538 lines
22 KiB
Lua
538 lines
22 KiB
Lua
GameEvent = {
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Network = {
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OnReconnectSuccess = 'Network_OnReconnectSuccess',
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OnSendHeartBeat = "Network_OnSendHeartBeat",
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OnReceiveHeartBeat = "Network_OnReceiveHeartBeat",
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},
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UI = {
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OnOpen = 'UIEvent_OnOpen',
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OnClose = "UIEvent_OnClose",
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OnDestory = "UIEvent_OnDestory",
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OnFocus = "UIEvent_OnFocus",
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OnLoseFocus = "UIEvent_OnLoseFocus",
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OnBtnClicked = "UIEvent_OnBtnClicked",-- 按钮点击后通知其他界面
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},
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Guide = {
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NextTrigger = "Guide.NextTrigger",
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MapInit = "Guide.MapInit",
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EventTriggered = "Guide.EventTriggered",
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MapPosTriggered = "Guide.MapPosTriggered",
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GuideBattleStart = "Guide.GuideBattleStart",
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GuideBattleCDDone = "Guide.GuideBattleCDDone",
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GuideBattleTeamCDDone = "Guide.GuideBattleTeamCDDone",
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GuideBattleStageChange = "Guide.GuideBattleStageChange",
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GuidePanelScrollViewPos = "Guide.GuidePanelScrollViewPos",
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},
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Player = {
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OnGoldChange = "Player.GoldChange",-- 金币数量改变
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OnLevelChange = "Player.LevelChange",
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OnNameChange = "Player.NameChange",-- 得到任意名字
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OnChangeName = "Player.OnChangeName",-- 名字改变
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OnPlayerLvChange = "Player.OnPlayerLvChange",-- 玩家等级改变
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OnHeadFrameChange = "Player.OnHeadFrameChange",-- 玩家头像框改变
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OnHeadChange = "Player.OnHeadChange",
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OnPowerChange = "Player.OnPowerChange",-- 玩家战力改变
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OnPlayNameChange = "Player.OnPlayNameChange",-- 玩家名字改变
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OnPlayTitleChange = "Player.OnPlayTitleChange",-- 玩家称号改变
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OnPlayRingChange = "Player.OnPlayRingChange",-- 戒指重铸
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OnHadBuySeasonChange = "Player.OnHadBuySeasonChange",--是否购买赛季活动付费
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},
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Treasure = {
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TreasureLvUp = "Treasure.TreasureLvUp",--宝物强化/精炼提升
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},
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Formation = {
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OnFormationChange = "Formation.OnFormationChange",--队伍数据改变
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OnResetFormationHp = "Formation.OnResetFormationHp",-- 重置队伍血量
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OnMapTeamHpReduce = "Formation.OnMapTeamHCVpReduce",-- 掉血消息
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OnSupportChange = "Formation.OnSupportChange",--> 更新支援
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OnAdjutantChange = "Formation.OnAdjutantChange",--> 更新副官
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OnCVChange = "Formation.OnCVChange",--> 更新航母
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},
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Mission = {
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OnMissionAdd = "Mission.OnMissionAdd",--新增任务
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OnMissionChange = "Mission.OnMissionChange",--更新任务状态MapManager.mapPointList[pos]
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OnGetReward = "Mission.OnGetReward",-- 完成任务领奖
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OnMissionEnd = "Mission.End",-- 任务结束在地图上的表现
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OnTimeChange = "Mission.OnTimeChange",-- 任务计时
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OnPassFight = "Mission.OnPassFight",-- 首次通关一个关卡
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OnOpenFight = "Mission.OnOpenFight",-- 首次解锁一个关卡
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OnOpenEnableFight = "Mission.OnOpenEnableFight",-- 解锁一个可以打的关卡
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GetOpenServerRewardRefreshFightPoint = "Mission.GetOpenServerRewardRefreshFightPoint",-- 领取开服福利奖励 刷新挂机主界面
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NiuQiChongTianTask = "Mission.NiuQiChongTianTask",--战车达人任务
