sk-client/Assets/ManagedResources/~Lua/Modules/Guild/Battle/RewardRankPanel.lua

263 lines
9.0 KiB
Lua
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2024-07-03 18:38:10 +08:00
RewardRankPanel = quick_class("GuildBattlePanel")
local this = RewardRankPanel
local guildWarRewardConfig = ConfigManager.GetAllConfigsData(ConfigName.GuildWarRewardConfig)
local itemList = {}
local type = 2 --1我的 2公会
function this:InitComponent(go)
this.gameObject = go
this.btnPreview = Util.GetGameObject(this.gameObject, "guildRank/btnPreview")--奖池预览
this.myRank = Util.GetGameObject(this.gameObject, "myRank")
this.guildRank = Util.GetGameObject(this.gameObject, "guildRank/guild")
this.itemPre = Util.GetGameObject(this.gameObject, "ItemPre")--个人奖励预制
this.scroll1 = Util.GetGameObject(this.gameObject, "scroll1")
local w = this.scroll1.transform.rect.width
local h = this.scroll1.transform.rect.height
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scroll1.transform, this.itemPre, nil,
Vector2.New(w, h), 1, 1, Vector2.New(0, 0))
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
this.scroll2 = Util.GetGameObject(this.gameObject, "scroll2")
this.guildItemPre = Util.GetGameObject(this.gameObject, "GuildItemPre")--公会奖励预制
local w = this.scroll2.transform.rect.width
local h = this.scroll2.transform.rect.height
this.guildScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scroll2.transform, this.guildItemPre, nil,
Vector2.New(w, h), 1, 1, Vector2.New(0, 0))
this.guildScrollView.moveTween.MomentumAmount = 1
this.guildScrollView.moveTween.Strength = 2
this.select = Util.GetGameObject(this.gameObject, "tab/select")
this.btn1 = Util.GetGameObject(this.gameObject, "tab/btn1")
this.btn2 = Util.GetGameObject(this.gameObject, "tab/btn2")
end
function this:BindEvent()
Util.AddClick(this.btn1, function ()
type = 2
this.SetTab()
end)
Util.AddClick(this.btn2, function ()
type = 1
this.SetTab()
end)
Util.AddClick(this.btnPreview, function ()
UIManager.OpenPanel(UIName.PublicAwardPoolPreviewPanel)
end)
end
--添加事件监听(用于子类重写)
function this:AddListener()
end
--移除事件监听(用于子类重写)
function this:RemoveListener()
end
-- 打开时调用
function this:OnOpen()
end
--界面打开时调用(用于子类重写)
function this:OnShow(index)
type = index and index or 2
this.SetTab()
end
--界面关闭时调用(用于子类重写)
function this:OnClose()
end
--界面销毁时调用(用于子类重写)
function this:OnDestroy()
end
function this.SetTab()
if type == 2 then
this.select.transform.localPosition = this.btn1.transform.localPosition
Util.GetGameObject(this.select, "Text"):GetComponent("Text").text = Util.GetGameObject(this.btn1, "Text"):GetComponent("Text").text
else
this.select.transform.localPosition = this.btn2.transform.localPosition
Util.GetGameObject(this.select, "Text"):GetComponent("Text").text = Util.GetGameObject(this.btn2, "Text"):GetComponent("Text").text
end
this.SetReward()
end
function this.SetReward()
local rewards = {}
for i, v in ipairs(guildWarRewardConfig) do
if v.Mode == 1 and v.Type == type then
table.insert(rewards, v)
end
end
this.scroll1:SetActive(type == 1)
this.scroll2:SetActive(type == 2)
this.guildRank:SetActive(type == 2)
if type == 1 then
this.scrollView:SetData(rewards, function(i, go)
this.SetScrollPre(go, rewards[i], rewards, i)
end)
this.scrollView:SetIndex(1)
else
this.guildScrollView:SetData(rewards, function(i, go)
this.SetGuildScrollPre(go, rewards[i], rewards, i)
end)
this.guildScrollView:SetIndex(1)
end
GuildBattleManager.GetMyGuildRank(function ()
GuildBattleManager.GetTotalDamageRankRequest(function ()
this.SetMyRank(rewards)
end)
end)
end
local rankImg = {
"X1_tongyong_diyi",
"X1_tongyong_dier",
"X1_tongyong_disan"
}
function this.SetScrollPre(go, data, allData, index)
go:SetActive(true)
local rank1 = Util.GetGameObject(go, "rank/rank1"):GetComponent("Image")
local rank2 = Util.GetGameObject(go, "rank/rank2"):GetComponent("Text")
local itemGrid = Util.GetGameObject(go, "ItemGrid")
