sk-client/Assets/ManagedResources/~Lua/Logic/GameEvent.lua

538 lines
22 KiB
Lua

GameEvent = {
Network = {
OnReconnectSuccess = 'Network_OnReconnectSuccess',
OnSendHeartBeat = "Network_OnSendHeartBeat",
OnReceiveHeartBeat = "Network_OnReceiveHeartBeat",
},
UI = {
OnOpen = 'UIEvent_OnOpen',
OnClose = "UIEvent_OnClose",
OnDestory = "UIEvent_OnDestory",
OnFocus = "UIEvent_OnFocus",
OnLoseFocus = "UIEvent_OnLoseFocus",
OnBtnClicked = "UIEvent_OnBtnClicked",-- 按钮点击后通知其他界面
},
Guide = {
NextTrigger = "Guide.NextTrigger",
MapInit = "Guide.MapInit",
EventTriggered = "Guide.EventTriggered",
MapPosTriggered = "Guide.MapPosTriggered",
GuideBattleStart = "Guide.GuideBattleStart",
GuideBattleCDDone = "Guide.GuideBattleCDDone",
GuideBattleTeamCDDone = "Guide.GuideBattleTeamCDDone",
GuideBattleStageChange = "Guide.GuideBattleStageChange",
GuidePanelScrollViewPos = "Guide.GuidePanelScrollViewPos",
},
Player = {
OnGoldChange = "Player.GoldChange",-- 金币数量改变
OnLevelChange = "Player.LevelChange",
OnNameChange = "Player.NameChange",-- 得到任意名字
OnChangeName = "Player.OnChangeName",-- 名字改变
OnPlayerLvChange = "Player.OnPlayerLvChange",-- 玩家等级改变
OnHeadFrameChange = "Player.OnHeadFrameChange",-- 玩家头像框改变
OnHeadChange = "Player.OnHeadChange",
OnPowerChange = "Player.OnPowerChange",-- 玩家战力改变
OnPlayNameChange = "Player.OnPlayNameChange",-- 玩家名字改变
OnPlayTitleChange = "Player.OnPlayTitleChange",-- 玩家称号改变
OnPlayRingChange = "Player.OnPlayRingChange",-- 戒指重铸
OnHadBuySeasonChange = "Player.OnHadBuySeasonChange",--是否购买赛季活动付费
},
Treasure = {
TreasureLvUp = "Treasure.TreasureLvUp",--宝物强化/精炼提升
},
Formation = {
OnFormationChange = "Formation.OnFormationChange",--队伍数据改变
OnResetFormationHp = "Formation.OnResetFormationHp",-- 重置队伍血量
OnMapTeamHpReduce = "Formation.OnMapTeamHCVpReduce",-- 掉血消息
OnSupportChange = "Formation.OnSupportChange",--> 更新支援
OnAdjutantChange = "Formation.OnAdjutantChange",--> 更新副官
OnCVChange = "Formation.OnCVChange",--> 更新航母
},
Mission = {
OnMissionAdd = "Mission.OnMissionAdd",--新增任务
OnMissionChange = "Mission.OnMissionChange",--更新任务状态MapManager.mapPointList[pos]
OnGetReward = "Mission.OnGetReward",-- 完成任务领奖
OnMissionEnd = "Mission.End",-- 任务结束在地图上的表现
OnTimeChange = "Mission.OnTimeChange",-- 任务计时
OnPassFight = "Mission.OnPassFight",-- 首次通关一个关卡
OnOpenFight = "Mission.OnOpenFight",-- 首次解锁一个关卡
OnOpenEnableFight = "Mission.OnOpenEnableFight",-- 解锁一个可以打的关卡
GetOpenServerRewardRefreshFightPoint = "Mission.GetOpenServerRewardRefreshFightPoint",-- 领取开服福利奖励 刷新挂机主界面
NiuQiChongTianTask = "Mission.NiuQiChongTianTask",--战车达人任务
},
Map = {
PointAdd = "Map.PointAdd",