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},
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Map = {
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PointAdd = "Map.PointAdd",
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PointRemove = "Map.PointRemove",
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PointUiClear="Map.PointUiClear",
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Out = "Map.Out",
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DeadOut = "Map.DeadOut",
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FormationHpChange = "Map.FormationHpChange",
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ProgressChange = "Map.ProgressChange",
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ProgressChangeUpdateShow = "Map.ProgressChangeUpdateShow",
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MapDataChange = "Map.DataChange",-- 地图上的数据变动事件
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DisperseFog = "Map.DisperseFog",
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Transport = "Map.Transport",-- 图内传送
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ProgressDataChange = "Map.ProgressDataChange",-- 更新探索度信息
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OnRefreshStarReward = "Map.OnRefreshStarReward",--更新副本星级奖励
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OnAddNotePoint = "Map.OnAddNotePoint",-- 增加一个标记点
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OnRemoveNotePoint = "Map.OnRemoveNotePoint",-- 刪除一个标记点
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OnForceGetOutMap = "Map.OnForceGetOutMap",-- 服务器器强制出图
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OnAddCountTimePoint = "Map.OnAddCountTimePoint",-- 增加一个显示刷新点
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ShowEnemyInfo = "Map.ShowEnemyInfo",-- 显示敌人信息弹窗
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RefreshHeroHp = "Map.RefreshHeroHp",-- 刷新英雄血量
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StopWalk = "Map.StopWalk",
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ClearCtrl = "ClearCtrl",--> 清除ctrl组件
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MaskState = "Map.MaskState",
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EnergyFull = "Map.EnergyFull"
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},
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Event = {
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PointTrigger = "Event.PointTrigger",
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PointTriggerEnd = "Event.PointTriggerEnd",
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},
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Room = {
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GameStart = "Room.GameStart",
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GameEnd = "Room.GameEnd",
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},
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MapFight = {
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Move = "MapFight.Move",
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PositionChange = "MapFight.PositionChange",
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HPChange = "MapFight.HPChange",
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MineralChange = "MapFight.MineralChange",
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AgentAdd = "MapFight.AgentAdd",
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AgentRemove = "MapFight.AgentRemove",
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BuffAdd = "MapFight.BuffAdd",
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BuffChange = "MapFight.BuffChange",
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BuffRemove = "MapFight.BuffRemove",
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MineralPointAdd = "MapFight.MineralPointAdd",
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MineralPointChange = "MapFight.MineralPointChange",
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MineralPointRemove = "MapFight.MineralPointRemove",
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GameEnd = "MapFight.GameEnd",
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BackMain = "MapFight.BackMain",
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RankInfoChange = "MapFight.RankInfoChange",
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ScoreRewardUpdate = "MapFight.ScoreRewardUpdate",
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},
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WorkShow = {
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WorkShopLvChange = "WorkShow.WorkShopLvChange",
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},
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DiffMonster = {
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OnComponentChange = "DiffMonster.OnComponentChange"
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},
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Bag = {
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BagGold = "Bag.BagGold",
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OnTempBagChanged = "Bag.OnTempBagChanged",-- 监听临时背包
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EnErnyBagChanged = "Bag.EnErnyBagChanged",
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OnBagItemNumChange = "Bag.OnBagItemNumChange",-- 有按时间刷新的道具刷新
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GetNewItem = "Bag.GetNewItem",--得一个新item
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OnRefreshSoulPanelData = "Bag.OnRefreshSoulPanelData",
