243 lines
7.9 KiB
Lua
243 lines
7.9 KiB
Lua
local SelfRecruitRecharge = quick_class("SelfRecruitRecharge") --充值回馈
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local allData = {}
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local itemsGrid = {}--item重复利用
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local this = SelfRecruitRecharge
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local parent
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local endtime = 0
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local rechargeNum
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local curtype = 0
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function SelfRecruitRecharge:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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end
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function SelfRecruitRecharge:InitComponent(gameObject)
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this.timeObj = Util.GetGameObject(gameObject, "time")
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this.time = Util.GetGameObject(gameObject, "time/timeText"):GetComponent("Text")
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-- this.text1 = Util.GetGameObject(gameObject, "bg1/Text"):GetComponent("Text")
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-- this.text2 = Util.GetGameObject(gameObject, "bg1/Text2"):GetComponent("Text")
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this.itemPre = Util.GetGameObject(gameObject, "ItemPre")
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this.scrollItem = Util.GetGameObject(gameObject, "grid")
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local rootHight = this.scrollItem.transform.rect.height
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local width = this.scrollItem.transform.rect.width
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollItem.transform,
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this.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 2
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end
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--绑定事件(用于子类重写)
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function SelfRecruitRecharge:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function SelfRecruitRecharge:AddListener()
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end
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--移除事件监听(用于子类重写)
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function SelfRecruitRecharge:RemoveListener()
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end
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local sortingOrder = 0
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function SelfRecruitRecharge:OnShow(_sortingOrder,_parent,_type)
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curtype = ActivityTypeDef.SelfRecruitRecharge
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rechargeNum = VipManager.GetChargedNum()--已经充值的金额
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sortingOrder = _sortingOrder
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parent = _parent
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SelfRecruitRecharge:Refresh()
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end
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function SelfRecruitRecharge:Refresh()
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SelfRecruitRecharge:OnShowData()
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this:SetTime()
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CheckRedPointStatus(RedPointType.SelfRecruitRecharge) --自选招募真充回馈
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end
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function SelfRecruitRecharge:SetTime()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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local timeDown = endtime
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this.time.text = GetLanguageStrById(12321)..TimeToDHMS(timeDown)
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self.timer = Timer.New(function()
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timeDown = timeDown - 1
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if timeDown < 1 then
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self.timer:Stop()
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self.timer = nil
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this.time.text = GetLanguageStrById(12321)..TimeToDHMS(0)
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return
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end
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this.time.text = GetLanguageStrById(12321)..TimeToDHMS(timeDown)
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end, 1, -1, true)
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self.timer:Start()
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end
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function SelfRecruitRecharge:OnShowData()
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this.timeObj:SetActive(true)
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allData = OperatingManager.InitLeiJiChongZhiData(curtype)
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if allData then
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endtime = ActivityGiftManager.GetTaskEndTime(curtype) - GetTimeStamp()
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this.SortData(allData)
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-- local itemList = {}
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allData[#allData+1] = {}
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this.ScrollView:SetData(allData, function (index, go)
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if index == #allData then
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go:SetActive(false)
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return
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end
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go:SetActive(true)
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this:SingleDataShow(go, allData[index])
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-- itemList[index] = go
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end)
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-- DelayCreation(itemList)
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else
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parent.OnPageTabChange(1)
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PopupTipPanel.ShowTipByLanguageId(12320)
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return
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end
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-- CheckRedPointStatus(RedPointType.DynamicActRecharge)
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end
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local typeIndex = {
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[0] = 2,
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[1] = 3,
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[2] = 1,
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}
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function SelfRecruitRecharge:SortData()
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if allData == nil then
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return
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end
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table.sort(allData, function(a,b)
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if typeIndex[a.state] == typeIndex[b.state] then
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return a.id < b.id
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else
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return typeIndex[a.state] < typeIndex[b.state]
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end
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end)
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end
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local type = {
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[0] = {text = GetLanguageStrById(10023)},
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[1] = {text = GetLanguageStrById(10350)},
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[2] = {text = GetLanguageStrById(10022)},
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}
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--刷新每一条的显示数据
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function this:SingleDataShow(pre,value)
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if pre == nil or value == nil then
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return
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end
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--绑定组件
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local go = pre
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go:SetActive(true)
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local sConFigData = value
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local num = Util.GetGameObject(go, "context/num"):GetComponent("Text")
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-- this:NumToNum(num, sConFigData.value)
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local cur = sConFigData.progress > sConFigData.value and sConFigData.value or sConFigData.progress
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local target = sConFigData.value
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--根据配置显示充值积分或充值金额文本
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if GetChannelConfig().RechargeNum_Mode == 1 then
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Util.GetGameObject(go, "context/title"):GetComponent("Text").text = GetLanguageStrById(50426)
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num.text = sConFigData.value / 10
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Util.GetGameObject(go, "context/progress"):GetComponent("Text").text = "("..cur / 10 .."/"..(target / 10)..")"