PointRemove = "Map.PointRemove",
PointUiClear="Map.PointUiClear",
Out = "Map.Out",
DeadOut = "Map.DeadOut",
FormationHpChange = "Map.FormationHpChange",
ProgressChange = "Map.ProgressChange",
ProgressChangeUpdateShow = "Map.ProgressChangeUpdateShow",
MapDataChange = "Map.DataChange",-- 地图上的数据变动事件
DisperseFog = "Map.DisperseFog",
Transport = "Map.Transport",-- 图内传送
ProgressDataChange = "Map.ProgressDataChange",-- 更新探索度信息
OnRefreshStarReward = "Map.OnRefreshStarReward",--更新副本星级奖励
OnAddNotePoint = "Map.OnAddNotePoint",-- 增加一个标记点
OnRemoveNotePoint = "Map.OnRemoveNotePoint",-- 刪除一个标记点
OnForceGetOutMap = "Map.OnForceGetOutMap",-- 服务器器强制出图
OnAddCountTimePoint = "Map.OnAddCountTimePoint",-- 增加一个显示刷新点
ShowEnemyInfo = "Map.ShowEnemyInfo",-- 显示敌人信息弹窗
RefreshHeroHp = "Map.RefreshHeroHp",-- 刷新英雄血量
StopWalk = "Map.StopWalk",
ClearCtrl = "ClearCtrl",--> 清除ctrl组件
MaskState = "Map.MaskState",
EnergyFull = "Map.EnergyFull"
},
Event = {
PointTrigger = "Event.PointTrigger",
PointTriggerEnd = "Event.PointTriggerEnd",
},
Room = {
GameStart = "Room.GameStart",
GameEnd = "Room.GameEnd",
},
MapFight = {
Move = "MapFight.Move",
PositionChange = "MapFight.PositionChange",
HPChange = "MapFight.HPChange",
MineralChange = "MapFight.MineralChange",
AgentAdd = "MapFight.AgentAdd",
AgentRemove = "MapFight.AgentRemove",
BuffAdd = "MapFight.BuffAdd",
BuffChange = "MapFight.BuffChange",
BuffRemove = "MapFight.BuffRemove",
MineralPointAdd = "MapFight.MineralPointAdd",
MineralPointChange = "MapFight.MineralPointChange",
MineralPointRemove = "MapFight.MineralPointRemove",
GameEnd = "MapFight.GameEnd",
BackMain = "MapFight.BackMain",
RankInfoChange = "MapFight.RankInfoChange",
ScoreRewardUpdate = "MapFight.ScoreRewardUpdate",
},
WorkShow = {
WorkShopLvChange = "WorkShow.WorkShopLvChange",
},
DiffMonster = {
OnComponentChange = "DiffMonster.OnComponentChange"
},
Bag = {
BagGold = "Bag.BagGold",
OnTempBagChanged = "Bag.OnTempBagChanged",-- 监听临时背包
EnErnyBagChanged = "Bag.EnErnyBagChanged",
OnBagItemNumChange = "Bag.OnBagItemNumChange",-- 有按时间刷新的道具刷新
GetNewItem = "Bag.GetNewItem",--得一个新item
OnRefreshSoulPanelData = "Bag.OnRefreshSoulPanelData",
OnBagShowWarPowerChange = "Bag.OnBagShowWarPowerChange",
OnRefreshRing = "Bag.OnRefreshRing",-- 戒指重铸后刷新
OnRefreshRune = "Bag.OnRefreshRune",
},
Adventure = {
OnAreaStateChange = "Adventure.OnAreaStateChange",
RefreshGetAward = "Adventure.RefreshGetAward",
OnInjureRank = "Adventure.OnInjureRank",
OnRefeshBoxRewardShow = "Adventure.OnRefeshBoxRewardShow",
OnEnemyListChanged = "Adventure.OnEnemyListChanged",
OnRefreshData = "Adventure.OnRefreshData",
