generated from root/miduo_server
跑马灯
parent
4b43d2a7c8
commit
4672866814
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@ -845,6 +845,7 @@ func (action *Action) DelServer(r *ghttp.Request) {
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//获取服务器列表
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func (action *Action) GetServerList(r *ghttp.Request) {
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list := glist.New()
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//bs := bson.D{{"$where", "this.server_id == this.real_server_id"}}
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bs := bson.D{}
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serverInfoList := gameinfo.ModelServer.FindServerInfoList(bs)
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for serverInfoList.Next(context.TODO()) {
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@ -1560,6 +1561,107 @@ func (action *Action) SetSilence(r *ghttp.Request) {
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}
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}
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//发送跑马灯
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func (action *Action) SendMsg(r *ghttp.Request) {
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const cmdStr = "sendmsg"
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speed := r.GetString("speed")
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multime := r.GetString("multime")
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sendTime := r.GetString("sendTime")
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content := r.GetString("content")
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serverid := r.GetFormVar("serverId").Map()
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serverids := make([]string, 0, len(serverid))
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serverNames := make([]string, 0, len(serverid))
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for _, v := range serverid {
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serverids = append(serverids, gconv.String(v))
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}
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ages := speed + " " + multime + " " + sendTime + " " + content
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serverInfoList := gameinfo.ModelServer.FindServerInfoList(bson.M{"server_id": bson.M{"$in": serverids}})
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for serverInfoList.Next(context.TODO()) {
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var serverInfo gameinfo.ServerInfo
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err := serverInfoList.Decode(&serverInfo)
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if err != nil {
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//log.Fatal(err)
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base.Fail(r, "查询服务器信息出现异常,"+serverInfo.ServerId)
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log.Println(err)
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continue
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}
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serverNames = append(serverNames, serverInfo.Name)
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gmip := serverInfo.GMIp
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gmport := serverInfo.GMPort
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cmd := netutil.Gmcmd{
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ServerIp: gmip,
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ServerPort: gmport,
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Cmd: cmdStr,
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Args: ages,
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}
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res := cmd.Creatcdk() //0 成功
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if res == -100 {
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base.Resp(r, 1, "thrift解析地址时出错", serverInfo)
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} else if res == -101 {
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base.Resp(r, 1, "thrift打开服务器socket出错", serverInfo)
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}
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if res == 0 {
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} else {
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base.Resp(r, 1, "新增失败", nil)
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}
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}
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var sendMsgLog gm.SendMsgLog
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sendMsgLog.Id = primitive.NewObjectID()
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sendMsgLog.Content = content
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sendMsgLog.SendTime = gconv.Int64(sendTime)
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sendMsgLog.MulTimes = gconv.Int32(multime)
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sendMsgLog.ServerIdList = serverids
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sendMsgLog.ServerNameList = serverNames
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sendMsgLog.Speed = gconv.Int32(speed)
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sendMsgLog.UpdateUser = base.GetUser(r).Username
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sendMsgLog.UpdateTime = time.Now().Unix()
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gm.ModelSendMsg.InsertOne(sendMsgLog)
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base.Resp(r, 0, "发布成功", nil)
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}
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//查询跑马灯列表
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func (action *Action) GetSendMsgList(r *ghttp.Request) {
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var timeLayoutStr = "2006-01-02 15:04:05"
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form := base.NewForm(r.GetMap())
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bs := bson.D{{}}
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data := g.ListAnyAny{}
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count := gm.ModelSendMsg.GetListCount(bs)
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page := util.Page{
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PageSize: gconv.Int64(form.Rows),
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CurrentPage: gconv.Int64(form.Page),
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Total: gconv.Int64(count),
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}
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sendMsgLogList := gm.ModelSendMsg.GetPageList(bs, page)
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dayMap := gmap.New()
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for sendMsgLogList.Next(context.TODO()) {
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var sendMsgLog gm.SendMsgLog
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err := sendMsgLogList.Decode(&sendMsgLog)
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if err != nil {
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//log.Fatal(err)
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log.Println(err)
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continue
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}
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dayMap.Set("serverNameList", sendMsgLog.ServerNameList)
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dayMap.Set("content", sendMsgLog.Content)
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dayMap.Set("sendTime", time.Unix(sendMsgLog.SendTime/1000, 0).Format(timeLayoutStr))
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dayMap.Set("speed", sendMsgLog.Speed)
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dayMap.Set("mulTimes", sendMsgLog.MulTimes)
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dayMap.Set("updateUser", sendMsgLog.UpdateUser)
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st := time.Unix(sendMsgLog.UpdateTime, 0).Format(timeLayoutStr)
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dayMap.Set("updateTime", st)
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data = append(g.ListAnyAny{gconv.Map(dayMap)}, data...)
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}
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fmt.Println(data)
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base.Succ(r,
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g.Map{
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"rows": data,
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"total": page.Total,
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"current": page.CurrentPage,
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})
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}
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//获取在线人数
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func (action *Action) GetOnlineNumList(r *ghttp.Request) {
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const ONLINE_NUM = "ONLINE_NUM"
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@ -1743,7 +1845,6 @@ func (action *Action) SaveUpdateStatue(r *ghttp.Request) {
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}
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}
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//查询玩家身上的道具
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func (action *Action) GetUserItemList(r *ghttp.Request) {
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// 读取配置表
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@ -1757,16 +1858,16 @@ func (action *Action) GetUserItemList(r *ghttp.Request) {
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if form.Params["serverid"] != "" {
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serverId = gconv.String(form.Params["serverid"])
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}
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if form.Params["itemId"] != "" && form.Params["uid"] != "" {
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uidStrArray := strings.Split(form.Params["uid"],"#")
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if form.Params["uid"] != "" {
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uidStrArray := strings.Split(form.Params["uid"], "#")
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uidArray := gconv.Int32s(uidStrArray)
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bs = bson.M{"_id":bson.M{"$in":uidArray}}
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bs = bson.M{"_id": bson.M{"$in": uidArray}}
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if form.Params["itemId"] != "" {
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itemId = gconv.String(form.Params["itemId"])
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}
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}
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}
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projection := bson.M{"itemManager.itemMap":1,"playerManager.vipLevel":1}
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projection := bson.M{"itemManager.itemMap": 1, "playerManager.vipLevel": 1}
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data := g.ListAnyAny{}
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bsCount := len(bs)
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if bsCount > 0 {
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@ -1783,15 +1884,32 @@ func (action *Action) GetUserItemList(r *ghttp.Request) {
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iteMap := userInfo["itemManager"].(bson.M)["itemMap"].(bson.M)
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vipLevel := userInfo["playerManager"].(bson.M)["vipLevel"]
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item := bson.M{}
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if(iteMap[itemId] != nil) {
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item = iteMap[itemId].(bson.M)
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}
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dayMap.Set("uid",userInfo["_id"])
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dayMap.Set("vipLevel",vipLevel)
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if(len(item) > 0) {
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dayMap.Set("itemId",item["itemId"])
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dayMap.Set("itemNum",item["itemNum"])
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data = append(g.ListAnyAny{gconv.Map(dayMap)}, data...)
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if itemId != "" {
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if iteMap[itemId] != nil {
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item = iteMap[itemId].(bson.M)
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dayMap.Set("uid", userInfo["_id"])
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dayMap.Set("vipLevel", vipLevel)
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if len(item) > 0 {
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goodsName, _ := itemConfig.Get(gconv.String(item["itemId"]))
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dayMap.Set("itemId", item["itemId"])
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dayMap.Set("itemNum", item["itemNum"])
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dayMap.Set("itemName", goodsName)
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data = append(g.ListAnyAny{gconv.Map(dayMap)}, data...)
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}
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}
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} else {
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for k := range iteMap {
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item = iteMap[k].(bson.M)
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dayMap.Set("uid", userInfo["_id"])
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dayMap.Set("vipLevel", vipLevel)
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if len(item) > 0 {
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goodsName, _ := itemConfig.Get(gconv.String(item["itemId"]))
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dayMap.Set("itemId", item["itemId"])
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dayMap.Set("itemNum", item["itemNum"])
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dayMap.Set("itemName", goodsName)
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data = append(g.ListAnyAny{gconv.Map(dayMap)}, data...)