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OnBagShowWarPowerChange = "Bag.OnBagShowWarPowerChange",
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OnRefreshRing = "Bag.OnRefreshRing",-- 戒指重铸后刷新
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OnRefreshRune = "Bag.OnRefreshRune",
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},
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Adventure = {
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OnAreaStateChange = "Adventure.OnAreaStateChange",
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RefreshGetAward = "Adventure.RefreshGetAward",
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OnInjureRank = "Adventure.OnInjureRank",
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OnRefeshBoxRewardShow = "Adventure.OnRefeshBoxRewardShow",
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OnEnemyListChanged = "Adventure.OnEnemyListChanged",
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OnRefreshData = "Adventure.OnRefreshData",
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OnChatListChanged = "Adventure.OnChatListChanged",
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OnFastBattleChanged = "Adventure.OnFastBattleChanged",
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MonsterSayInfo = "Adventure.MonsterSayInfo",
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CallAlianInvasionTime = "Adventure.CallAlianInvasionTime",
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OnRefreshRedShow = "Adventure.OnRefreshRedShow",
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OnRefreshNextDayData = "Adventure.OnRefreshNextDayData",
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},
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RedPoint = {
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NumChange = "RedPoint.NumChange",
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StateChange = "RedPoint.StateChange",
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PointRemove = "RedPoint.PointRemove",
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Mail = "RedPoint.Mail",
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ActivityGift = "RedPoint.ActivityGift",
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PveStar = "RedPoint.PveStar",
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TrainTask = "RedPoint.ActivityGift",
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},
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Activity = {
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OnChapterState = "Activity.OnChapterState",
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OnSevenDayState = "Activity.OnSevenDayState",
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OnlineState = "Activity.OnlineState",
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GetRewardRefresh = "Activity.GetRewardRefresh",
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OnCloseSevenDayGift = "Activity.OnCloseSevenDayGift",
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OnCloseOnlineGift = "Activity.OnCloseOnlineGift",
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OnCloseChapterGift = "Activity.OnCloseChapterGift",
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OnActivityOpenOrClose = "Activity.OnActivityOpenOrClose",--活动开闭
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OnFuncStateChange = "Activity.OnFuncStateChange",-- 活动状态改变
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OnLuckyCatRefresh = "Activity.OnLuckyCatRefresh",--招财猫刷新数据
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OnLuckyCatWorldMessage = "Activity.OnLuckyCatWorldMessage",--招财猫跑马灯数据刷新
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OnLuckyCatRedRefresh = "Activity.OnLuckyCatRedRefresh",--招财猫红点刷新
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OnActivityProgressStateChange = "Activity.OnActivityProgressStateChange",-- 活动进度状态改变
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OnPatFaceRedRefresh = "Activity.OnPatFaceRedRefresh",--五点刷新拍脸
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OnLuckyTableWorldMessage = "Activity.OnLuckyTableWorldMessage",--幸运转盘跑马灯数据刷新
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ContinueRechargeRefresh = "Activity.ContinueRechargeRefresh",-- 积天豪礼刷新
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QianKunBoxRefreshBtn = "Activity.QianKunBoxRefreshBtn",
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ExchangeActionRefresh = "Activity.ExchangeActionRefresh"
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},
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Carbon = {
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CarbonCountChange = "Carbon.CarbonCountChange",
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RefreshCarbonData="Carbon.RefreshCarbonData",
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},
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Arena = {
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OnBaseDataChange = "Arena.OnBaseDataChange",
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OnRankDataChange = "Arena.OnRankDataChange",
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OnRecordDataChange = "Arena.OnRecordDataChange",
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},
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SecretBox = {
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OnOpenOneReward = "SecretBox.OnOpenOneReward",
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OnOpenTenReward = "SecretBox.OnOpenTenReward",
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OnRefreshSecretBoxData = "SecretBox.OnRefreshSecretBoxData",