OnChatListChanged = "Adventure.OnChatListChanged",
OnFastBattleChanged = "Adventure.OnFastBattleChanged",
MonsterSayInfo = "Adventure.MonsterSayInfo",
CallAlianInvasionTime = "Adventure.CallAlianInvasionTime",
OnRefreshRedShow = "Adventure.OnRefreshRedShow",
OnRefreshNextDayData = "Adventure.OnRefreshNextDayData",
},
RedPoint = {
NumChange = "RedPoint.NumChange",
StateChange = "RedPoint.StateChange",
PointRemove = "RedPoint.PointRemove",
Mail = "RedPoint.Mail",
ActivityGift = "RedPoint.ActivityGift",
PveStar = "RedPoint.PveStar",
TrainTask = "RedPoint.ActivityGift",
},
Activity = {
OnChapterState = "Activity.OnChapterState",
OnSevenDayState = "Activity.OnSevenDayState",
OnlineState = "Activity.OnlineState",
GetRewardRefresh = "Activity.GetRewardRefresh",
OnCloseSevenDayGift = "Activity.OnCloseSevenDayGift",
OnCloseOnlineGift = "Activity.OnCloseOnlineGift",
OnCloseChapterGift = "Activity.OnCloseChapterGift",
OnActivityOpenOrClose = "Activity.OnActivityOpenOrClose",--活动开闭
OnFuncStateChange = "Activity.OnFuncStateChange",-- 活动状态改变
OnLuckyCatRefresh = "Activity.OnLuckyCatRefresh",--招财猫刷新数据
OnLuckyCatWorldMessage = "Activity.OnLuckyCatWorldMessage",--招财猫跑马灯数据刷新
OnLuckyCatRedRefresh = "Activity.OnLuckyCatRedRefresh",--招财猫红点刷新
OnActivityProgressStateChange = "Activity.OnActivityProgressStateChange",-- 活动进度状态改变
OnPatFaceRedRefresh = "Activity.OnPatFaceRedRefresh",--五点刷新拍脸
OnLuckyTableWorldMessage = "Activity.OnLuckyTableWorldMessage",--幸运转盘跑马灯数据刷新
ContinueRechargeRefresh = "Activity.ContinueRechargeRefresh",-- 积天豪礼刷新
QianKunBoxRefreshBtn = "Activity.QianKunBoxRefreshBtn",
ExchangeActionRefresh = "Activity.ExchangeActionRefresh"
},
Carbon = {
CarbonCountChange = "Carbon.CarbonCountChange",
RefreshCarbonData="Carbon.RefreshCarbonData",
},
Arena = {
OnBaseDataChange = "Arena.OnBaseDataChange",
OnRankDataChange = "Arena.OnRankDataChange",
OnRecordDataChange = "Arena.OnRecordDataChange",
},
SecretBox = {
OnOpenOneReward = "SecretBox.OnOpenOneReward",
OnOpenTenReward = "SecretBox.OnOpenTenReward",
OnRefreshSecretBoxData = "SecretBox.OnRefreshSecretBoxData",
},
Shop = {
OnShopInfoChange = "Shop.OnShopInfoChange",
OnExchangeChange = "Shop.OnExchangeChange",
},
Vip = {
OnVipTaskStatusChanged = "Vip.OnVipTaskStatusChanged",
OnVipDailyRewardStatusChanged = "Vip.OnVipDailyRewardStatusChanged",
OnVipRankChanged = "Vip.OnVipRankChanged",
OnVipLevelChanged = "Vip.OnVipLevelChanged"
},
Friend = {
OnFriendList = "GoodFriend.OnFriendList",
OnFriendApplication = "GoodFriend.OnFriendApplication",
OnFriendSearch = "GoodFriend.OnFriendSearch",
OnBlackFriend = "GoodFriend.OnBlackFriend",