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}
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
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@ -1,268 +1,295 @@
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Name,Id,Notes
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ADVENTURE_BASE_REWARD,1,探险基础收益
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ADVENTURE_RANDOM_REWARDD,2,探险随机收益
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DECOMPOS_ITEM_REWARD,3,分解道具奖励
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DECOMPOS_EQUIP_REWARD,4,分解道具奖励
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DECOMPOS_HERO_REWARD,5,卡牌遣散产出
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COMPOS_HERO_REWARD,6,合成妖灵师
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HERO_RANDOM,7,抽卡
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WORKSHOP_CREATEMATERIAL,8,基础打造
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WORKSHOP_CREATEQUIP,9,装备打造
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WORKSHOP_MAKEFOOD,10,装备打造
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TAKE_MISSION_REWARD,11,领取任务奖励
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TAKE_ACTIVITY_REWARD,12,领取活动奖励
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TAKE_SECRET_REWARD,13,秘盒奖励
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TAKE_SECRET_EXTRA_REWARD,14,秘盒额外奖励
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USER_BORN_REWARD,15,角色出生奖励
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TAKE_MAIL_REWARD,16,邮件奖励
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TAKE_VIP_LEVEL_REWARD,17,领取vip等级礼包奖励
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TAKE_VIP_DAILY_REWARD,18,领取vip日常奖励
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STORE_BUY_ITEM,19,商店购买
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MAP_EVENET_REWARD,20,地图事件点奖励
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MAP_GENERAL_FIGHT_REWARD,21,地图战斗
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MAP_FAST_FIGHT_REWARD,22,地图快速战斗
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MAP_MISSION_REWARD,23,地图任务奖励
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MAP_SWEEP_REWARD,24,扫荡地图副本
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LEVELDIFFICULTY_FIGHT_REWARD,25,关卡奖励
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LEVELDIFFICULTY_SWEEP_REWARD,26,关卡扫荡奖励
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USER_LEVELUPSTAMINA_REWARD,27,玩家升级加经验
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GM_REWARD,28,gm加成
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VIP_DAY_REWARD,29,VIP每日赠送
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TAKE_COPY_REWARD,30,领取副本功绩奖励
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TREASURE_SCORE,31,孙龙宝藏获得积分
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FRIEND_GIVE,32,好友赠送
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BOMB_REWARD,33,炸弹掉落
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TOWER_SWEEP_REWARD,34,爬塔扫荡奖励
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WORK_SHOP_TECHNOGY_RESET_DROP,35,工坊科技重置返回奖励
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TAKE_STAR_REWARD,36,领取星级奖励
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TOWER_FLOOR_REWARD,37,领取试炼层级奖励
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MONTH_CARD_REWARD,38,月卡奖励
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BLESS_REWARD,39,云梦抽取奖励
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SEVEN_SCORE_REWARD,40,领取七日狂欢奖励
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TIME_REWARD,41,道具按时回复
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TEMPORARY_REWARD,42,临时背包到背包
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SUDDENLY_REWARD,43,精英怪奖励
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MONSTERATTACK_REWARD,44,妖兽来袭奖励
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MONSTERATTACK_BACK,45,妖兽来袭预扣归还
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FIRST_ADVENTURE_REWARD,46,秘境首次奖励外敌挑战券
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UPHERO_DECOMPOS_HERO_REWARD,47,升星卡牌材料返还
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GM_CHANGENAME,48,gm改名赠送
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BIND_PHONE,49,修改手机号
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ENDLESS_REASON_CHANGE,50,无尽副本赛季更换
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RANDOM_SOULEQUIP,51,占星
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DIRECT_BUY,52,直购
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MAIN_LEVEL_STATE_REWARD,53,关卡挂机奖励
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LUCK_WHEEl_REWARD,54,幸运转盘
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LUCK_WHEEl_ADVANCE_REWARD,55,高级幸运转盘
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SYSTERM_OPEN_REWARD,56,系统开放奖励
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HERO_BACK_REWARD,57,英雄养成返还
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EXTRA_DROP_REWARD,58,额外赠送
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VIP_LEVEL_REWARD,59,VIP等級提升补发道具
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CHAMPIION_BET_REWARD,60,巅峰赛竞猜系统赠送
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CHAMPIION_BET_WIN_REWARD,601,巅峰赛竞猜赢取
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GUILD_BOSS_FIGHT_BASE_REWARD,61,工会boss基础奖励
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GUILD_BOSS_FIGHT_RANDOM_REWARD,611,工会boss随机奖励