rank1.gameObject:SetActive(data.Section <= 3)
rank2.text = ""
if data.Section <= 3 then
rank1.sprite = Util.LoadSprite(rankImg[data.Section])
else
if data.Section > 100 then
rank2.text = allData[index - 1].Section.."+"
else
rank2.text = (allData[index - 1].Section + 1).."~"..data.Section
end
end
for i = 1, #data.Reward do
if not itemList[go] then
itemList[go] = {}
end
if not itemList[go][i] then
itemList[go][i] = SubUIManager.Open(SubUIConfig.ItemView, itemGrid.transform)
end
itemList[go][i]:OnOpen(false, data.Reward[i], 0.55)
end
end
function this.SetGuildScrollPre(go, data, allData, index)
go:SetActive(true)
local rank1 = Util.GetGameObject(go, "rank/rank1"):GetComponent("Image")
local rank2 = Util.GetGameObject(go, "rank/rank2"):GetComponent("Text")
local rankReward = Util.GetGameObject(go, "rankReward")
local boxReward = Util.GetGameObject(go, "boxReward/pos")
rank1.gameObject:SetActive(data.Section <= 3)
rank2.text = ""
if data.Section <= 3 then
rank1.sprite = Util.LoadSprite(rankImg[data.Section])
else
if data.Section > 100 then
rank2.text = allData[index - 1].Section.."+"
else
rank2.text = allData[index - 1].Section.."~"..data.Section
end
end
for i = 1, #data.Reward do
if not itemList[go] then
itemList[go] = {}
end
if not itemList[go][i] then
itemList[go][i] = SubUIManager.Open(SubUIConfig.ItemView, rankReward.transform)
end
itemList[go][i]:OnOpen(false, data.Reward[i], 0.55)
end
if not itemList[go][#data.Reward+1] then
itemList[go][#data.Reward+1] = SubUIManager.Open(SubUIConfig.ItemView, boxReward.transform)
end
itemList[go][#data.Reward+1]:OnOpen(false, data.RewardBoxShow[1], 0.55)
end
function this.SetMyRank(rewards)
local rank
if type == 2 then
rank = GuildBattleManager.myGuildRank
else
rank = GuildBattleManager.myHurtRank
end
local title = Util.GetGameObject(this.myRank, "title/Text"):GetComponent("Text")
local rank1 = Util.GetGameObject(this.myRank, "rank/rank1"):GetComponent("Image")
local rank2 = Util.GetGameObject(this.myRank, "rank/rank2"):GetComponent("Text")
local itemGrid = Util.GetGameObject(this.myRank, "ItemGrid")
local boxReward = Util.GetGameObject(this.myRank, "boxReward")
local pos = Util.GetGameObject(this.myRank, "boxReward/pos")
local img = Util.GetGameObject(this.myRank, "boxReward/Image")
if type == 2 then
title.text = GetLanguageStrById(50253)--"我的公会"
else
title.text = GetLanguageStrById(10104)--"我的排名"
end
boxReward:SetActive(type == 2)
img:SetActive(false)
rank1.gameObject:SetActive(rank <= 3 and rank > 0)
rank2.text = ""
if rank <= 3 and rank > 0 then
rank1.sprite = Util.LoadSprite(rankImg[rank])
elseif rank == 0 then
rank2.text = GetLanguageStrById(10041)--"未上榜"
else
rank2.text = rank
end
local config = {Reward = {}}
if rank > 0 then
for i = 1, #rewards do
if rank <= rewards[i].Section then
config = rewards[i]
break
elseif rank >= rewards[#rewards].Section then
config = rewards[i]
break
end
end
end
if itemList[this.myRank] then
for i = 1, #itemList[this.myRank] do
itemList[this.myRank][i].gameObject:SetActive(false)
end
end
for i = 1, #config.Reward do
if not itemList[this.myRank] then
itemList[this.myRank] = {}
end
if not itemList[this.myRank][i] then
itemList[this.myRank][i] = SubUIManager.Open(SubUIConfig.ItemView, itemGrid.transform)
end
itemList[this.myRank][i]:OnOpen(false, config.Reward[i], 0.55)
itemList[this.myRank][i].gameObject:SetActive(true)
end
--战果宝箱
if type == 2 then
if config.RewardBoxShow and config.RewardBoxShow[1] then
if not itemList[this.myRank] then
itemList[this.myRank] = {}
end
if not itemList[this.myRank][#itemList[this.myRank]+1] then
itemList[this.myRank][#itemList[this.myRank]+1] = SubUIManager.Open(SubUIConfig.ItemView, pos.transform)
end
itemList[this.myRank][#itemList[this.myRank]]:OnOpen(false, config.RewardBoxShow[1], 0.55)
itemList[this.myRank][#itemList[this.myRank]].gameObject:SetActive(true)
img:SetActive(true)
end
end
end
return this