OnFriendDelete = "GoodFriend.OnFriendDelete",
},
Chat = {
OnChatDataChanged = "Chat.OnChatDataChanged",
OnMainChatChanged = "Chat.OnMainChatChanged",
},
MissionDaily = {
OnMissionDailyChanged = "MissionDaily.OnMissionDailyChanged",
OnMissionListRestChanged = "MissionDaily.OnMissionListRestChanged",
},
EliteAchieve = {
OnAchieveDone = "EliteAchieve.OnAchieveDone",
},
TrialMap = {
OnPowerValueChanged = "TrialMap.OnPowerValueChanged",
BtViewOut = "BtViewOut",
UpdateBox = "UpdateBox",
},
MoneyPay = {
OnPayResultSuccess = "MoneyPay.OnPayResultSuccess"
},
FoodBuff = {
OnFoodBuffStateChanged = "FoodBuff.OnFoodBuffStateChanged",
OnFoodBuffStart = "FoodBuff.OnFoodBuffStart",
OnFoodBuffEnd = "FoodBuff.OnFoodBuffEnd",
},
Setting = {
OnSettingChanged = "Setting.OnSettingChanged",
},
TreasureOfSomeBody = {
OnOneKeyReceived = "TreasureOfSomeBody.OnOneKeyReceived",
OneKeyBtnStatus = "TreasureOfSomeBody.OneKeyBtnStatus",
OpenTreasureAward = "TreasureOfSomeBody.OpenTreasureAward"
},
FunctionCtrl = {
OnFunctionOpen = "FunctionCtrl.OnFunctionOpen",
OnFunctionClose = "FunctionCtrl.OnFunctionClose",
OnXuanYuanFunctionChange = "FunctionCtrl.OnXuanYuanFunctionChange",
NextDayRefresh ="FunctionCtrl.NextDayRefresh",
},
Guild = {
JoinGuildSuccess = "Guild.JoinGuildSuccess",
DataUpdate = "Guild.DataUpdate",
LogDataUpdate = "Guild.LogDataUpdate",
MemberDataUpdate = "Guild.MemberDataUpdate",
ApplyDataUpdate = "Guild.ApplyDataUpdate",
BeKickOut = "Guild.BeKickOut",
KickOut = "Guild.KickOut",
PositionUpdate = "Guild.PositionUpdate",
OnQuitGuild = "Guild.OnQuitGuild",
WalkUpdate = "Guild.WalkUpdate",
DismissStatusChanged = "Guild.DismissStatusChanged",
CarDelayProgressChanged = "Guild.CarDelayProgressChanged",--车迟阶段变化更新
CarDelayChallengeCdStar = "Guild.CarDelayChallengeCdStar",--车迟挑战cd开始计数
CarDelayLootCdStar = "Guild.CarDelayLootCdStar",--车迟抢夺cd开始计数
OnRefreshFeteProcess = "Guild.OnRefreshFeteProcess",--公会祭祀进度
RefreshDeathPosStatus = "Guild.RefreshDeathPosStatus",--十绝阵阶段切换
RefreshDeathPosReward = "Guild.RefreshDeathPosReward",--其他玩家领取奖励推送
RefreshFirstChangeData = "Guild.RefreshFirstChangeData", --刷新十绝阵第一公会信息
RefreshGuildAid = "Guild.RefreshGuildAid", --刷新公会援助
RefreshGuildTranscript = "Guild.RefreshGuildTranscript", --刷新公会副本界面
RefreshGuildTranscriptBuff = "Guild.RefreshGuildTranscriptBuff", --刷新公会副本界面buff
RefreshGuildTranscripQuickBtn = "Guild.RefreshGuildTranscripQuickBtn", --刷新公会副本界面扫荡
RefreshGuildBattleReward = "Guild.RefreshGuildBattleReward",--刷新公会战宝箱信息
RefreshGuildCityRank = "Guild.RefreshGuildCityRank",--刷新城市排名第一
RefreshGuildBattleState = "Guild.RefreshGuildBattleState",--刷新公会战状态