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CHAMPIONM_EXCHANGE_REWARD,62,巅峰赛兑换奖励
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SEND_LIKE_REWARD,63,红包榜点赞奖励
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RED_PACKAGE_REWARD,64,抢红包奖励
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EXPEDITION_BOX_REWARD,65,猎妖之路宝箱奖励
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EXPEDITION_DROP_REWARD,66,猎妖之路奖励
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UNLOAD_SOUL_REWARD,67,脱下魂印
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ARENA_BOX_REWARD,681,竞技场宝箱奖励
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COMPLEX_EQUIP,68,合成装备产出
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REPLACE_SOUL_REWARD,69,替换魂印
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JEWEL_DECOMPOSE,70,分解宝器
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RESET_GUILD_SKILL,71,重置工会技能
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DEATH_PATH_CHALLENGE,72,十绝阵挑战奖励
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FETE_REWARD,73,祭祀掉落
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DEATH_PAHT_RANDOM_REWARD,74,十绝阵翻牌奖励
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GUILDHELP_REWARD,75,公会援助宝盒
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GUILDHELP_GIVE,76,公会援助给与
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EXCEPTION_TREASURE_REWARD,77,天空密境积分奖励
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PROUD_REWARD,78,膜拜获得金币奖励
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EQUIP_UNLOAD_REWARD,79,卸下装备
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ESPECIAL_BACK,80,法宝归元获得
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SITUATION_CHALLENGE_REWARD,81,轩辕宝镜获得
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HERO_CHANGE,82,抽卡
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JOURNEY_COMMON_REWARD,83,逍遥游基础奖励
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JOURNEY_FIGHT_REWARD,84,逍遥游击杀boss奖励
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JOURNEY_RANDOM_REWARD,85,逍遥游转盘奖励
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JOURNEY_FIGHT_CONSUME,86,逍遥游攻击boss消耗
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JOURNEY_DO_CONSUME,87,逍遥游摇骰子消耗
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JOURNEY_INIT_REWARD,88,逍遥游第1次进场最大限量数
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ARENA_WIN_REWARD,92,竞技场胜利奖励
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ARENA_LOSE_REWARD,93,竞技场失败奖励
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WORLD_CHANGE_DROP,94,跨服天梯
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WORLD_PRO_DROP,95,跨服天梯膜拜
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ENDLESS_TREASURE_REWARD,100,无尽秘宝获得
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ADVENTURE_UPLEVEL_CONSUME,1000,秘境升级
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SECRETBOX_CONSUME,1001,秘盒抽卡
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DECOMPOSE_ITEM_CONSUME,1002,分解道具消耗
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UP_HEROSTAR_CONSUME,1003,升星道具消耗
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WORKSHOP_REBUILD_EQUIP_CONSUME,1004,工坊重铸装备消耗
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WORKSHOP_CREATEMATERIAL_CONSUME,1005,工坊基础打造
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WORKSHOP_EQUIP_CONSUME,1006,工坊装备打造
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WORKSHOP_TECHNOLOGY_CONSUME,1007,工坊科技树科技消耗
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ACTIVE_BLUE_CONSUME,1008,激活蓝图消耗
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STORE_HAND_REFRESH,1009,手动刷新商店
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USER_ITEM,1010,使用道具
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RANDOM_HERO_CONSUME,1011,招募消耗
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UP_HERO_LEVEL_CONSUME,1012,卡牌升级消耗
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START_DIFFICULT,1013,关卡开始战斗消耗
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END_DIFFICULT,10131,关卡结束战斗消耗
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COMPOS_HERO_CONSUME,1014,合成英雄消耗
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POKEMON_LOAD_CONSUME,1015,放置异妖组件消耗
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POKEMON_ADVANCE_CONSUME,1016,异妖进阶消耗
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POKEMON_UPLEVEL_CONSUME,1017,异妖升级消耗
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BUY_GOODS_CONSUME,1018,购买商品消耗
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SWEEP_FIGHT_CONSUME,1019,扫荡消耗
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MAP_ENTER_CONSUME,1020,进入滴入消耗
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MAP_EVENT_CONSUME,1021,地图事件点消耗
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ARENA_CHALLENGE_CONSUME,1022,竞技场挑战消耗
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RINGFIRE_LOAD_CONSUME,1023,放置天赋异妖
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BOMB_CONSUME,1024,使用次元炸弹
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CHALLENGE_INVASIONBOSS_CONSUME,1025,挑战秘境外敌boss消耗
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MAP_CONSUME,1026,地图行为消耗
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BLESS_CHOOSE_CONSUME,1027,云梦抽取
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BUY_TREASURE_CONSUME,1028,购买孙龙的宝藏消耗
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LUCKYCAT_CONSUME,1029,招财猫消耗
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CREATE_GUILD_CONSUME,1030,创建宗门消耗