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},
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Shop = {
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OnShopInfoChange = "Shop.OnShopInfoChange",
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OnExchangeChange = "Shop.OnExchangeChange",
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},
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Vip = {
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OnVipTaskStatusChanged = "Vip.OnVipTaskStatusChanged",
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OnVipDailyRewardStatusChanged = "Vip.OnVipDailyRewardStatusChanged",
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OnVipRankChanged = "Vip.OnVipRankChanged",
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OnVipLevelChanged = "Vip.OnVipLevelChanged"
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},
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Friend = {
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OnFriendList = "GoodFriend.OnFriendList",
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OnFriendApplication = "GoodFriend.OnFriendApplication",
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OnFriendSearch = "GoodFriend.OnFriendSearch",
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OnBlackFriend = "GoodFriend.OnBlackFriend",
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OnFriendDelete = "GoodFriend.OnFriendDelete",
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},
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Chat = {
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OnChatDataChanged = "Chat.OnChatDataChanged",
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OnMainChatChanged = "Chat.OnMainChatChanged",
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},
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MissionDaily = {
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OnMissionDailyChanged = "MissionDaily.OnMissionDailyChanged",
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OnMissionListRestChanged = "MissionDaily.OnMissionListRestChanged",
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},
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EliteAchieve = {
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OnAchieveDone = "EliteAchieve.OnAchieveDone",
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},
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TrialMap = {
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OnPowerValueChanged = "TrialMap.OnPowerValueChanged",
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BtViewOut = "BtViewOut",
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UpdateBox = "UpdateBox",
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},
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MoneyPay = {
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OnPayResultSuccess = "MoneyPay.OnPayResultSuccess"
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},
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FoodBuff = {
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OnFoodBuffStateChanged = "FoodBuff.OnFoodBuffStateChanged",
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OnFoodBuffStart = "FoodBuff.OnFoodBuffStart",
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OnFoodBuffEnd = "FoodBuff.OnFoodBuffEnd",
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},
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Setting = {
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OnSettingChanged = "Setting.OnSettingChanged",
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},
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TreasureOfSomeBody = {
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OnOneKeyReceived = "TreasureOfSomeBody.OnOneKeyReceived",
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OneKeyBtnStatus = "TreasureOfSomeBody.OneKeyBtnStatus",
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OpenTreasureAward = "TreasureOfSomeBody.OpenTreasureAward"
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},
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FunctionCtrl = {
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OnFunctionOpen = "FunctionCtrl.OnFunctionOpen",
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OnFunctionClose = "FunctionCtrl.OnFunctionClose",
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OnXuanYuanFunctionChange = "FunctionCtrl.OnXuanYuanFunctionChange",
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NextDayRefresh ="FunctionCtrl.NextDayRefresh",
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},
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Guild = {
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JoinGuildSuccess = "Guild.JoinGuildSuccess",
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DataUpdate = "Guild.DataUpdate",
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LogDataUpdate = "Guild.LogDataUpdate",
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MemberDataUpdate = "Guild.MemberDataUpdate",
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ApplyDataUpdate = "Guild.ApplyDataUpdate",
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BeKickOut = "Guild.BeKickOut",
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KickOut = "Guild.KickOut",
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PositionUpdate = "Guild.PositionUpdate",
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OnQuitGuild = "Guild.OnQuitGuild",
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WalkUpdate = "Guild.WalkUpdate",
