sk-client/Assets/ManagedResources/~Lua/Modules/Formation/View/GuildCarDeleayFormation.lua

75 lines
2.2 KiB
Lua

----- 梦魇入侵 -----
local GuildCarDeleayFormation = {}
local this = GuildCarDeleayFormation
--- 是否需要切换编队的功能
this.IsNeedChangeFormation = false
local hadClick = false
--- 逻辑初始化
function this.Init(root, isSaveTeam)
this.root = root
this.isSaveTeam = isSaveTeam
this.InitView()
end
--- 获取需要显示的编队id
function this.GetFormationIndex()
return FormationTypeDef.FORMATION_NORMAL
end
--- btn1点击回调事件
function this.On_BtnLeft_Click()
this.root.SetOneKeyGo()
end
function this.On_BtnRight_Click()
if not hadClick then
hadClick = true
if this.root.order >= 1 then
--保存编队
FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,this.root.tibu,
{supportId = SupportManager.GetFormationSupportId(this.root.curFormationIndex),
adjutantId = AdjutantManager.GetFormationAdjutantId(this.root.curFormationIndex)},
nil,
this.root.choosedFormationId)
else
PopupTipPanel.ShowTip(string.format(GetLanguageStrById(10701), 1))
hadClick = false
return
end
-- 编队为空
if #FormationManager.formationList[FormationTypeDef.FORMATION_NORMAL].teamHeroInfos == 0 then
PopupTipPanel.ShowTipByLanguageId(10702)
hadClick = false
return
end
if this.root.isSaveTeam then
PopupTipPanel.ShowTipByLanguageId(10700)
return
end
this.StartFight()
end
end
-- 初始化界面显示
function this.InitView()
this.root.btnLeft:SetActive(true)
this.root.btnRight:SetActive(true)
this.root.btnLeftTxt.text = GetLanguageStrById(10743)
if this.root.isSaveTeam then
this.root.btnRightTxt.text = GetLanguageStrById(10726)
else
this.root.btnRightTxt.text = GetLanguageStrById(10708)
end
MapManager.isCarbonEnter = false
hadClick = false
end
-- 开始战斗
function this.StartFight()
if BattleManager.IsInBackBattle() then
PopupTipPanel.ShowTipByLanguageId(50014)
return
end
GuildCarDelayManager.FightBattle(function()
this.root:ClosePanel()
end)
end
return this