102 lines
2.2 KiB
Protocol Buffer
102 lines
2.2 KiB
Protocol Buffer
package com.ljsd.jieling.protocols;
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//option optimize_for = SPEED;
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import "CommonProto.proto";
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message WarWayLearningRequest{
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optional string tankId = 1;
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optional int32 warWaySkillId = 2;
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optional int32 warWaySlot = 3;
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}
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message WarWayLearningResponse{
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optional int32 result = 1;
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}
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message WarWayForgetRequest{
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optional string tankId = 1;
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optional int32 warWaySkillId = 2;
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optional int32 warWaySlot = 3;
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}
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message WarWayForgetResponse{
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optional int32 result = 1;
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}
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message CombatPlanMergeRequest{
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repeated string combatPlanId = 1;
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optional int32 quality = 2;
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}
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message CombatPlanMergeResponse{
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optional int32 result = 1;
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optional CombatPlan plan =2 ;
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optional CombatPlan expPlan =3 ;
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}
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message CombatPlanWearRequest{
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optional string heroId =1 ; //所穿英雄id
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optional string planId =2 ; //装备id
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optional int32 position = 3;//位置
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}
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message CombatPlanReplaceResponse{
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optional string heroId =1 ;
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}
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message CombatPlanReplaceRequest{
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optional string heroId =1 ; //所穿英雄id
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optional int32 position = 2;
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optional string oldPlanId =3 ; //装备id
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optional string newPlanId =4 ; //装备id
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}
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message CombatPlanUnloadRequest{
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optional string heroId =1 ; //所穿英雄id
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optional int32 position = 2;//位置
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optional string planId =3 ; //装备id
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}
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message CombatPlanRebuildRequest{
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optional string planId =1 ;
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}
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message CombatPlanConfirmRequest{
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optional string planId =1 ;
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}
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message CombatPlanSellRequest{
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optional string planId =1 ; //装备id
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}
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message CombatPlanUpgradeRequest{
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optional string planId =1 ; //装备id
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}
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message CombatPlanSellResponse{
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optional Drop drop =1 ;
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}
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message CombatPlanGetAllRequest{
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}
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message CombatPlanGetAllReponse{
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repeated CombatPlan plan = 1;
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}
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message CombatPlanGetOneReponse{
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optional CombatPlan plan =1 ;
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}
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message CombatPlanRebuildResponse{
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optional CombatPlan plan =1 ;
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}
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message CombatPlanReBuildNumRequest{
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}
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message CombatPlanLuckyReBuildNumResponse{
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repeated Property luckyNum = 1;//重置次数
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optional int32 exp = 2;//
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}
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