeActivityTaskConfig taskConfig = SThemeActivityTaskConfig.idTaskConfig.get(missionId);
|
||||
if(taskConfig == null){return;}
|
||||
if (!getFinishMissionIds().contains(missionId)) {
|
||||
return ;
|
||||
if (taskConfig == null || !getFinishMissionIds().contains(missionId)) {
|
||||
return;
|
||||
}
|
||||
MissionStateChangeInfo stateChangeInfo = new MissionStateChangeInfo(missionId, MissionState.REWARD,taskConfig.getIntegral());
|
||||
MissionStateChangeInfo stateChangeInfo = new MissionStateChangeInfo(missionId, MissionState.REWARD,taskConfig.getIntegral());
|
||||
missionTypeEnumListMap.add(stateChangeInfo);
|
||||
getFinishMissionIds().remove(missionId);
|
||||
getRewardedMissionIds().set(missionId);
|
||||
|
|
|
|||
Loading…
Reference in New Issue