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ENDLESS_CONSUME_EXECUTION,1031,无尽副本消耗行动力
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ADVENTURE_CALL_BOSS_CONSUME,1032,召唤外敌消耗
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MONSTERATTACK_CONSUME,1033,妖兽来袭开启战斗消耗
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CHANGE_NAME,1034,改名消耗
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ESPECIAL_EQUIP_UP_LEVEL_CONSUME,1035,法宝进阶消耗
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RANDOM_SOULEQUIP_CONSUME,1036,占星
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FAMILY_SET_ICON,1037,工会修改图腾
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EXCHANGE_ACTIVITY_CLOSE,1038,限时兑换删除道具
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||||
LUCK_WHEEL,1039,幸运转盘消耗
|
||||
LUCK_WHEEL_ADVANCE,1040,高级幸运转盘消耗
|
||||
HERO_BACK_CONSUME,1041,英雄重置消耗
|
||||
TREASURE_LEVEL_UP_CONSUME,1042,孙龙宝藏等级提升消耗
|
||||
TREASURE_BUY_LEVEL_CONSUME,1043,孙龙宝藏等级快速购买
|
||||
TREASURE_RESET_CONSUME,1044,孙龙宝藏重置删除积分
|
||||
RIDE_LEVEL_UP_CONSUME,10441,坐骑升级消耗
|
||||
FAMILY_RENAME,1045,公会改名
|
||||
CHAMPIION_BET_CONSUME,1046,巅峰赛竞猜消耗
|
||||
MISSING_ROOM_REFRESH_CONSUME,1047,迷宫寻宝刷新消耗
|
||||
MISSING_ROOM_SEND_CONSUME,1048,迷宫寻宝派遣消耗
|
||||
MISSING_ROOM_ACCELERATE_CONSUME,1049,迷宫寻宝加速消耗
|
||||
CHAMPIONM_EXCHANGE_CONSUME,1050,巅峰赛兑换
|
||||
COMPLEX_EQUIP_CONSUME,1051,合成装备消耗
|
||||
SOUL_EQUIP_WEAR_CONSUME,1052,穿魂印消耗
|
||||
SOUL_EQUIP_MERGE_CONSUME,1054,合成魂印消耗
|
||||
JEWEL_BUILD_OR_UP_CONSUME,1055,宝器升级或精炼消耗
|
||||
GUILD_SKILL_LEVEL_UP_CONSUME,1056,工会技能升级消耗
|
||||
FETE_CONSUME,1057,祭祀消耗
|
||||
COMPLEX_JEVEL_EQUIP_CONSUME,1058,合成宝器
|
||||
GUILD_HELP_CONSUME,1059,公会援助
|
||||
RANDOM_COST_BOX_CONSUME,1060,抽取宝箱奖励消耗
|
||||
ECPEDITION_RELIVE_CONSUME,1061,大闹天宫消耗
|
||||
TRIAL_ADD_HP_CONSUME,1062,试炼回春散消耗
|
||||
DAILY_SCORE_CONSUME,1063,删除日常任务积分
|
||||
EQUIP_WEAR_CONSUME,1064,佩戴装备
|
||||
GUILD_CHALLENGE_BUFF_BUY_CONSUME,1065,公会副本购买buff
|
||||
SUPPORT_SKILL_LEVEL_UP_CONSUME,1066,支援技能升级消耗
|
||||
SUPPORT_REFINE_LEVEL_UP_CONSUME,10661,守护改造升级消耗
|
||||
SUPPORT_ACTIVE_CONSUME,1067,支援激活消耗
|
||||
SUPPORT_SOUL_UP_CONSUME,1068,支援改良消耗
|
||||
SUPPORT_LEVEL_UP_CONSUME,1069,支援升级消耗
|
||||
HERO_PICTURE_REWARD,1070,英雄图鉴奖励
|
||||
ADJUTANT_UNLOCK,1071,副官解锁
|
||||
ADJUTANT_CHAT,1072,副官沟通
|
||||
ADJUTANT_HANDSEL,1073,副官送礼
|
||||
ADJUTANT_SKILL,1074,副官技能
|
||||
ADJUTANT_TEACH,1075,副官训练
|
||||
GENERAL_ACTIVE,1076,名将激活
|
||||
GENERAL_LEVEL_UP,1077,契约升级
|
||||
COMBAT_PLAN_LEVEL_UP,1078,战法升级
|
||||
COMBAT_PLAN_FORGET_REWAED,1079,战法遗忘奖励
|
||||
COMBAT_PLAN_FORGET_COST,1080,战法遗忘消耗
|
||||
COMBAT_PLAN_MERGE_FAIL_REWAED,1081,作战方案合成失败奖励
|
||||
COMBAT_PLAN_MERGE_COST,1082,作战方案合成消耗
|
||||
GUILD_ACTIVE_LEVEL_UP_REWARD,1083,联盟活跃度升级奖励
|
||||
HERO_STAR_BACK_REWARD,1084,改装厂回溯奖励
|
||||
ARENA_SEND_LIKE_REWARD,1085,红包榜点赞奖励
|
||||
CHAMPIN_SEND_LIKE_REWARD,1086,巅峰赛红包榜点赞奖励
|
||||
MINSK_BATTLE_COUNT,1087,明斯克挑战购买次数
|
||||
MINSK_BATTLE_FIGHT_REWARD,1088,明斯克奖励
|
||||
COMBAT_PLAN_REBUILD_COST,1089,戒指重铸消耗
|
||||
COMBAT_PLAN_EXCHANGE_COST,1090,作战方案自动兑换消耗
|
||||
MEDAL_REFINE_COST,1091,芯片重写
|
||||
WORLD_ARENA,1092,跨服竞技场
|
||||
MOTHERSHIP_UPSTAR,1093,战机升级消耗
|
||||
MOTHERSHIP_STARTBLUEPRINT,1094,重工场开始
|
||||
MOTHERSHIP_SPEEDUP,1095,重工场加速
|
||||
TITLE_REWARD,1096,称号奖励
|
||||
TITLE_WEAR_CONSUME,1097,称号消耗
|
||||
PROSPECT_REWARD,1098,文明遗迹产出
|
||||
PROSPECT_COST,1099,文明遗迹消耗
|
||||
SHEJI_CONSUME,1100,社稷大典贡献
|
||||
SHEJI_ACTIVITY,1101,社稷大典
|
||||
GOOD_LUCK_CONSUME,1102,扭转乾坤消耗
|
||||
GOOD_LUCK_DROP,1103,扭转乾坤获得
|
||||
SUB_ACTIVITY_CONSUME,1104,易经宝库
|
||||
SUB_ACTIVITY_CONSUME_FINISH,1105,易经宝库活动结束补发消耗
|
||||
COMBAT_PLAN_UPGRADE,1106,戒指精炼消耗
|
||||
ADJUST_LEVEL_UP_CONSUME,1107,铸魂升级消耗
|
||||
ADJUST_RESET_CONSUME,1108,部件调校(铸魂)重置消耗
|
||||
ADJUST_RESET_REWARD,1109,部件调校(铸魂)重置返还
|
||||
TOTEM_LEVEL_CONSUME,1110,图腾升级消耗
|
||||
TOTEM_RESET_REWARD,1111,图腾重置返还
|
||||
ONE_KEY_SWEEP_CONSUME,1112,一键扫荡消耗
|
||||
HONGMENG_UPGRIDE,1113,鸿蒙碑升级消耗
|
||||
OPEN_HONGMENG_GRAID,1114,开鸿蒙阵格子消耗
|
||||
CLEAR_HONGMENG_GRAID,1115,清鸿蒙阵格子cd
|
||||
ADJUTANT_LAYER_COST,1116,消耗
|
||||
ADJUTANT_LAYER_REWARD,1117,奖励
|
||||
ADJUTANT_RECRUIT_COST,1118,副官招募
|
||||
CROSSSERVERHORN_TALK,1119,副官招募
|
||||
MEADEL_REBUILD_MERGE,1120,芯片合成产出
|
||||
MEADEL_REBUILD_CHANGE,1121,芯片转化
|
||||
BATTLE_PASS_REWARD,1122,副官招募
|
||||
BATTLE_PASS_VIP_REWARD,1123,副官招募
|
||||
JUNBEITIAOPEI_CONSUME,1124,军备调配消耗
|
||||
WORDEXCHANGEBOMBARD_CONSUME,1125,炮击演练消耗
|
||||
WORDEXCHANGEBOMBARD_REWARD,1126,炮击演练奖励
|
||||
THOUSAND_DRAW_REWARD,1127,千抽
|
||||
COLLECT_HERO_REWARD,1128,收集英雄奖励
|
||||
WORLD_ARENA_SEND_LIKE_REWARD,1129,跨服竞技场点赞奖励
|
||||
BOX_POOL_RANDOM_COST,1130,BOX扭蛋抽取消耗
|
||||
BOX_POOL_RANDOM_REWARD,11301,BOX扭蛋抽取奖励
|
||||
BOX_POOL_MANUAL_RESET,1131,BOX扭蛋手动重置
|
||||
RANKING_REWARD,1132,全服排行奖励
|
||||
FOREVER_MEMBER_BUG,1133,终身会员购买+激活奖励
|
||||
HERO_TRIAL_CHALLENGE_COST,1134,英雄试炼挑战消耗
|
||||
HERO_TRIAL_CHALLENGE_REWARD,1135,英雄试炼挑战奖励
|
||||
CARD_SUBJECT_HERO_GET_COST,1136,卡牌主题:英雄驾到消耗
|
||||
CARD_SUBJECT_HERO_GET_REWARD,1137,卡牌主题:英雄驾到奖励
|
||||
CARD_SUBJECT_WISH_POOL_CHANGE_COST,1138,卡牌主题:英雄驾到切换心愿池消耗
|
||||
CARD_SUBJECT_HERO_LUXURY_GET_FREE_REWARD,1139,卡牌主题:英雄豪礼-免费领取
|
||||
DEATH_PAHT_BUY_CHALLENGE_COUNT_COST,1140,购买十绝阵挑战次数消耗
|
||||
GM_ADD_ITEM,1141,GM后台系统加道具
|
||||
GM_REDUCE_ITEM,1142,GM后台系统扣道具
|
||||
MEADEL_REBUILD_COST,1143,芯片合成消耗
|
||||
HERO_EXCHANGE_REWARD,2011,卡牌交换获得
|
||||
HERO_EXCHANGE_CONSUME,2012,卡牌交换消耗
|
||||
UP_HEROSTAR_HERO_LOG,2021,升星卡牌获得
|
||||
UP_HEROSTAR_HERO_CONSUME,2022,升星卡牌消耗
|
||||
COMBAT_PLAN_MERGE_MATERIAL_COST,2042,戒指合成材料消耗
|
||||
COMBAT_PLAN_SELL_REWARD,2051,戒指分解获得
