sk-client/Assets/ManagedResources/~Lua/Modules/SelfRecruit/SelfRecruitRecharge.lua

243 lines
7.9 KiB
Lua

local SelfRecruitRecharge = quick_class("SelfRecruitRecharge") --充值回馈
local allData = {}
local itemsGrid = {}--item重复利用
local this = SelfRecruitRecharge
local parent
local endtime = 0
local rechargeNum
local curtype = 0
function SelfRecruitRecharge:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
function SelfRecruitRecharge:InitComponent(gameObject)
this.timeObj = Util.GetGameObject(gameObject, "time")
this.time = Util.GetGameObject(gameObject, "time/timeText"):GetComponent("Text")
-- this.text1 = Util.GetGameObject(gameObject, "bg1/Text"):GetComponent("Text")
-- this.text2 = Util.GetGameObject(gameObject, "bg1/Text2"):GetComponent("Text")
this.itemPre = Util.GetGameObject(gameObject, "ItemPre")
this.scrollItem = Util.GetGameObject(gameObject, "grid")
local rootHight = this.scrollItem.transform.rect.height
local width = this.scrollItem.transform.rect.width
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollItem.transform,
this.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 2
end
--绑定事件(用于子类重写)
function SelfRecruitRecharge:BindEvent()
end
--添加事件监听(用于子类重写)
function SelfRecruitRecharge:AddListener()
end
--移除事件监听(用于子类重写)
function SelfRecruitRecharge:RemoveListener()
end
local sortingOrder = 0
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function SelfRecruitRecharge:OnShow(_sortingOrder,_parent,_type)
curtype = ActivityTypeDef.SelfRecruitRecharge
rechargeNum = VipManager.GetChargedNum()--已经充值的金额
sortingOrder = _sortingOrder
parent = _parent
SelfRecruitRecharge:Refresh()
end
function SelfRecruitRecharge:Refresh()
SelfRecruitRecharge:OnShowData()
this:SetTime()
CheckRedPointStatus(RedPointType.SelfRecruitRecharge) --自选招募真充回馈
end
function SelfRecruitRecharge:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
local timeDown = endtime
this.time.text = GetLanguageStrById(12321)..TimeToDHMS(timeDown)
self.timer = Timer.New(function()
timeDown = timeDown - 1
if timeDown < 1 then
self.timer:Stop()
self.timer = nil
this.time.text = GetLanguageStrById(12321)..TimeToDHMS(0)
return
end
this.time.text = GetLanguageStrById(12321)..TimeToDHMS(timeDown)
end, 1, -1, true)
self.timer:Start()
end
function SelfRecruitRecharge:OnShowData()
this.timeObj:SetActive(true)
allData = OperatingManager.InitLeiJiChongZhiData(curtype)
if allData then
endtime = ActivityGiftManager.GetTaskEndTime(curtype) - GetTimeStamp()
this.SortData(allData)
-- local itemList = {}
allData[#allData+1] = {}
this.ScrollView:SetData(allData, function (index, go)
if index == #allData then
go:SetActive(false)
return
end
go:SetActive(true)
this:SingleDataShow(go, allData[index])
-- itemList[index] = go
end)
-- DelayCreation(itemList)
else
parent.OnPageTabChange(1)
PopupTipPanel.ShowTipByLanguageId(12320)
return
end
-- CheckRedPointStatus(RedPointType.DynamicActRecharge)
end
local typeIndex = {
[0] = 2,
[1] = 3,
[2] = 1,
}
function SelfRecruitRecharge:SortData()
if allData == nil then
return
end
table.sort(allData, function(a,b)
if typeIndex[a.state] == typeIndex[b.state] then
return a.id < b.id
else
return typeIndex[a.state] < typeIndex[b.state]
end
end)
end
local type = {
[0] = {text = GetLanguageStrById(10023)},
[1] = {text = GetLanguageStrById(10350)},
[2] = {text = GetLanguageStrById(10022)},
}
--刷新每一条的显示数据
function this:SingleDataShow(pre,value)
if pre == nil or value == nil then
return
end
--绑定组件
local go = pre
go:SetActive(true)
local sConFigData = value
local num = Util.GetGameObject(go, "context/num"):GetComponent("Text")
-- this:NumToNum(num, sConFigData.value)
local cur = sConFigData.progress > sConFigData.value and sConFigData.value or sConFigData.progress
local target = sConFigData.value
--根据配置显示充值积分或充值金额文本
if GetChannelConfig().RechargeNum_Mode == 1 then
Util.GetGameObject(go, "context/title"):GetComponent("Text").text = GetLanguageStrById(50426)
num.text = sConFigData.value / 10
Util.GetGameObject(go, "context/progress"):GetComponent("Text").text = "("..cur / 10 .."/"..(target / 10)..")"
