master
parent
a62bfa6368
commit
3ba8c8086f
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@ -36,8 +36,7 @@ local tabs = {
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UpViewConfigId = 7,
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ActType = ActivityTypeDef.CardActivity_Haoli
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},
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--[[
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[5] = {
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[5] = {
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default = "X1_zhutihuodong_yingxiongshouji_02",
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select = "X1_zhutihuodong_yingxiongshouji_01",
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rpType = RedPointType.CardActivity_Collect,
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@ -45,19 +44,18 @@ local tabs = {
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UpViewConfigId = 8,
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ActType = ActivityTypeDef.CardActivity_Collect
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},
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]]
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}
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this.contents = {
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[1] = {view = require("Modules/CardActivity/DrawCardPanel"), panelName = "page_1"},
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[2] = {view = require("Modules/CardActivity/TaskPanel"), panelName = "page_2"},
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[3] = {view = require("Modules/CardActivity/GiftPanel"), panelName = "page_3"},
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[4] = {view = require("Modules/CardActivity/WishPanel"), panelName = "page_4"},
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[5] = {view = require("Modules/CardActivity/CollectPanel"), panelName = "page_5"},
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[1] = { view = require("Modules/CardActivity/DrawCardPanel"), panelName = "page_1" },
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[2] = { view = require("Modules/CardActivity/TaskPanel"), panelName = "page_2" },
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[3] = { view = require("Modules/CardActivity/GiftPanel"), panelName = "page_3" },
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[4] = { view = require("Modules/CardActivity/WishPanel"), panelName = "page_4" },
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[5] = { view = require("Modules/CardActivity/CollectPanel"), panelName = "page_5" },
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}
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--初始化组件(用于子类重写)
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function CardActivityPanel:InitComponent()
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this.close = Util.GetGameObject(self.gameObject,"btnBack")
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this.close = Util.GetGameObject(self.gameObject, "btnBack")
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this.tabbox = Util.GetGameObject(self.gameObject, "tabbox")
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this.PageTabCtrl = TabBox.New()
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@ -68,7 +66,7 @@ function CardActivityPanel:InitComponent()
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this.prefabs = {}
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for i = 1, #this.contents do
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this.prefabs[i] = Util.GetGameObject(self.gameObject,this.contents[i].panelName)
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this.prefabs[i] = Util.GetGameObject(self.gameObject, this.contents[i].panelName)
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this.contents[i].view:InitComponent(Util.GetGameObject(self.gameObject, this.contents[i].panelName))
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end
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@ -82,7 +80,8 @@ function this.PageTabAdapter(tab, index, status)
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local selected = Util.GetGameObject(tab, "selected")
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img.sprite = Util.LoadSprite(GetPictureFont(tabs[index].default))
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Util.GetGameObject(selected, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetPictureFont(tabs[index].select))
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Util.GetGameObject(selected, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetPictureFont(tabs[index]
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.select))
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selected:SetActive(status == "select")
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end
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@ -96,15 +95,15 @@ function this.OnPageTabChange(index)
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_CurPageIndex = index
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for i = 1, #this.prefabs do
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this.prefabs[i].gameObject:SetActive(i == index)--切换子模块预设显隐
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this.prefabs[i].gameObject:SetActive(i == index) --切换子模块预设显隐
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end
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this.contents[index].view:OnShow(this.sortingOrder,this)
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this.contents[index].view:OnShow(this.sortingOrder, this)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, UpViewConfigId = tabs[index].UpViewConfigId })
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end
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--绑定事件(用于子类重写)
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function CardActivityPanel:BindEvent()
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Util.AddClick(this.close,function ()
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Util.AddClick(this.close, function()
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self:ClosePanel()
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end)
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for i = 1, #this.contents do
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@ -130,7 +129,7 @@ end
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function CardActivityPanel:OnOpen(index)
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_CurPageIndex = index and index or 1
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this.PageTabCtrl:Init(this.tabbox, tabs,_CurPageIndex)
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this.PageTabCtrl:Init(this.tabbox, tabs, _CurPageIndex)
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for i = 1, #tabs do
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local go = Util.GetGameObject(this.tabbox, "box").transform:GetChild(i - 1).gameObject
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