263 lines
9.0 KiB
Lua
263 lines
9.0 KiB
Lua
RewardRankPanel = quick_class("GuildBattlePanel")
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local this = RewardRankPanel
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local guildWarRewardConfig = ConfigManager.GetAllConfigsData(ConfigName.GuildWarRewardConfig)
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local itemList = {}
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local type = 2 --1:我的 2:公会
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function this:InitComponent(go)
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this.gameObject = go
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this.btnPreview = Util.GetGameObject(this.gameObject, "guildRank/btnPreview")--奖池预览
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this.myRank = Util.GetGameObject(this.gameObject, "myRank")
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this.guildRank = Util.GetGameObject(this.gameObject, "guildRank/guild")
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this.itemPre = Util.GetGameObject(this.gameObject, "ItemPre")--个人奖励预制
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this.scroll1 = Util.GetGameObject(this.gameObject, "scroll1")
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local w = this.scroll1.transform.rect.width
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local h = this.scroll1.transform.rect.height
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this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scroll1.transform, this.itemPre, nil,
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Vector2.New(w, h), 1, 1, Vector2.New(0, 0))
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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this.scroll2 = Util.GetGameObject(this.gameObject, "scroll2")
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this.guildItemPre = Util.GetGameObject(this.gameObject, "GuildItemPre")--公会奖励预制
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local w = this.scroll2.transform.rect.width
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local h = this.scroll2.transform.rect.height
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this.guildScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scroll2.transform, this.guildItemPre, nil,
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Vector2.New(w, h), 1, 1, Vector2.New(0, 0))
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this.guildScrollView.moveTween.MomentumAmount = 1
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this.guildScrollView.moveTween.Strength = 2
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this.select = Util.GetGameObject(this.gameObject, "tab/select")
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this.btn1 = Util.GetGameObject(this.gameObject, "tab/btn1")
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this.btn2 = Util.GetGameObject(this.gameObject, "tab/btn2")
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end
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function this:BindEvent()
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Util.AddClick(this.btn1, function ()
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type = 2
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this.SetTab()
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end)
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Util.AddClick(this.btn2, function ()
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type = 1
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this.SetTab()
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end)
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Util.AddClick(this.btnPreview, function ()
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UIManager.OpenPanel(UIName.PublicAwardPoolPreviewPanel)
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end)
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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end
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-- 打开时调用
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function this:OnOpen()
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end
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--界面打开时调用(用于子类重写)
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function this:OnShow(index)
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type = index and index or 2
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this.SetTab()
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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end
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function this.SetTab()
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if type == 2 then
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this.select.transform.localPosition = this.btn1.transform.localPosition
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Util.GetGameObject(this.select, "Text"):GetComponent("Text").text = Util.GetGameObject(this.btn1, "Text"):GetComponent("Text").text
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else
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this.select.transform.localPosition = this.btn2.transform.localPosition
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Util.GetGameObject(this.select, "Text"):GetComponent("Text").text = Util.GetGameObject(this.btn2, "Text"):GetComponent("Text").text
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end
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this.SetReward()
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end
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function this.SetReward()
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local rewards = {}
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for i, v in ipairs(guildWarRewardConfig) do
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if v.Mode == 1 and v.Type == type then
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table.insert(rewards, v)
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end
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end
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this.scroll1:SetActive(type == 1)
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this.scroll2:SetActive(type == 2)
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this.guildRank:SetActive(type == 2)
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if type == 1 then
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this.scrollView:SetData(rewards, function(i, go)
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this.SetScrollPre(go, rewards[i], rewards, i)
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end)
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this.scrollView:SetIndex(1)
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else
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this.guildScrollView:SetData(rewards, function(i, go)
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this.SetGuildScrollPre(go, rewards[i], rewards, i)
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end)
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this.guildScrollView:SetIndex(1)
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end
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GuildBattleManager.GetMyGuildRank(function ()
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GuildBattleManager.GetTotalDamageRankRequest(function ()
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this.SetMyRank(rewards)
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end)
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end)
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end
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local rankImg = {
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"X1_tongyong_diyi",
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"X1_tongyong_dier",
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"X1_tongyong_disan"
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}
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function this.SetScrollPre(go, data, allData, index)
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go:SetActive(true)
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local rank1 = Util.GetGameObject(go, "rank/rank1"):GetComponent("Image")
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local rank2 = Util.GetGameObject(go, "rank/rank2"):GetComponent("Text")
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local itemGrid = Util.GetGameObject(go, "ItemGrid")
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rank1.gameObject:SetActive(data.Section <= 3)
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rank2.text = ""
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if data.Section <= 3 then
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rank1.sprite = Util.LoadSprite(rankImg[data.Section])
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else
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if data.Section > 100 then
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rank2.text = allData[index - 1].Section.."+"
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else
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rank2.text = (allData[index - 1].Section + 1).."~"..data.Section
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end
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end