},
WorldBoss = {
RefreshChallengeInfo = "WorldBoss.RefreshChallengeInfo", -- --刷新世界BOSS挑战信息
},
GuildFight = {
DefendDataUpdate = "GuildFight.DefendDataUpdate",
AttackStageDefendDataUpdate = "GuildFight.AttackStageDefendDataUpdate",
FightBaseDataUpdate = "GuildFight.FightBaseDataUpdate",
EnemyBaseDataUpdate = "GuildFight.EnemyBaseDataUpdate",
ResultDataUpdate = "GuildFight.ResultDataUpdate",
OnStageChanged = "GuildFight.OnStageChanged",
},
GuildBoss = {
OnMaxDamageChanged = "GuildBoss.OnMaxDamageChanged",
OnLastDamageChanged = "GuildBoss.OnLastDamageChanged",
OnBaseDataChanged = "GuildBoss.OnBaseDataChanged",
},
GuildRedPacket = {
OnRefreshGetRedPacket = "GuildRedPacket.OnRefreshGetRedPacket",
OnCloseRedPointClick = "GuildRedPacket.OnCloseRedPointClick",
},
FiveAMRefresh = {
ServerNotifyRefresh = "FiveAMRefresh.ServerNotifyRefresh",
},
Recruit = {
OnRecruitRefreshData = "Recruit.OnRecruitRefreshData",
},
LoginSuccess = {
OnLoginSuccess = "LoginSuccess.OnLoginSuccess",
OnLogout = "LoginSuccess.OnLogout",
OnAgreePrivacy = "LoginSuccess.OnAgreePrivacy",
},
HeroGrade = {
OnHeroGradeChange = "HeroGrade.OnHeroGradeChange",
},
BindPhone = {
OnBindStatusChange = "BindPhone/OnBindStatusChange"
},
Questionnaire = {
OnQuestionnaireChange = "Questionnaire.OnQuestionnaireChange"
},
SoulPrint = {
OnRefreshBag = "SoulPrint.OnRefreshBag"
},
RankingList = {
OnWarPowerChange = "RankingList.OnWarPowerChange",
OnArenaChange = "RankingList.OnArenaChange",
OnTrialChange = "RankingList.OnTrialChange",
OnMonsterChange = "RankingList.OnMonsterChange",
OnAdventureChange = "RankingList.OnAdventureChange",
OnCustomsPassChange = "RankingList.OnCustomsPassChange",
OnGuildForceChange = "RankingList.OnGuildForceChange",
OnGoldExperSortChange = "RankingList.OnGoldExperSortChange",
OnClimbTowerChange = "RankingList.OnClimbTowerChange",
OnAlameinWarChange = "RankingList.OnAlameinWarChange",
OnHeroForceChange = "RankingList.OnHeroForceChange",
OnRankingRewardChange="RankingList.OnRankingRewardChange",
},
HorseRace = {
ShowHorseRace = "HorseRace.ShowHorseRace",
},
Equip = {
EquipChange = "Equip.EquipChange",
},
PatFace = {
PatFaceSend = "PatFace.PatFaceSend",
PatFaceSendFinish = "PatFace.PatFaceSendFinish",
PatFaceHaveGrowGift = "PatFace.PatFaceHaveGrowGift",
PatFaceClear = "PatFace.PatFaceClear",
},
ATM_RankView = {
OnRankChange = "ATM_RankView.OnRankChange",
OnOpenBattle = "ATM_RankView.OnOpenBattle",
},
FindTreasure = {
RefreshFindTreasure = "FindTreasure.RefreshFindTreasure",
RefreshFindTreasureRedPot = "FindTreasure.RefreshFindTreasureRedPot",
},
TopMatch = {