|
||||
COMBAT_PLAN_SELL_CONSUME,2052,戒指分解消耗
|
||||
COMBAT_PLAN_EXCHANGE_REWARD,2061,魂力值满获得
|
||||
COMBAT_PLAN_UPGRADE_DONE_REWARD,2071,戒指精炼完成获得
|
||||
COMBAT_PLAN_UPGRADE_DONE_CONSUME,2072,戒指精炼完成消耗
|
||||
WAR_WAY_LEVEL_UP,2082,能力领悟和升级消耗
|
||||
MEDAL_SELL_REWARD,2091,芯片出售获得
|
||||
MEDAL_SELL_CONSUME,2092,芯片出售消耗
|
||||
PROSPECT_BOX_REWARD,2101,文明遗迹宝箱产出
|
||||
MEADEL_PLAN_COST,2112,芯片方案解锁消耗
|
||||
ADJUST_UNLOCK_CONSUME,2122,铸神解锁消耗
|
||||
DECOMPOS_HERO_CONSUME,2132,卡牌遣散消耗
|
||||
HERO_BACK_HERO_REWARD,2141,医院回溯卡牌获得
|
||||
HERO_STAR_BACK_ITEM_CONSUME,2142,医院回溯道具消耗
|
||||
HERO_STAR_BACK_HERO_CONSUME,2143,医院回溯卡牌消耗
|
||||
HERO_REBUILD_HERO_REWARD,2151,医院重组卡牌获得
|
||||
HERO_REBUILD_ITEM_CONSUME,2152,医院重组道具消耗
|
||||
HERO_REBUILD_HERO_CONSUME,2153,医院重组卡牌消耗
|
||||
GENERAL_UNLOCK_CONSUME,2162,契约解锁消耗
|
||||
ADVENTURE_BASE_REWARD ,1,挂机基础收益
|
||||
ADVENTURE_RANDOM_REWARDD ,2,挂机随机收益
|
||||
DECOMPOS_ITEM_REWARD ,3,分解道具奖励
|
||||
DECOMPOS_EQUIP_REWARD ,4,分解道具奖励
|
||||
DECOMPOS_HERO_REWARD ,5,卡牌遣散
|
||||
COMPOS_HERO_REWARD ,6,卡牌合成
|
||||
HERO_RANDOM ,7,抽卡
|
||||
WORKSHOP_CREATEMATERIAL ,8,暂未使用
|
||||
WORKSHOP_CREATEQUIP ,9,暂未使用
|
||||
WORKSHOP_MAKEFOOD ,10,暂未使用
|
||||
TAKE_MISSION_REWARD ,11,领取任务奖励
|
||||
TAKE_ACTIVITY_REWARD ,12,领取活动奖励
|
||||
TAKE_SECRET_REWARD ,13,神秘盲盒
|
||||
TAKE_SECRET_EXTRA_REWARD ,14,神秘盲盒额外
|
||||
USER_BORN_REWARD ,15,角色出生奖励
|
||||
TAKE_MAIL_REWARD ,16,邮件奖励
|
||||
TAKE_VIP_LEVEL_REWARD ,17,暂未使用
|
||||
TAKE_VIP_DAILY_REWARD ,18,vip日常奖励
|
||||
STORE_BUY_ITEM ,19,商店购买
|
||||
MAP_EVENET_REWARD ,20,异端之战事件
|
||||
MAP_GENERAL_FIGHT_REWARD ,21,暂未使用
|
||||
MAP_FAST_FIGHT_REWARD ,22,异端之战快速战斗
|
||||
MAP_MISSION_REWARD ,23,暂未使用
|
||||
MAP_SWEEP_REWARD ,24,暂未使用
|
||||
LEVELDIFFICULTY_FIGHT_REWARD ,25,关卡奖励
|
||||
LEVELDIFFICULTY_SWEEP_REWARD ,26,关卡扫荡奖励
|
||||
USER_LEVELUPSTAMINA_REWARD ,27,暂未使用
|
||||
GM_REWARD ,28,gm加成
|
||||
VIP_DAY_REWARD ,29,VIP每日赠送
|
||||
TAKE_COPY_REWARD ,30,暂未使用
|
||||
TREASURE_SCORE ,31,暂未使用
|
||||
FRIEND_GIVE ,32,好友赠送
|
||||
BOMB_REWARD ,33,异端之战炸弹掉落
|
||||
TOWER_SWEEP_REWARD ,34,爬塔扫荡奖励
|
||||
WORK_SHOP_TECHNOGY_RESET_DROP ,35,暂未使用
|
||||
TAKE_STAR_REWARD ,36,暂未使用
|
||||
TOWER_FLOOR_REWARD ,37,异端之战目标层数
|
||||
MONTH_CARD_REWARD ,38,月卡奖励
|
||||
BLESS_REWARD ,39,暂未使用
|
||||
SEVEN_SCORE_REWARD ,40,领取七日狂欢奖励
|
||||
TIME_REWARD ,41,道具按时回复
|
||||
TEMPORARY_REWARD ,42,临时背包到背包
|
||||
SUDDENLY_REWARD ,43,暂未使用
|
||||
MONSTERATTACK_REWARD ,44,暂未使用
|
||||
MONSTERATTACK_BACK ,45,暂未使用
|
||||
FIRST_ADVENTURE_REWARD ,46,暂未使用
|
||||
UPHERO_DECOMPOS_HERO_REWARD ,47,升星卡牌材料返还
|
||||
GM_CHANGENAME ,48,gm改名赠送
|
||||
BIND_PHONE ,49,修改手机号
|
||||
ENDLESS_REASON_CHANGE ,50,暂未使用
|
||||
RANDOM_SOULEQUIP ,51,暂未使用
|
||||
DIRECT_BUY ,52,直购
|
||||
MAIN_LEVEL_STATE_REWARD ,53,关卡挂机奖励
|
||||
LUCK_WHEEl_REWARD ,54,幸运转盘
|
||||
LUCK_WHEEl_ADVANCE_REWARD ,55,高级幸运转盘
|
||||
SYSTERM_OPEN_REWARD ,56,系统开放奖励
|
||||
HERO_BACK_REWARD ,57,英雄养成返还
|
||||
EXTRA_DROP_REWARD ,58,额外赠送
|
||||
VIP_LEVEL_REWARD ,59,VIP等級提升补发道具
|
||||
CHAMPIION_BET_REWARD ,60,巅峰赛竞猜系统赠送
|
||||
CHAMPIION_BET_WIN_REWARD ,601,巅峰赛竞猜赢取
|
||||
GUILD_BOSS_FIGHT_BASE_REWARD ,61,公会boss基础奖励
|
||||
GUILD_BOSS_FIGHT_RANDOM_REWARD ,611,公会boss随机奖励
|
||||
CHAMPIONM_EXCHANGE_REWARD ,62,巅峰赛兑换奖励
|
||||
SEND_LIKE_REWARD ,63,红包榜点赞奖励
|
||||
RED_PACKAGE_REWARD ,64,抢红包奖励
|
||||
EXPEDITION_BOX_REWARD ,65,暂未使用
|
||||
EXPEDITION_DROP_REWARD ,66,暂未使用
|
||||
UNLOAD_SOUL_REWARD ,67,脱下魂印
|
||||
ARENA_BOX_REWARD ,681,竞技场宝箱奖励
|
||||
COMPLEX_EQUIP ,68,合成装备产出
|
||||
REPLACE_SOUL_REWARD ,69,暂未使用
|
||||
JEWEL_DECOMPOSE ,70,暂未使用
|
||||
RESET_GUILD_SKILL ,71,重置公会技能
|
||||
DEATH_PATH_CHALLENGE ,72,公会战挑战奖励
|
||||
FETE_REWARD ,73,公会捐赠
|
||||
DEATH_PAHT_RANDOM_REWARD ,74,公会战战果宝箱
|
||||
GUILDHELP_REWARD ,75,暂未使用
|
||||
GUILDHELP_GIVE ,76,暂未使用
|
||||
EXCEPTION_TREASURE_REWARD ,77,暂未使用
|
||||
PROUD_REWARD ,78,膜拜
|
||||
EQUIP_UNLOAD_REWARD ,79,卸下装备
|
||||
ESPECIAL_BACK ,80,暂未使用
|
||||
SITUATION_CHALLENGE_REWARD ,81,腐化之战
|
||||
HERO_CHANGE ,82,抽卡
|
||||
JOURNEY_COMMON_REWARD ,83,暂未使用
|
||||
JOURNEY_FIGHT_REWARD ,84,暂未使用
|
||||
JOURNEY_RANDOM_REWARD ,85,暂未使用
|
||||
JOURNEY_FIGHT_CONSUME ,86,暂未使用
|
||||
JOURNEY_DO_CONSUME ,87,暂未使用
|
||||
JOURNEY_INIT_REWARD ,88,暂未使用
|
||||
ARENA_WIN_REWARD ,92,竞技场胜利奖励
|
||||
ARENA_LOSE_REWARD ,93,竞技场失败奖励
|
||||
WORLD_CHANGE_DROP ,94,九境巅峰
|
||||
WORLD_PRO_DROP ,95,九境巅峰膜拜
|
||||
ENDLESS_TREASURE_REWARD ,100,暂未使用
|
||||
ADVENTURE_UPLEVEL_CONSUME ,1000,暂未使用
|
||||
SECRETBOX_CONSUME ,1001,神秘盲盒消耗
|
||||
DECOMPOSE_ITEM_CONSUME ,1002,分解道具消耗
|
||||
UP_HEROSTAR_CONSUME ,1003,升星道具消耗
|
||||
WORKSHOP_REBUILD_EQUIP_CONSUME ,1004,暂未使用
|
||||
WORKSHOP_CREATEMATERIAL_CONSUME ,1005,暂未使用
|
||||
WORKSHOP_EQUIP_CONSUME ,1006,暂未使用
|
||||
WORKSHOP_TECHNOLOGY_CONSUME ,1007,暂未使用
|
||||
ACTIVE_BLUE_CONSUME ,1008,暂未使用
|
||||
STORE_HAND_REFRESH ,1009,手动刷新商店
|
||||
USER_ITEM ,1010,使用道具
|
||||
RANDOM_HERO_CONSUME ,1011,招募消耗
|
||||
UP_HERO_LEVEL_CONSUME ,1012,卡牌升级消耗
|
||||
START_DIFFICULT ,1013,关卡开始战斗消耗
|
||||
END_DIFFICULT ,10131,关卡结束战斗消耗
|
||||
COMPOS_HERO_CONSUME ,1014,合成碎片消耗
|
||||
POKEMON_LOAD_CONSUME ,1015,暂未使用
|
||||
POKEMON_ADVANCE_CONSUME ,1016,暂未使用
|
||||
POKEMON_UPLEVEL_CONSUME ,1017,暂未使用
|
||||
BUY_GOODS_CONSUME ,1018,购买商品
|
||||
SWEEP_FIGHT_CONSUME ,1019,扫荡消耗
|
||||
MAP_ENTER_CONSUME ,1020,暂未使用
|
||||
MAP_EVENT_CONSUME ,1021,暂未使用
|
||||
ARENA_CHALLENGE_CONSUME ,1022,竞技场挑战消耗
|
||||
RINGFIRE_LOAD_CONSUME ,1023,暂未使用
|
||||
BOMB_CONSUME ,1024,使用次元炸弹
|
||||
CHALLENGE_INVASIONBOSS_CONSUME ,1025,暂未使用
|
||||
MAP_CONSUME ,1026,地图行为消耗
|
||||
BLESS_CHOOSE_CONSUME ,1027,暂未使用
|
||||