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DismissStatusChanged = "Guild.DismissStatusChanged",
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CarDelayProgressChanged = "Guild.CarDelayProgressChanged",--车迟阶段变化更新
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CarDelayChallengeCdStar = "Guild.CarDelayChallengeCdStar",--车迟挑战cd开始计数
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CarDelayLootCdStar = "Guild.CarDelayLootCdStar",--车迟抢夺cd开始计数
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OnRefreshFeteProcess = "Guild.OnRefreshFeteProcess",--公会祭祀进度
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RefreshDeathPosStatus = "Guild.RefreshDeathPosStatus",--十绝阵阶段切换
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RefreshDeathPosReward = "Guild.RefreshDeathPosReward",--其他玩家领取奖励推送
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RefreshFirstChangeData = "Guild.RefreshFirstChangeData", --刷新十绝阵第一公会信息
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RefreshGuildAid = "Guild.RefreshGuildAid", --刷新公会援助
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RefreshGuildTranscript = "Guild.RefreshGuildTranscript", --刷新公会副本界面
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RefreshGuildTranscriptBuff = "Guild.RefreshGuildTranscriptBuff", --刷新公会副本界面buff
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RefreshGuildTranscripQuickBtn = "Guild.RefreshGuildTranscripQuickBtn", --刷新公会副本界面扫荡
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RefreshGuildBattleReward = "Guild.RefreshGuildBattleReward",--刷新公会战宝箱信息
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RefreshGuildCityRank = "Guild.RefreshGuildCityRank",--刷新城市排名第一
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RefreshGuildBattleState = "Guild.RefreshGuildBattleState",--刷新公会战状态
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},
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WorldBoss = {
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RefreshChallengeInfo = "WorldBoss.RefreshChallengeInfo", -- --刷新世界BOSS挑战信息
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},
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GuildFight = {
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DefendDataUpdate = "GuildFight.DefendDataUpdate",
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AttackStageDefendDataUpdate = "GuildFight.AttackStageDefendDataUpdate",
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FightBaseDataUpdate = "GuildFight.FightBaseDataUpdate",
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EnemyBaseDataUpdate = "GuildFight.EnemyBaseDataUpdate",
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ResultDataUpdate = "GuildFight.ResultDataUpdate",
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OnStageChanged = "GuildFight.OnStageChanged",
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},
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GuildBoss = {
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OnMaxDamageChanged = "GuildBoss.OnMaxDamageChanged",
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OnLastDamageChanged = "GuildBoss.OnLastDamageChanged",
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OnBaseDataChanged = "GuildBoss.OnBaseDataChanged",
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},
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GuildRedPacket = {
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OnRefreshGetRedPacket = "GuildRedPacket.OnRefreshGetRedPacket",
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OnCloseRedPointClick = "GuildRedPacket.OnCloseRedPointClick",
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},
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FiveAMRefresh = {
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ServerNotifyRefresh = "FiveAMRefresh.ServerNotifyRefresh",
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},
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Recruit = {
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OnRecruitRefreshData = "Recruit.OnRecruitRefreshData",
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},
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LoginSuccess = {
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OnLoginSuccess = "LoginSuccess.OnLoginSuccess",
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OnLogout = "LoginSuccess.OnLogout",
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OnAgreePrivacy = "LoginSuccess.OnAgreePrivacy",
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},
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HeroGrade = {
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OnHeroGradeChange = "HeroGrade.OnHeroGradeChange",
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},
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BindPhone = {
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OnBindStatusChange = "BindPhone/OnBindStatusChange"
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},
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Questionnaire = {
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OnQuestionnaireChange = "Questionnaire.OnQuestionnaireChange"
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},
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SoulPrint = {
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OnRefreshBag = "SoulPrint.OnRefreshBag"
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},
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RankingList = {
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OnWarPowerChange = "RankingList.OnWarPowerChange",