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else
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Util.GetGameObject(go, "context/title"):GetComponent("Text").text = GetLanguageStrById(50427)
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num.text = sConFigData.value
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Util.GetGameObject(go, "context/progress"):GetComponent("Text").text = "("..cur .."/"..target..")"
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end
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Util.GetGameObject(go, "context/Slider/Image"):GetComponent("Image").fillAmount = cur/target
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local reward = Util.GetGameObject(go.gameObject, "scrollView/grid")
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if not itemsGrid then
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itemsGrid = {}
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end
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if not itemsGrid[pre] then
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itemsGrid[pre] = {}
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end
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for _, item in pairs(itemsGrid[pre]) do
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item.gameObject:SetActive(false)
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end
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for k,v in ipairs(sConFigData.reward) do
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if not itemsGrid[pre][k] then
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itemsGrid[pre][k] = SubUIManager.Open(SubUIConfig.ItemView,reward.transform)
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end
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itemsGrid[pre][k]:OnOpen(false, {v[1],v[2]}, 0.55, false)
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itemsGrid[pre][k].gameObject:SetActive(true)
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end
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local lingquButton = Util.GetGameObject(go.gameObject, "btnBuy")
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local state = sConFigData.state
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local red = Util.GetGameObject(lingquButton.gameObject, "redPoint")
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red:SetActive(state == 2)
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Util.GetGameObject(lingquButton.gameObject, "price"):GetComponent("Text").text = type[state].text
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-- lingquButton:GetComponent("Image").sprite = Util.LoadSprite(type[state].sprite)
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lingquButton:GetComponent("Button").enabled = (state ~= 1)
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Util.SetGray(lingquButton.gameObject,state == 1)
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Util.AddOnceClick(lingquButton, function()
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if state == 2 then
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local curActivityId = ActivityGiftManager.GetActivityIdByType(curtype)
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NetManager.GetActivityRewardRequest(sConFigData.id, curActivityId,function(drop)
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UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1)
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this.Refresh()
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end)
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elseif state == 0 then
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if sConFigData.jump then
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JumpManager.GoJump(sConFigData.jump)
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end
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end
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end)
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end
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--界面打开时调用(用于子类重写)
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function SelfRecruitRecharge:OnOpen()
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end
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function this.RechargeSuccessFunc(id)
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end
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function SelfRecruitRecharge:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function SelfRecruitRecharge:OnDestroy()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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sortingOrder = 0
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allData = {}
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itemsGrid = {}
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end
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function SelfRecruitRecharge:OnHide()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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sortingOrder = 0
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end
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--- 将一段时间转换为天时分秒
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function SelfRecruitRecharge:TimeToDHMS(second)
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local day = math.floor(second / (24 * 3600))
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local minute = math.floor(second / 60) % 60
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local sec = second % 60
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local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
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if day <= 0 and hour <= 0 then
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return string.format(GetLanguageStrById(12231),minute, sec)
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else
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return string.format(GetLanguageStrById(12232),day, hour)
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end
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end
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return SelfRecruitRecharge |