BUY_TREASURE_CONSUME ,1028,暂未使用
|
||||
LUCKYCAT_CONSUME ,1029,暂未使用
|
||||
CREATE_GUILD_CONSUME ,1030,创建公会
|
||||
ENDLESS_CONSUME_EXECUTION ,1031,暂未使用
|
||||
ADVENTURE_CALL_BOSS_CONSUME ,1032,暂未使用
|
||||
MONSTERATTACK_CONSUME ,1033,暂未使用
|
||||
CHANGE_NAME ,1034,改名消耗
|
||||
ESPECIAL_EQUIP_UP_LEVEL_CONSUME ,1035,法宝进阶消耗
|
||||
RANDOM_SOULEQUIP_CONSUME ,1036,暂未使用
|
||||
FAMILY_SET_ICON ,1037,暂未使用
|
||||
EXCHANGE_ACTIVITY_CLOSE ,1038,限时兑换删除道具
|
||||
LUCK_WHEEL ,1039,幸运转盘消耗
|
||||
LUCK_WHEEL_ADVANCE ,1040,高级幸运转盘消耗
|
||||
HERO_BACK_CONSUME ,1041,英雄重置消耗
|
||||
TREASURE_LEVEL_UP_CONSUME ,1042,成长手册等级提升消耗
|
||||
TREASURE_BUY_LEVEL_CONSUME ,1043,成长手册等级快速购买
|
||||
TREASURE_RESET_CONSUME ,1044,成长手册重置删除积分
|
||||
RIDE_LEVEL_UP_CONSUME ,10441,暂未使用
|
||||
FAMILY_RENAME ,1045,公会改名
|
||||
CHAMPIION_BET_CONSUME ,1046,竞标赛竞猜消耗
|
||||
MISSING_ROOM_REFRESH_CONSUME ,1047,探索任务刷新消耗
|
||||
MISSING_ROOM_SEND_CONSUME ,1048,探索任务派遣消耗
|
||||
MISSING_ROOM_ACCELERATE_CONSUME ,1049,探索任务加速消耗
|
||||
CHAMPIONM_EXCHANGE_CONSUME ,1050,竞标赛兑换
|
||||
COMPLEX_EQUIP_CONSUME ,1051,合成装备消耗
|
||||
SOUL_EQUIP_WEAR_CONSUME ,1052,暂未使用
|
||||
SOUL_EQUIP_MERGE_CONSUME ,1054,暂未使用
|
||||
JEWEL_BUILD_OR_UP_CONSUME ,1055,暂未使用
|
||||
GUILD_SKILL_LEVEL_UP_CONSUME ,1056,工会科技升级
|
||||
FETE_CONSUME ,1057,公会捐赠消耗
|
||||
COMPLEX_JEVEL_EQUIP_CONSUME ,1058,暂未使用
|
||||
GUILD_HELP_CONSUME ,1059,暂未使用
|
||||
RANDOM_COST_BOX_CONSUME ,1060,抽取宝箱奖励消耗
|
||||
ECPEDITION_RELIVE_CONSUME ,1061,暂未使用
|
||||
TRIAL_ADD_HP_CONSUME ,1062,异端之战回复消耗
|
||||
DAILY_SCORE_CONSUME ,1063,删除日常任务积分
|
||||
EQUIP_WEAR_CONSUME ,1064,佩戴装备
|
||||
GUILD_CHALLENGE_BUFF_BUY_CONSUME ,1065,公会副本购买buff
|
||||
SUPPORT_SKILL_LEVEL_UP_CONSUME ,1066,守护技能升级
|
||||
SUPPORT_REFINE_LEVEL_UP_CONSUME ,10661,守护改良消耗
|
||||
SUPPORT_ACTIVE_CONSUME ,1067,守护激活消耗
|
||||
SUPPORT_SOUL_UP_CONSUME ,1068,守护超频消耗
|
||||
SUPPORT_LEVEL_UP_CONSUME ,1069,守护升级消耗
|
||||
HERO_PICTURE_REWARD ,1070,英雄图鉴奖励
|
||||
ADJUTANT_UNLOCK ,1071,先驱解锁
|
||||
ADJUTANT_CHAT ,1072,先驱通灵
|
||||
ADJUTANT_HANDSEL ,1073,先驱供奉
|
||||
ADJUTANT_SKILL ,1074,先驱技能
|
||||
ADJUTANT_TEACH ,1075,先驱同步
|
||||
GENERAL_ACTIVE ,1076,契约激活
|
||||
GENERAL_LEVEL_UP ,1077,契约升级
|
||||
COMBAT_PLAN_LEVEL_UP ,1078,能力升级
|
||||
COMBAT_PLAN_FORGET_REWAED ,1079,能力遗忘奖励
|
||||
COMBAT_PLAN_FORGET_COST ,1080,能力遗忘消耗
|
||||
COMBAT_PLAN_MERGE_FAIL_REWAED ,1081,戒指合成失败奖励
|
||||
COMBAT_PLAN_MERGE_COST ,1082,戒指合成消耗
|
||||
GUILD_ACTIVE_LEVEL_UP_REWARD ,1083,公会跃度升级奖励
|
||||
HERO_STAR_BACK_REWARD ,1084,卡牌回溯
|
||||
ARENA_SEND_LIKE_REWARD ,1085,竞技榜点赞奖励
|
||||
CHAMPIN_SEND_LIKE_REWARD ,1086,锦标赛榜点赞奖励
|
||||
MINSK_BATTLE_COUNT ,1087,梦魇入侵挑战购买次数
|
||||
MINSK_BATTLE_FIGHT_REWARD ,1088,梦魇入侵奖励
|
||||
COMBAT_PLAN_REBUILD_COST ,1089,戒指重铸消耗
|
||||
COMBAT_PLAN_EXCHANGE_COST ,1090,戒指自动兑换消耗
|
||||
MEDAL_REFINE_COST ,1091,芯片重写
|
||||
WORLD_ARENA ,1092,跨服竞技场
|
||||
MOTHERSHIP_UPSTAR ,1093,基因升级消耗
|
||||
MOTHERSHIP_STARTBLUEPR ,1094,基因研究开始
|
||||
MOTHERSHIP_SPEEDUP ,1095,基因研究加速
|
||||
TITLE_REWARD ,1096,称号奖励
|
||||
TITLE_WEAR_CONSUME ,1097,称号消耗
|
||||
PROSPECT_REWARD ,1098,文明遗迹产出
|
||||
PROSPECT_COST ,1099,文明遗迹消耗
|
||||
SHEJI_CONSUME ,1100,次元引擎贡献
|
||||
SHEJI_ACTIVITY ,1101,次元引擎
|
||||
GOOD_LUCK_CONSUME ,1102,暂未使用
|
||||
GOOD_LUCK_DROP ,1103,暂未使用
|
||||
SUB_ACTIVITY_CONSUME ,1104,命运魔镜
|
||||
SUB_ACTIVITY_CONSUME_FINISH ,1105,命运魔镜结束补发消耗
|
||||
COMBAT_PLAN_UPGRADE ,1106,戒指精炼消耗
|
||||
ADJUST_LEVEL_UP_CONSUME ,1107,装备铸神升级消耗
|
||||
ADJUST_RESET_CONSUME ,1108,装备铸神重置消耗
|
||||
ADJUST_RESET_REWARD ,1109,装备铸神重置返还
|
||||
TOTEM_LEVEL_CONSUME ,1110,暂未使用
|
||||
TOTEM_RESET_REWARD ,1111,暂未使用
|
||||
ONE_KEY_SWEEP_CONSUME ,1112,一键扫荡消耗
|
||||
HONGMENG_UPGRIDE ,1113,暂未使用
|
||||
OPEN_HONGMENG_GRAID ,1114,暂未使用
|
||||
CLEAR_HONGMENG_GRAID ,1115,暂未使用
|
||||
ADJUTANT_LAYER_COST ,1116,神圣仪式消耗
|
||||
ADJUTANT_LAYER_REWARD ,1117,神圣仪式奖励
|
||||
ADJUTANT_RECRUIT_COST ,1118,先驱兑换
|
||||
CROSSSERVERHORN_TALK ,1119,跨服聊天
|
||||
MEADEL_REBUILD_MERGE ,1120,芯片合成产出
|
||||
MEADEL_REBUILD_CHANGE ,1121,芯片转化
|
||||
BATTLE_PASS_REWARD ,1122,手札奖励
|
||||
BATTLE_PASS_VIP_REWARD ,1123,手札VIP奖励
|
||||
JUNBEITIAOPEI_CONSUME ,1124,暂未使用
|
||||
WORDEXCHANGEBOMBARD_CONSUME ,1125,暂未使用
|
||||
WORDEXCHANGEBOMBARD_REWARD ,1126,暂未使用
|
||||
THOUSAND_DRAW_REWARD ,1127,千抽
|
||||
COLLECT_HERO_REWARD ,1128,英雄图鉴奖励
|
||||
WORLD_ARENA_SEND_LIKE_REWARD ,1129,跨服竞技场点赞奖励
|
||||
BOX_POOL_RANDOM_COST ,1130,Box活动抽取消耗
|
||||
BOX_POOL_RANDOM_REWARD ,11301,Box活动抽取奖励
|
||||
BOX_POOL_MANUAL_RESET ,1131,Box活动抽取重置
|
||||
RANKING_REWARD ,1132,全服排行奖励
|
||||
FOREVER_MEMBER_BUG ,1133,终身会员购买+激活奖励
|
||||
HERO_TRIAL_CHALLENGE_COST ,1134,英雄试炼挑战消耗
|
||||
HERO_TRIAL_CHALLENGE_REWARD ,1135,英雄试炼挑战奖励
|
||||
CARD_SUBJECT_HERO_GET_COST ,1136,英雄驾到消耗
|
||||
CARD_SUBJECT_HERO_GET_REWARD ,1137,英雄驾到奖励
|
||||
CARD_SUBJECT_WISH_POOL_CHANGE_COST ,1138,英雄驾到切换心愿池消耗
|
||||
CARD_SUBJECT_HERO_LUXURY_GET_FREE_REWARD ,1139,英雄豪礼-免费领取
|
||||
DEATH_PAHT_BUY_CHALLENGE_COUNT_COST ,1140,购买公会战挑战次数消耗
|
||||
GM_ADD_ITEM ,1141,GM后台系统加道具
|
||||
GM_REDUCE_ITEM ,1142,GM后台系统扣道具
|
||||
MEADEL_REBUILD_COST ,1143,芯片合成消耗
|
||||
TRAIN_TASK_COST ,1144,快速训练消耗
|
||||
CAMP_WAR_MATCH_COST ,1145,混乱之治匹配消耗
|
||||
HERO_EXCHANGE_REWARD ,2011,卡牌交换获得
|
||||
HERO_EXCHANGE_CONSUME ,2012,卡牌交换消耗
|
||||
UP_HEROSTAR_HERO_LOG ,2021,升星卡牌获得
|
||||
UP_HEROSTAR_HERO_CONSUME ,2022,升星卡牌消耗
|
||||
COMBAT_PLAN_MERGE_MATERIAL_COST ,2042,戒指合成材料消耗
|
||||
COMBAT_PLAN_SELL_REWARD ,2051,戒指分解获得
|
||||
COMBAT_PLAN_SELL_CONSUME ,2052,戒指分解消耗
|
||||
COMBAT_PLAN_EXCHANGE_REWARD ,2061,魂力值满获得
|
||||
COMBAT_PLAN_UPGRADE_DONE_REWARD ,2071,戒指精炼完成获得
|
||||