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OnArenaChange = "RankingList.OnArenaChange",
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OnTrialChange = "RankingList.OnTrialChange",
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OnMonsterChange = "RankingList.OnMonsterChange",
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OnAdventureChange = "RankingList.OnAdventureChange",
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OnCustomsPassChange = "RankingList.OnCustomsPassChange",
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OnGuildForceChange = "RankingList.OnGuildForceChange",
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OnGoldExperSortChange = "RankingList.OnGoldExperSortChange",
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OnClimbTowerChange = "RankingList.OnClimbTowerChange",
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OnAlameinWarChange = "RankingList.OnAlameinWarChange",
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OnHeroForceChange = "RankingList.OnHeroForceChange",
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OnRankingRewardChange="RankingList.OnRankingRewardChange",
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},
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HorseRace = {
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ShowHorseRace = "HorseRace.ShowHorseRace",
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},
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Equip = {
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EquipChange = "Equip.EquipChange",
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},
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PatFace = {
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PatFaceSend = "PatFace.PatFaceSend",
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PatFaceSendFinish = "PatFace.PatFaceSendFinish",
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PatFaceHaveGrowGift = "PatFace.PatFaceHaveGrowGift",
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PatFaceClear = "PatFace.PatFaceClear",
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},
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ATM_RankView = {
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OnRankChange = "ATM_RankView.OnRankChange",
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OnOpenBattle = "ATM_RankView.OnOpenBattle",
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},
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FindTreasure = {
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RefreshFindTreasure = "FindTreasure.RefreshFindTreasure",
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RefreshFindTreasureRedPot = "FindTreasure.RefreshFindTreasureRedPot",
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},
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TopMatch = {
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OnTopMatchDataUpdate = "TopMatch.OnTopMatchDataUpdate",
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OnGuessDataUpdate = "TopMatch.OnGuessDataUpdate",
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OnGuessRateUpdate = "TopMatch.OnGuessRateUpdate",
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OnGuessDataUpdateShowTip = "TopMatch.OnGuessDataUpdateShowTip",
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OnMyBattlePlayback = "TopMatch.OnMyBattlePlayback",
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},
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FindFairy = {
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RefreshRedPoint = "FindFairy.RefreshRedPoint",
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RefreshBuyOpenState = "FindFairy.RefreshBuyOpenState",
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},
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Privilege = {
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OnPrivilegeUpdate = "Privilege.OnPrivilegeUpdate",
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RefreshPrivilegeTurn = "Privilege.RefreshPrivilegeTurn"
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},
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SelfRecruit = {
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RefreshSelfRecruit = "SelfRecruit.RefreshSelfRecruit"
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},
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Battle = {
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OnTimeScaleChanged = "Battle.OnTimeScaleChanged",
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OnBattleUIEnd = "Battle.OnBattleUIEnd"
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},
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MonthCard = {
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OnMonthCardUpdate = "MonthCard.OnMonthCardUpdate",
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},
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BugCoin = { --点金
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OnBuyCoinUpdate = "BugCoin.OnBuyCoinUpdate"
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},
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EightDay = {
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GetRewardSuccess = "EightDay.GetRewardSuccess"
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},
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OnlineGift = {
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GetOnlineRewardSuccess = "OnlineGift.GetOnlineRewardSuccess"
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},
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Expedition = {