else
Util.GetGameObject(go, "context/title"):GetComponent("Text").text = GetLanguageStrById(50427)
num.text = sConFigData.value
Util.GetGameObject(go, "context/progress"):GetComponent("Text").text = "("..cur .."/"..target..")"
end
Util.GetGameObject(go, "context/Slider/Image"):GetComponent("Image").fillAmount = cur/target
local reward = Util.GetGameObject(go.gameObject, "scrollView/grid")
if not itemsGrid then
itemsGrid = {}
end
if not itemsGrid[pre] then
itemsGrid[pre] = {}
end
for _, item in pairs(itemsGrid[pre]) do
item.gameObject:SetActive(false)
end
for k,v in ipairs(sConFigData.reward) do
if not itemsGrid[pre][k] then
itemsGrid[pre][k] = SubUIManager.Open(SubUIConfig.ItemView,reward.transform)
end
itemsGrid[pre][k]:OnOpen(false, {v[1],v[2]}, 0.55, false)
itemsGrid[pre][k].gameObject:SetActive(true)
end
local lingquButton = Util.GetGameObject(go.gameObject, "btnBuy")
local state = sConFigData.state
local red = Util.GetGameObject(lingquButton.gameObject, "redPoint")
red:SetActive(state == 2)
Util.GetGameObject(lingquButton.gameObject, "price"):GetComponent("Text").text = type[state].text
-- lingquButton:GetComponent("Image").sprite = Util.LoadSprite(type[state].sprite)
lingquButton:GetComponent("Button").enabled = (state ~= 1)
Util.SetGray(lingquButton.gameObject,state == 1)
Util.AddOnceClick(lingquButton, function()
if state == 2 then
local curActivityId = ActivityGiftManager.GetActivityIdByType(curtype)
NetManager.GetActivityRewardRequest(sConFigData.id, curActivityId,function(drop)
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1)
this.Refresh()
end)
elseif state == 0 then
if sConFigData.jump then
JumpManager.GoJump(sConFigData.jump)
end
end
end)
end
--界面打开时调用(用于子类重写)
function SelfRecruitRecharge:OnOpen()
end
function this.RechargeSuccessFunc(id)
end
function SelfRecruitRecharge:OnClose()
end
--界面销毁时调用(用于子类重写)
function SelfRecruitRecharge:OnDestroy()
if self.timer then
self.timer:Stop()
self.timer = nil
end
sortingOrder = 0
allData = {}
itemsGrid = {}
end
function SelfRecruitRecharge:OnHide()
if self.timer then
self.timer:Stop()
self.timer = nil
end
sortingOrder = 0
end
--- 将一段时间转换为天时分秒
function SelfRecruitRecharge:TimeToDHMS(second)
local day = math.floor(second / (24 * 3600))
local minute = math.floor(second / 60) % 60
local sec = second % 60
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
if day <= 0 and hour <= 0 then
return string.format(GetLanguageStrById(12231),minute, sec)
else
return string.format(GetLanguageStrById(12232),day, hour)
end
end
return SelfRecruitRecharge