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for i = 1, #data.Reward do
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if not itemList[go] then
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itemList[go] = {}
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end
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if not itemList[go][i] then
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itemList[go][i] = SubUIManager.Open(SubUIConfig.ItemView, itemGrid.transform)
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end
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itemList[go][i]:OnOpen(false, data.Reward[i], 0.55)
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end
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end
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function this.SetGuildScrollPre(go, data, allData, index)
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go:SetActive(true)
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local rank1 = Util.GetGameObject(go, "rank/rank1"):GetComponent("Image")
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local rank2 = Util.GetGameObject(go, "rank/rank2"):GetComponent("Text")
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local rankReward = Util.GetGameObject(go, "rankReward")
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local boxReward = Util.GetGameObject(go, "boxReward/pos")
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rank1.gameObject:SetActive(data.Section <= 3)
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rank2.text = ""
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if data.Section <= 3 then
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rank1.sprite = Util.LoadSprite(rankImg[data.Section])
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else
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if data.Section > 100 then
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rank2.text = allData[index - 1].Section.."+"
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else
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rank2.text = allData[index - 1].Section.."~"..data.Section
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end
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end
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for i = 1, #data.Reward do
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if not itemList[go] then
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itemList[go] = {}
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end
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if not itemList[go][i] then
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itemList[go][i] = SubUIManager.Open(SubUIConfig.ItemView, rankReward.transform)
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end
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itemList[go][i]:OnOpen(false, data.Reward[i], 0.55)
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end
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if not itemList[go][#data.Reward+1] then
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itemList[go][#data.Reward+1] = SubUIManager.Open(SubUIConfig.ItemView, boxReward.transform)
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end
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itemList[go][#data.Reward+1]:OnOpen(false, data.RewardBoxShow[1], 0.55)
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end
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function this.SetMyRank(rewards)
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local rank
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if type == 2 then
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rank = GuildBattleManager.myGuildRank
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else
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rank = GuildBattleManager.myHurtRank
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end
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local title = Util.GetGameObject(this.myRank, "title/Text"):GetComponent("Text")
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local rank1 = Util.GetGameObject(this.myRank, "rank/rank1"):GetComponent("Image")
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local rank2 = Util.GetGameObject(this.myRank, "rank/rank2"):GetComponent("Text")
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local itemGrid = Util.GetGameObject(this.myRank, "ItemGrid")
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local boxReward = Util.GetGameObject(this.myRank, "boxReward")
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local pos = Util.GetGameObject(this.myRank, "boxReward/pos")
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local img = Util.GetGameObject(this.myRank, "boxReward/Image")
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if type == 2 then
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title.text = GetLanguageStrById(50253)--"我的公会"
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else
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title.text = GetLanguageStrById(10104)--"我的排名"
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end
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boxReward:SetActive(type == 2)
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img:SetActive(false)
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rank1.gameObject:SetActive(rank <= 3 and rank > 0)
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rank2.text = ""
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if rank <= 3 and rank > 0 then
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rank1.sprite = Util.LoadSprite(rankImg[rank])
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elseif rank == 0 then
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rank2.text = GetLanguageStrById(10041)--"未上榜"
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else
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rank2.text = rank
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end
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local config = {Reward = {}}
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if rank > 0 then
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for i = 1, #rewards do
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if rank <= rewards[i].Section then
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config = rewards[i]
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break
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elseif rank >= rewards[#rewards].Section then
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config = rewards[i]
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break
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end
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end
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end
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if itemList[this.myRank] then
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for i = 1, #itemList[this.myRank] do
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itemList[this.myRank][i].gameObject:SetActive(false)
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end
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end
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for i = 1, #config.Reward do
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if not itemList[this.myRank] then
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itemList[this.myRank] = {}
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end
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if not itemList[this.myRank][i] then
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itemList[this.myRank][i] = SubUIManager.Open(SubUIConfig.ItemView, itemGrid.transform)
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end
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itemList[this.myRank][i]:OnOpen(false, config.Reward[i], 0.55)
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itemList[this.myRank][i].gameObject:SetActive(true)
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end
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--战果宝箱
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if type == 2 then
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if config.RewardBoxShow and config.RewardBoxShow[1] then
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if not itemList[this.myRank] then
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itemList[this.myRank] = {}
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end
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if not itemList[this.myRank][#itemList[this.myRank]+1] then
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itemList[this.myRank][#itemList[this.myRank]+1] = SubUIManager.Open(SubUIConfig.ItemView, pos.transform)
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end
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itemList[this.myRank][#itemList[this.myRank]]:OnOpen(false, config.RewardBoxShow[1], 0.55)
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itemList[this.myRank][#itemList[this.myRank]].gameObject:SetActive(true)
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img:SetActive(true)
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end
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end
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end
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return this |