OnTopMatchDataUpdate = "TopMatch.OnTopMatchDataUpdate",
OnGuessDataUpdate = "TopMatch.OnGuessDataUpdate",
OnGuessRateUpdate = "TopMatch.OnGuessRateUpdate",
OnGuessDataUpdateShowTip = "TopMatch.OnGuessDataUpdateShowTip",
OnMyBattlePlayback = "TopMatch.OnMyBattlePlayback",
},
FindFairy = {
RefreshRedPoint = "FindFairy.RefreshRedPoint",
RefreshBuyOpenState = "FindFairy.RefreshBuyOpenState",
},
Privilege = {
OnPrivilegeUpdate = "Privilege.OnPrivilegeUpdate",
RefreshPrivilegeTurn = "Privilege.RefreshPrivilegeTurn"
},
SelfRecruit = {
RefreshSelfRecruit = "SelfRecruit.RefreshSelfRecruit"
},
Battle = {
OnTimeScaleChanged = "Battle.OnTimeScaleChanged",
OnBattleUIEnd = "Battle.OnBattleUIEnd"
},
MonthCard = {
OnMonthCardUpdate = "MonthCard.OnMonthCardUpdate",
},
BugCoin = { --点金
OnBuyCoinUpdate = "BugCoin.OnBuyCoinUpdate"
},
EightDay = {
GetRewardSuccess = "EightDay.GetRewardSuccess"
},
OnlineGift = {
GetOnlineRewardSuccess = "OnlineGift.GetOnlineRewardSuccess"
},
Expedition = {
RefreshPlayAniMainPanel = "Expedition.RefreshPlayAniMainPanel",
RefreshMainPanel = "Expedition.RefreshMainPanel"
},
GrowGift = {
GetAllGift = "GrowGift.GetAllGift"
},
TreasureOfHeaven = {
RechargeSuccess = "TreasureOfHeaven.RechargeSuccess",
BuyQinglongSerectLevelSuccess = "TreasureOfHeaven.BuyQinglongSerectLevelSuccess",
RechargeQinglongSerectSuccess = "TreasureOfHeaven.RechargeQinglongSerectSuccess",
TaskRefresh = "TreasureOfHeaven.TaskRefresh",
},
CloseUI = {
OnClose = "CloseUI.OnClose"
},
CombatPlan = {
CompoundPlanExpPush = "CombatPlan.CompoundPlanExpPush",
RebuildPlan = "CombatPlan.RebuildPlan"
},
AlameinWar = {
RefreshTimes = "AlameinWar.RefreshTimes"
},
AircraftCarrier = {
DesignSubPlaneRefresh = "AircraftCarrier.DesignSubPlaneRefresh",
DesignSubPlaneSetDownType = "DesignSubPlaneSetDownType",
DesignSubPlaneRefreshPlaneDesign = "AircraftCarrier.DesignSubPlaneRefreshPlaneDesign",
CVSubRefreshMain = "AircraftCarrier.CVSubRefreshMain"
},
Parts = {
FreshEquip = "Parts.FreshEquip",
},
DynamicTask = {
OnMissionChange = "DynamicTask.MissionChange",
OnGetReward = "DynamicTask.OnGetReward",
},
XiaoYao = {
StartXiaoYao = "XiaoYao.StartXiaoYao",--执行逍遥游跑图
RefreshEventShow = "XiaoYao.RefreshEventShow",--刷新逍遥游地图界面事件按钮显示隐藏
PlayEventEffect = "XiaoYao.PlayEventEffect",--播放事件特效
},
Role = {
UpdateSkin = "Role.UpdateSkin",-- 刷新皮肤
UpdateRoleInfoPanel = "Role.UpdateRoleInfoPanel",-- 刷新详情界面
UpdateTalismanInfoPanel = "Role.UpdateTalismanInfoPanel",-- 刷新法宝界面
},
HongMeng = {
RereshNumText = "HongMeng.RereshNumText",--鸿蒙阵消息号
OpenBoxTips = "HongMeng.OpenBoxTips",
ChooseData = "HongMeng.ChooseData",
