zhibo
parent
42f824de9b
commit
028684e43b
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@ -20,6 +20,7 @@ local orginLayer
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local activityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local activityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
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local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
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local heroNum = 0
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local thread = nil --协程
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local thread = nil --协程
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-- --显示英雄ID
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-- --显示英雄ID
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-- local showHeroIDs = {
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-- local showHeroIDs = {
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@ -114,6 +115,7 @@ function FirstRechargePanel:OnSortingOrderChange()
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self.dayRewardList[i]:OnSortingOrderChange(self.sortingOrder)
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self.dayRewardList[i]:OnSortingOrderChange(self.sortingOrder)
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end
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end
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end
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end
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local fun = nil
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local fun = nil
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function FirstRechargePanel:OnOpen(context, _fun)
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function FirstRechargePanel:OnOpen(context, _fun)
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context = context and context or {}
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context = context and context or {}
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@ -150,13 +152,13 @@ function FirstRechargePanel:OnShow()
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-- Util.GetGameObject(self.oneLihuiInfo,"name"):GetComponent("Text").text = GetLanguageStrById(this.oneHeroData.ReadingName)
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-- Util.GetGameObject(self.oneLihuiInfo,"name"):GetComponent("Text").text = GetLanguageStrById(this.oneHeroData.ReadingName)
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-- Util.GetGameObject(self.oneLihuiInfo,"pro"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(this.oneHeroData.PropertyName))
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-- Util.GetGameObject(self.oneLihuiInfo,"pro"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(this.oneHeroData.PropertyName))
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SetHeroData(GetHeroId())
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--随机英雄
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--thread = coroutine.start(function ()
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--for i = 1, 10, 0 do
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--SetHeroData(GetHeroId())
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--SetHeroData(GetHeroId())
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--end
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--随机英雄
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--end)
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thread = coroutine.start(function()
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for i = 1, 10, 0 do
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SetHeroData(GetHeroId())
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end
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end)
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end
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end
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function SetHeroData(heroId)
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function SetHeroData(heroId)
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@ -172,7 +174,7 @@ function SetHeroData(heroId)
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this.liveNode = LoadHerolive(this.heroData, this.lihui.transform)
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this.liveNode = LoadHerolive(this.heroData, this.lihui.transform)
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--随机英雄
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--随机英雄
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--[[
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if heroNum > 1 then
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local stopV3 = Vector3.New(this.heroData.Position[1], this.heroData.Position[2], 0)
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local stopV3 = Vector3.New(this.heroData.Position[1], this.heroData.Position[2], 0)
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local startV3 = Vector3.New(this.heroData.Position[1], this.heroData.Position[2], 0)
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local startV3 = Vector3.New(this.heroData.Position[1], this.heroData.Position[2], 0)
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local endV3 = Vector3.New(this.heroData.Position[1], this.heroData.Position[2], 0)
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local endV3 = Vector3.New(this.heroData.Position[1], this.heroData.Position[2], 0)
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@ -209,8 +211,7 @@ local stopV3 = Vector3.New(this.heroData.Position[1], this.heroData.Position[2],
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endV3,
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endV3,
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0.3
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0.3
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):SetEase(Ease.InQuad)
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):SetEase(Ease.InQuad)
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]]
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end
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coroutine.wait(0.3)
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coroutine.wait(0.3)
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end
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end
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@ -228,7 +229,7 @@ function GetHeroId()
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if showHeroIndex > #showHeroIDs then
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if showHeroIndex > #showHeroIDs then
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showHeroIndex = 1
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showHeroIndex = 1
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end
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end
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heroNum = #showHeroIDs
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return showHeroIDs[showHeroIndex]
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return showHeroIDs[showHeroIndex]
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end
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end
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@ -289,6 +290,7 @@ function FirstRechargePanel:SetTabRedPointStatus(tabIndex)
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end
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end
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self.tabRedPoint[tabIndex]:SetActive(redPointStatus)
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self.tabRedPoint[tabIndex]:SetActive(redPointStatus)
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end
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end
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--界面关闭时调用(用于子类重写)
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--界面关闭时调用(用于子类重写)
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function FirstRechargePanel:OnClose()
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function FirstRechargePanel:OnClose()
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if FirstRechargeManager.GetFirstRewardState() then
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if FirstRechargeManager.GetFirstRewardState() then
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@ -318,6 +320,7 @@ function FirstRechargePanel:OnClose()
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-- this.Onelive = nil
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-- this.Onelive = nil
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-- end
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-- end
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end
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end
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--界面销毁时调用(用于子类重写)
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--界面销毁时调用(用于子类重写)
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function FirstRechargePanel:OnDestroy()
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function FirstRechargePanel:OnDestroy()
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if this.liveNode then
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if this.liveNode then
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