COMBAT_PLAN_UPGRADE_DONE_CONSUME ,2072,戒指精炼完成消耗
|
||||
WAR_WAY_LEVEL_UP ,2082,能力领悟和升级消耗
|
||||
MEDAL_SELL_REWARD ,2091,芯片出售获得
|
||||
MEDAL_SELL_CONSUME ,2092,芯片出售消耗
|
||||
PROSPECT_BOX_REWARD ,2101,文明遗迹宝箱产出
|
||||
MEADEL_PLAN_COST ,2112,芯片方案解锁消耗
|
||||
ADJUST_UNLOCK_CONSUME ,2122,铸神解锁消耗
|
||||
DECOMPOS_HERO_CONSUME ,2132,卡牌遣散消耗
|
||||
HERO_BACK_HERO_REWARD ,2141,医院回溯卡牌获得
|
||||
HERO_STAR_BACK_ITEM_CONSUME ,2142,医院回溯道具消耗
|
||||
HERO_STAR_BACK_HERO_CONSUME ,2143,医院回溯卡牌消耗
|
||||
HERO_REBUILD_HERO_REWARD ,2151,医院重组卡牌获得
|
||||
HERO_REBUILD_ITEM_CONSUME ,2152,医院重组道具消耗
|
||||
HERO_REBUILD_HERO_CONSUME ,2153,医院重组卡牌消耗
|
||||
GENERAL_UNLOCK_CONSUME ,2162,契约解锁消耗
|
||||
ENCOURAGE_PLAN_TASK_REWARD ,2163,战令奖励领取
|
||||
AREA_CHALLENGE_REWARD ,2164,竞技场挑战奖励
|
||||
SEASON_LEVEL_UP_CONSUME ,2201,赛季活动升级消耗
|
||||
SEASON_RESET_CONSUME ,2202,赛季活动重置删除积分
|
||||
BASE_LEVEL_UP_COST ,2165,能源基地升级或者设施升级
|
||||
BASE_LEVEL_UP_GAIN ,2166,能源基地升级或者设施升级获得
|
||||
BASE_COLLECT_GAIN ,2167,能源基地收取获得
|
||||
PHONE_BINDING_REWARD ,2168,绑定手机号奖励
|
||||
SELF_SELECT_HERO_RANDOM ,70000,自选招募抽卡
|
||||
SELF_SELECT_HERO_RECRUIT_CONSUME ,10111,自选招募消耗
|
||||
SELF_SELECT_HERO_CHANGE_CONSUME ,10112,自选英雄更换心愿
|
||||
CAMP_WAR_CHALLENGE_BUY_TIMES_COST ,1146,混乱之治购买挑战次数
|
||||
WELFARE_CURRENCY_BUY_GOOD ,2165,福利币购买消耗
|
||||
WELFARE_CURRENCY_LOTTERY_REWARD ,2166,福利转盘奖励
|
||||
PRIVILEGE_CARD_DAILY_REWARD ,2167,特权卡每日奖励
|
||||
PRIVILEGE_WHEEL_DRAW_COST ,2168,特权转盘抽奖
|
||||
PRIVILEGE_WHEEL_DRAW_GET ,2168,特权转盘抽奖
|
||||
PRIVILEGE_WHEEL_AWARD ,2169,特权转盘抽奖
|
||||
HIGH_LOTTERY_BASE_REWARD ,2170,高级招募保底奖励领取
|
||||
DEVALUE_BUY_GOOD ,2171,福利币购买消耗
|
||||
END_MotherShipResearch ,2172,基因研究获得
|
||||
MOTHER_SHIP_PLAN_SELL ,2173,基因分解
|
||||
MOTHER_SHIP_PLAN_UP_STAR_GAIN ,2174,基因分解
|
||||
MOTHER_SHIP_PLAN_UP_STAR_COST ,2175,基因分解
|
||||
JOB_RECYCLE ,2176,定时任务回收
|
||||
|
|
|
|||
|
1
go.mod
1
go.mod
|
|
@ -3,7 +3,6 @@ module gmanager
|
|||
go 1.13
|
||||
|
||||
require (
|
||||
github.com/360EntSecGroup-Skylar/excelize v1.4.1
|
||||
github.com/bmizerany/assert v0.0.0-20160611221934-b7ed37b82869 // indirect
|
||||
github.com/goflyfox/gtoken v1.4.1
|
||||
github.com/gogf/gf v1.14.5
|
||||
|
|
|
|||
6
go.sum
6
go.sum
|
|
@ -1,5 +1,3 @@
|
|||
github.com/360EntSecGroup-Skylar/excelize v1.4.1 h1:l55mJb6rkkaUzOpSsgEeKYtS6/0gHwBYyfo5Jcjv/Ks=
|
||||
github.com/360EntSecGroup-Skylar/excelize v1.4.1/go.mod h1:vnax29X2usfl7HHkBrX5EvSCJcmH3dT9luvxzu8iGAE=
|
||||
github.com/BurntSushi/toml v0.3.1 h1:WXkYYl6Yr3qBf1K79EBnL4mak0OimBfB0XUf9Vl28OQ=
|
||||
github.com/BurntSushi/toml v0.3.1/go.mod h1:xHWCNGjB5oqiDr8zfno3MHue2Ht5sIBksp03qcyfWMU=
|
||||
github.com/bitly/go-simplejson v0.5.0 h1:6IH+V8/tVMab511d5bn4M7EwGXZf9Hj6i2xSwkNEM+Y=
|
||||
|
|
@ -84,8 +82,6 @@ github.com/modern-go/concurrent v0.0.0-20180228061459-e0a39a4cb421 h1:ZqeYNhU3OH
|
|||
github.com/modern-go/concurrent v0.0.0-20180228061459-e0a39a4cb421/go.mod h1:6dJC0mAP4ikYIbvyc7fijjWJddQyLn8Ig3JB5CqoB9Q=
|
||||
github.com/modern-go/reflect2 v0.0.0-20180701023420-4b7aa43c6742 h1:Esafd1046DLDQ0W1YjYsBW+p8U2u7vzgW2SQVmlNazg=
|
||||
github.com/modern-go/reflect2 v0.0.0-20180701023420-4b7aa43c6742/go.mod h1:bx2lNnkwVCuqBIxFjflWJWanXIb3RllmbCylyMrvgv0=
|
||||
github.com/mohae/deepcopy v0.0.0-20170929034955-c48cc78d4826 h1:RWengNIwukTxcDr9M+97sNutRR1RKhG96O6jWumTTnw=
|
||||
github.com/mohae/deepcopy v0.0.0-20170929034955-c48cc78d4826/go.mod h1:TaXosZuwdSHYgviHp1DAtfrULt5eUgsSMsZf+YrPgl8=
|
||||
github.com/montanaflynn/stats v0.0.0-20171201202039-1bf9dbcd8cbe/go.mod h1:wL8QJuTMNUDYhXwkmfOly8iTdp5TEcJFWZD2D7SIkUc=
|
||||
github.com/olekukonko/tablewriter v0.0.1 h1:b3iUnf1v+ppJiOfNX4yxxqfWKMQPZR5yoh8urCTFX88=
|
||||
github.com/olekukonko/tablewriter v0.0.1/go.mod h1:vsDQFd/mU46D+Z4whnwzcISnGGzXWMclvtLoiIKAKIo=
|
||||
|
|
@ -106,7 +102,6 @@ github.com/spf13/pflag v1.0.3/go.mod h1:DYY7MBk1bdzusC3SYhjObp+wFpr4gzcvqqNjLnIn
|
|||
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
|
||||
github.com/stretchr/objx v0.1.1/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
|
||||
github.com/stretchr/testify v1.2.2/go.mod h1:a8OnRcib4nhh0OaRAV+Yts87kKdq0PP7pXfy6kDkUVs=
|
||||
github.com/stretchr/testify v1.2.3-0.20181224173747-660f15d67dbb/go.mod h1:a8OnRcib4nhh0OaRAV+Yts87kKdq0PP7pXfy6kDkUVs=
|
||||
github.com/stretchr/testify v1.3.0 h1:TivCn/peBQ7UY8ooIcPgZFpTNSz0Q2U6UrFlUfqbe0Q=
|
||||
github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UVUgZn+9EI=
|
||||
github.com/syyongx/php2go v0.9.4 h1:qUtETTHzqHzxZK8plkbkb0YawD8bpLpxNsbzHQmb22Y=
|
||||
|
|
@ -151,7 +146,6 @@ golang.org/x/tools v0.0.0-20190329151228-23e29df326fe/go.mod h1:LCzVGOaR6xXOjkQ3
|
|||
golang.org/x/tools v0.0.0-20190416151739-9c9e1878f421/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
|
||||
golang.org/x/tools v0.0.0-20190420181800-aa740d480789/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
|
||||
golang.org/x/tools v0.0.0-20190531172133-b3315ee88b7d/go.mod h1:/rFqwRUd4F7ZHNgwSSTFct+R/Kf4OFW1sUzUTQQTgfc=
|
||||
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405 h1:yhCVgyC4o1eVCa2tZl7eS0r+SDo693bJlVdllGtEeKM=
|
||||
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
||||
gopkg.in/check.v1 v1.0.0-20180628173108-788fd7840127 h1:qIbj1fsPNlZgppZ+VLlY7N33q108Sa+fhmuc+sWQYwY=
|
||||
gopkg.in/check.v1 v1.0.0-20180628173108-788fd7840127/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
||||
|
|
|
|||
|
|
@ -496,7 +496,7 @@ func (m *Mgo) FindVIP(serverId string) *mongo.Cursor {
|
|||
return showInfoCursor
|
||||
}
|
||||
|
||||
func (m *Mgo) FindServerInfoList(filter bson.D) *mongo.Cursor {