UnLoadData = "HongMeng.UnLoadData",
OnlyRefeshText = "HongMeng.OnlyRefeshText",
UpHongMengEnvoy = "HongMeng.UpHongMengEnvoy",--鸿蒙塔消息号
UnLoadHongMengEnvoy = "HongMeng.UnLoadHongMengEnvoy",
UpdateGongMingLv = "HongMeng.UpdateGongMingLv",
HongMengGuide = "HongMeng.HongMengGuide",--鸿蒙碑新手引导
},
GuideTask = {
OnGuideTaskChange = "GuideTask.OnGuideTaskChange",--指引任务更换
},
EndLess = {
MissonChange = "EndLess.MissonChange",
RechargeQinglongSerectSuccess = "EndLess.RechargeQinglongSerectSuccess",
RefreshHeroData = "EndLess.RefreshHeroData",
GuidePanel = "EndLess.GuidePanel",
QinglongSerectRefresh = "EndLess.QinglongSerectRefresh",
},
--情报中心
FormationCenter ={
OnFormationCenterLevelChange = "FormationCenter,OnFormationCenterLevelChange"--情报中心等级变化
},
SDK = {
InitSuccess = "SDK.InitSuccess",
},
CustomEvent = {
OnUpdateHeroDatas = "CustomEvent.OnUpdateHeroDatas",
OnPowerChange = "CustomEvent.OnPowerChange",
},
Title = {
RefreshTitleShowEvevt = "Title.RefreshTitleShowEvevt",
},
--先驱
Adjutant = {
OnAdjutantChange = "Adjutant.OnAdjutantChange"
},
--成长手册
GrowthManual = {
OnGrowthManualRedpointChange = "GrowthManual.OnGrowthManualRedpointChange"
},
--引导
MianGuide = {
RefreshGuide = "MianGuide.RefreshGuide"
},
DefenseTrainingPopup = {
RefreshBtnClick = "DefenseTrainingPopup.RefreshBtnClick"
},
--图鉴
HandBook = {
RefreshRedPoint = "HandBook.RefreshRedPoint"
},
--异端之战
YiDuan = {
AutoGetBaoXiang = "YiDuan.AutoGetBaoXiang",
RefreshPanel = "YiDuan.RefreshPanel",
},
--万元礼金
WanYuan = {
Refresh = "WanYuan.Refresh",
},
--任务
Task = {
Achievement = "Task.Achievement",
SeasonalActivity = "Task.SeasonalActivity",
},
--主城
Main = {
ActivityRefresh = "Main.ActivityRefresh"
},
--特权卡
PrivilegeCardPanel = {
Refresh = "PrivilegeCardPanel.Refresh"
},
Ladders = {
RefreshItem = "Ladders.RefreshItem"
};
--主角
Lead = {
RefreshProgress = "Lead.RefreshProgress",--刷新研发进度
RefreshNormalProgress = "Lead.RefreshNormalProgress",--刷新普通研发进度
RefreshPrivilegeProgress = "Lead.RefreshPrivilegeProgress",--刷新普通研发进度
ResearchOver = "Lead.ResearchOver",--研发结束
ResearchLvUp = "Lead.ResearchLvUp",--研发速度升级
RefreshSkill = "Lead.RefreshSkill",--刷新技能
RefreshInfo = "Lead.RefreshInfo",--刷新基础属性
};
WarOrder = {
UnLock = "WarOrder.UnLock",
},
PVE = {
Jump = "PVE.Jump"
},
Tokens = {
RefreshRedPoint = "RefreshRedPoint",
RefreshTask = "RefreshTask",
},
Energy = {
RefreshResource = "Energy.RefreshResource",
RefreshBaseInfo = "Energy.RefreshBaseInfo",
RefreshResourceForOtherBase = "Energy.RefreshResourceForOtherBase",
},
PowerCenter = {
RefreshLinkList = "PowerCenter.RefreshLinkList",
RefreshCost = "PowerCenter.RefreshCost"
},
}