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RefreshPlayAniMainPanel = "Expedition.RefreshPlayAniMainPanel",
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RefreshMainPanel = "Expedition.RefreshMainPanel"
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},
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GrowGift = {
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GetAllGift = "GrowGift.GetAllGift"
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},
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TreasureOfHeaven = {
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RechargeSuccess = "TreasureOfHeaven.RechargeSuccess",
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BuyQinglongSerectLevelSuccess = "TreasureOfHeaven.BuyQinglongSerectLevelSuccess",
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RechargeQinglongSerectSuccess = "TreasureOfHeaven.RechargeQinglongSerectSuccess",
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TaskRefresh = "TreasureOfHeaven.TaskRefresh",
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},
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CloseUI = {
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OnClose = "CloseUI.OnClose"
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},
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CombatPlan = {
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CompoundPlanExpPush = "CombatPlan.CompoundPlanExpPush",
|
|
RebuildPlan = "CombatPlan.RebuildPlan"
|
|
},
|
|
AlameinWar = {
|
|
RefreshTimes = "AlameinWar.RefreshTimes"
|
|
},
|
|
AircraftCarrier = {
|
|
DesignSubPlaneRefresh = "AircraftCarrier.DesignSubPlaneRefresh",
|
|
DesignSubPlaneSetDownType = "DesignSubPlaneSetDownType",
|
|
DesignSubPlaneRefreshPlaneDesign = "AircraftCarrier.DesignSubPlaneRefreshPlaneDesign",
|
|
CVSubRefreshMain = "AircraftCarrier.CVSubRefreshMain"
|
|
},
|
|
Parts = {
|
|
FreshEquip = "Parts.FreshEquip",
|
|
},
|
|
DynamicTask = {
|
|
OnMissionChange = "DynamicTask.MissionChange",
|
|
OnGetReward = "DynamicTask.OnGetReward",
|
|
},
|
|
XiaoYao = {
|
|
StartXiaoYao = "XiaoYao.StartXiaoYao",--执行逍遥游跑图
|
|
RefreshEventShow = "XiaoYao.RefreshEventShow",--刷新逍遥游地图界面事件按钮显示隐藏
|
|
PlayEventEffect = "XiaoYao.PlayEventEffect",--播放事件特效
|
|
},
|
|
Role = {
|
|
UpdateSkin = "Role.UpdateSkin",-- 刷新皮肤
|
|
UpdateRoleInfoPanel = "Role.UpdateRoleInfoPanel",-- 刷新详情界面
|
|
UpdateTalismanInfoPanel = "Role.UpdateTalismanInfoPanel",-- 刷新法宝界面
|
|
},
|
|
HongMeng = {
|
|
RereshNumText = "HongMeng.RereshNumText",--鸿蒙阵消息号
|
|
OpenBoxTips = "HongMeng.OpenBoxTips",
|
|
ChooseData = "HongMeng.ChooseData",
|
|
UnLoadData = "HongMeng.UnLoadData",
|
|
OnlyRefeshText = "HongMeng.OnlyRefeshText",
|
|
UpHongMengEnvoy = "HongMeng.UpHongMengEnvoy",--鸿蒙塔消息号
|
|
UnLoadHongMengEnvoy = "HongMeng.UnLoadHongMengEnvoy",
|
|
UpdateGongMingLv = "HongMeng.UpdateGongMingLv",
|
|
HongMengGuide = "HongMeng.HongMengGuide",--鸿蒙碑新手引导
|
|
},
|
|
GuideTask = {
|
|
OnGuideTaskChange = "GuideTask.OnGuideTaskChange",--指引任务更换
|
|
},
|
|
EndLess = {
|
|
MissonChange = "EndLess.MissonChange",
|
|
RechargeQinglongSerectSuccess = "EndLess.RechargeQinglongSerectSuccess",
|
|
RefreshHeroData = "EndLess.RefreshHeroData",
|
|
GuidePanel = "EndLess.GuidePanel",
|
|
QinglongSerectRefresh = "EndLess.QinglongSerectRefresh",
|
|
},
|
|
--情报中心
|
|
FormationCenter ={
|
|
OnFormationCenterLevelChange = "FormationCenter,OnFormationCenterLevelChange"--情报中心等级变化
|
|
},
|
|
SDK = {
|
|
InitSuccess = "SDK.InitSuccess",
|
|
},
|
|
CustomEvent = {
|
|
OnUpdateHeroDatas = "CustomEvent.OnUpdateHeroDatas",
|
|
OnPowerChange = "CustomEvent.OnPowerChange",
|
|
},
|
|
Title = {
|
|
RefreshTitleShowEvevt = "Title.RefreshTitleShowEvevt",
|
|
},
|
|
--先驱
|
|
Adjutant = {
|
|
OnAdjutantChange = "Adjutant.OnAdjutantChange"
|
|
},
|
|
--成长手册
|
|
GrowthManual = {
|
|
OnGrowthManualRedpointChange = "GrowthManual.OnGrowthManualRedpointChange"
|
|
},
|
|
--引导
|
|
MianGuide = {
|
|
RefreshGuide = "MianGuide.RefreshGuide"
|
|
},
|
|
DefenseTrainingPopup = {
|
|
RefreshBtnClick = "DefenseTrainingPopup.RefreshBtnClick"
|
|
},
|
|
--图鉴
|
|
HandBook = {
|
|
RefreshRedPoint = "HandBook.RefreshRedPoint"
|
|
},
|
|
--异端之战
|
|
YiDuan = {
|
|
AutoGetBaoXiang = "YiDuan.AutoGetBaoXiang",
|
|
RefreshPanel = "YiDuan.RefreshPanel",
|
|
},
|
|
--万元礼金
|
|
WanYuan = {
|
|
Refresh = "WanYuan.Refresh",
|
|
},
|
|
--任务
|
|
Task = {
|
|
Achievement = "Task.Achievement",
|
|
SeasonalActivity = "Task.SeasonalActivity",
|
|
},
|
|
--主城
|
|
Main = {
|
|
ActivityRefresh = "Main.ActivityRefresh"
|
|
},
|
|
--特权卡
|
|
PrivilegeCardPanel = {
|
|
Refresh = "PrivilegeCardPanel.Refresh"
|
|
},
|
|
Ladders = {
|
|
RefreshItem = "Ladders.RefreshItem"
|
|
};
|
|
--主角
|
|
Lead = {
|
|
RefreshProgress = "Lead.RefreshProgress",--刷新研发进度
|
|
RefreshNormalProgress = "Lead.RefreshNormalProgress",--刷新普通研发进度
|
|
RefreshPrivilegeProgress = "Lead.RefreshPrivilegeProgress",--刷新普通研发进度
|
|
ResearchOver = "Lead.ResearchOver",--研发结束
|
|
ResearchLvUp = "Lead.ResearchLvUp",--研发速度升级
|
|
RefreshSkill = "Lead.RefreshSkill",--刷新技能
|
|
RefreshInfo = "Lead.RefreshInfo",--刷新基础属性
|
|
};
|
|
WarOrder = {
|
|
UnLock = "WarOrder.UnLock",
|
|
},
|
|
PVE = {
|
|
Jump = "PVE.Jump"
|
|
},
|
|
Tokens = {
|
|
RefreshRedPoint = "RefreshRedPoint",
|
|
RefreshTask = "RefreshTask",
|
|
},
|
|
Energy = {
|
|
RefreshResource = "Energy.RefreshResource",
|
|
RefreshBaseInfo = "Energy.RefreshBaseInfo",
|
|
RefreshResourceForOtherBase = "Energy.RefreshResourceForOtherBase",
|
|
},
|
|
PowerCenter = {
|
|
RefreshLinkList = "PowerCenter.RefreshLinkList",
|
|
RefreshCost = "PowerCenter.RefreshCost"
|
|
},
|
|
} |