sk-client/Assets/Source/Generate/UnrealM_ImageAnimationWrap.cs

123 lines
3.0 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnrealM_ImageAnimationWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnrealM.ImageAnimation), typeof(UnrealM.SpriteAnimation));
L.RegFunction("OnFrame", OnFrame);
L.RegFunction("ResetFrame", ResetFrame);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("image", get_image, set_image);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnFrame(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)ToLua.CheckObject<UnrealM.ImageAnimation>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.OnFrame(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ResetFrame(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)ToLua.CheckObject<UnrealM.ImageAnimation>(L, 1);
obj.ResetFrame();
return 0;
}
else if (count == 2)
{
UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)ToLua.CheckObject<UnrealM.ImageAnimation>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.ResetFrame(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnrealM.ImageAnimation.ResetFrame");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_image(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)o;
UnityEngine.UI.Image ret = obj.image;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index image on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_image(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.ImageAnimation obj = (UnrealM.ImageAnimation)o;
UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 2);
obj.image = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index image on a nil value");
}
}
}