|
||||
func (m *Mgo) FindServerInfoList(filter interface{}) *mongo.Cursor {
|
||||
client := DB.Mongo
|
||||
collection, _ := client.Database(m.database).Collection(m.collection).Clone()
|
||||
singleResult, err := collection.Find(context.TODO(), filter)
|
||||
|
|
@ -506,7 +506,6 @@ func (m *Mgo) FindServerInfoList(filter bson.D) *mongo.Cursor {
|
|||
return singleResult
|
||||
}
|
||||
|
||||
|
||||
// 新增服务器信息
|
||||
func (m *Mgo) AddServer(value interface{}) *mongo.InsertOneResult {
|
||||
client := DB.Mongo
|
||||
|
|
@ -1018,14 +1017,13 @@ func (m *Mgo) GetTodayNewCumulativeRecharge(todayUsers []interface{}, creatDay s
|
|||
return resMap
|
||||
}
|
||||
|
||||
|
||||
func (m *Mgo) GetLtvStatistical(startTime string, endTime string, roles interface{}, serverId string) int64 {
|
||||
var res int64
|
||||
res = 0
|
||||
client := DB.Mongo
|
||||
collection, _ := client.Database(m.database).Collection(m.collection).Clone()
|
||||
filter := bson.D{}
|
||||
if (serverId == "") {
|
||||
if serverId == "" {
|
||||
filter = bson.D{
|
||||
{"creattime", bson.D{{"$gte", startTime}, {"$lte", endTime}}},
|
||||
{"uid", bson.M{"$in": roles}},
|
||||
|
|
@ -1062,7 +1060,7 @@ func (m *Mgo) FindUserList(filter bson.M, serverId string, projection bson.M) *m
|
|||
collection, _ := client.Database(m.database + serverId).Collection(m.collection).Clone()
|
||||
//oppo:=bson.M{"register.openId": 1}
|
||||
options := options.Find().SetProjection(projection)
|
||||
singleResult, err := collection.Find(context.TODO(), filter,options)
|
||||
singleResult, err := collection.Find(context.TODO(), filter, options)
|
||||
if err != nil {
|
||||
fmt.Println(err)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,27 @@
|
|||
package gm
|
||||
|
||||
import (
|
||||
"github.com/gogf/gf/frame/g"
|
||||
dao "gmanager/library/mongo"
|
||||
"go.mongodb.org/mongo-driver/bson/primitive"
|
||||
)
|
||||
|
||||
type SendMsgLog struct {
|
||||
Id primitive.ObjectID `bson:"_id" json:"id"`
|
||||
ServerIdList []string `bson:"server_id_list" json:"server_id_list"` //服务器id
|
||||
ServerNameList []string `bson:"server_name_list" json:"server_name_list"` //服务器id
|
||||
Content string `bson:"content" json:"content"` //cmd = silence
|
||||
SendTime int64 `bson:"send_time" json:"send_time"` //操作时间
|
||||
Speed int32 `bson:"speed" json:"speed"` //操作时间
|
||||
MulTimes int32 `bson:"mul_times" json:"mul_times"` //操作时间
|
||||
UpdateUser string `bson:"update_user" json:"update_user"` //操作人
|
||||
UpdateTime int64 `bson:"update_time" json:"update_time"` //操作时间
|
||||
}
|
||||
|
||||
var (
|
||||
// Table is the table name of account.
|
||||
TableSendMsg = "send_msg_log"
|
||||
SendMsgTablbeName = g.Config().GetString("db.core")
|
||||
// Model is the model object of account.
|
||||
ModelSendMsg = dao.NewMgo(SendMsgTablbeName, TableSendMsg)
|
||||
)
|
||||
|
|
@ -49,7 +49,7 @@ func bindRouter() {
|
|||
s.BindHandler(urlPath+"/admin/welcome.html", common.Welcome)
|
||||
s.BindHandler("/SendGM", common.GM)
|
||||
s.BindHandler("/SendMail", common.SendMail)
|
||||
gmAction:=new(gm.Action)
|
||||
gmAction := new(gm.Action)
|
||||
//group.ALL("gm", gmAction)
|
||||
s.BindHandler("/gm/downloadcdk/{ticke}", gmAction.DownloadCdk)
|
||||
|
||||
|
|
@ -95,6 +95,8 @@ func bindRouter() {
|
|||
group.GET("/game/getnoticeinfodetail/{id}", gameAction.GetNoticeInfoDetail)
|
||||
group.ALL("/game/delnoticeinfo/{id}", gameAction.DelNoticeInfo)
|
||||
group.GET("/game/setsilence/{id}", gameAction.SetSilence)
|
||||
group.ALL("/game/sendmsg/{id}", gameAction.SendMsg)
|
||||
group.GET("/game/sendMsgList", gameAction.GetSendMsgList)
|
||||
|
||||
gmAction := new(gm.Action)
|
||||
//group.ALL("/gm/sendmail", gmAction.SendMail)
|
||||
|
|
@ -103,31 +105,31 @@ func bindRouter() {
|
|||
//group.GET("/gm/get/{id}", gmAction.Get)
|
||||
//group.ALL("/gm/delete/{id}", gmAction.Delete)
|
||||
})
|
||||
// 启动gtoken
|
||||
base.Token = >oken.GfToken{
|
||||
//Timeout: 10 * 1000,
|
||||
CacheMode: g.Config().GetInt8("gtoken.cache-mode"),
|
||||
MultiLogin: g.Config().GetBool("gtoken.multi-login"),
|
||||
LoginPath: urlPath + "/login/submit",
|
||||
LoginBeforeFunc: common.LoginSubmit,
|
||||
LogoutPath: urlPath + "/user/logout",
|
||||
LogoutBeforeFunc: common.LogoutBefore,
|
||||
AuthPaths: g.SliceStr{"/user", "/system"},
|
||||
GlobalMiddleware: true,
|
||||
AuthBeforeFunc: func(r *ghttp.Request) bool {
|
||||
// 静态页面不拦截
|
||||
if r.IsFileRequest() {
|
||||
return false
|
||||
}
|
||||
// 启动gtoken
|
||||
base.Token = >oken.GfToken{
|
||||
//Timeout: 10 * 1000,
|
||||
CacheMode: g.Config().GetInt8("gtoken.cache-mode"),
|
||||
MultiLogin: g.Config().GetBool("gtoken.multi-login"),
|
||||
LoginPath: urlPath + "/login/submit",
|
||||
LoginBeforeFunc: common.LoginSubmit,
|
||||
LogoutPath: urlPath + "/user/logout",
|
||||
LogoutBeforeFunc: common.LogoutBefore,
|
||||
AuthPaths: g.SliceStr{"/user", "/system"},
|
||||
GlobalMiddleware: true,
|
||||
AuthBeforeFunc: func(r *ghttp.Request) bool {
|
||||
// 静态页面不拦截
|
||||
if r.IsFileRequest() {
|
||||
return false
|
||||
}
|
||||
|
||||
if strings.HasSuffix(r.URL.Path, "index") {
|
||||
return false
|
||||
}
|
||||
if strings.HasSuffix(r.URL.Path, "index") {
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
},
|
||||
}
|
||||
base.Token.Start()
|
||||
return true
|
||||
},
|
||||
}
|
||||
base.Token.Start()
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
|||
Loading…
Reference in New Issue