123 lines
3.0 KiB
C#
123 lines
3.0 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnrealM_ImageAnimationWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnrealM.ImageAnimation), typeof(UnrealM.SpriteAnimation));
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L.RegFunction("OnFrame", OnFrame);
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L.RegFunction("ResetFrame", ResetFrame);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("image", get_image, set_image);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnFrame(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)ToLua.CheckObject<UnrealM.ImageAnimation>(L, 1);
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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obj.OnFrame(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ResetFrame(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)ToLua.CheckObject<UnrealM.ImageAnimation>(L, 1);
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obj.ResetFrame();
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return 0;
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}
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else if (count == 2)
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{
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UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)ToLua.CheckObject<UnrealM.ImageAnimation>(L, 1);
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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obj.ResetFrame(arg0);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnrealM.ImageAnimation.ResetFrame");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_image(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)o;
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UnityEngine.UI.Image ret = obj.image;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index image on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_image(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)o;
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UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 2);
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obj.image = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index image on a nil value");
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}
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}
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}
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