2020-08-25 15:46:38 +08:00
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require("Base/BasePanel")
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2020-05-09 13:31:21 +08:00
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RoleEquipTreasureChangePopup = Inherit(BasePanel)
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local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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local spcialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
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local this=RoleEquipTreasureChangePopup
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local type--1 穿装备 2 卸装备 3 替换装备
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local curHeroData
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local curEquipData
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local nextEquipData
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local openThisPanel
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local equipIdList
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local equipDataList
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local position
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2020-12-15 17:27:16 +08:00
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local curBasePropertyList={}
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local nextBasePropertyList={}
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local curRefinePropertyList={}
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local nextRefinePropertyList={}
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local curTreePropertyList={}
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local nextTreePropertyList={}
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2020-05-09 13:31:21 +08:00
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--初始化组件(用于子类重写)
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function RoleEquipTreasureChangePopup:InitComponent()
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this.btnBack= Util.GetGameObject(self.transform, "btnBack")
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this.bg1= Util.GetGameObject(self.transform, "GameObject/bg1")
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this.desc1= Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/Text"):GetComponent("Text")
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this.currEquipProImg=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/proImg"):GetComponent("Image")
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this.curEquipName=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/name/text"):GetComponent("Text")
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this.curEquipFrame=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/frame"):GetComponent("Image")
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this.curEquipIcon=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/icon"):GetComponent("Image")
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this.curEquipTypeText=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/equipTypeText"):GetComponent("Text")
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this.curEquipLvText=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/lvTxt"):GetComponent("Text")
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this.curEquipRefineLvTxt=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/starTxt"):GetComponent("Text")
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2020-12-14 17:14:42 +08:00
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this.treeImg1=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/treeImg")
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this.curEquipTreeLvTxt=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/treeImg/treeTxt"):GetComponent("Text")
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2020-05-09 13:31:21 +08:00
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this.curEquipBtns=Util.GetGameObject(self.transform, "GameObject/bg1/btns")
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this.curEquipBtnStrong=Util.GetGameObject(self.transform, "GameObject/bg1/btns/btnStrong")
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this.curEquipBtnRefine=Util.GetGameObject(self.transform, "GameObject/bg1/btns/btnRefine")
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this.curEquipBtnRemove=Util.GetGameObject(self.transform, "GameObject/bg1/btns/btnRemove")
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this.curEquipBtnAdd=Util.GetGameObject(self.transform, "GameObject/bg1/btns/btnAdd")
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this.curEquipBtnChange=Util.GetGameObject(self.transform, "GameObject/bg1/btns/btnChange")
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this.qualityText=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/qualityText"):GetComponent("Text")
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this.powerNum1=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/powerNum"):GetComponent("Text")
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this.powerUPorDown1=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/powerUPorDown")
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this.propertyPre=Util.GetGameObject(self.transform, "GameObject/bg1/PropertyTxt")
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this.curEquipSign=Util.GetGameObject(self.transform, "GameObject/bg1/Text")
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2020-12-15 17:27:16 +08:00
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2020-05-09 13:31:21 +08:00
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this.bg2= Util.GetGameObject(self.transform, "GameObject/bg2")
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this.desc2= Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/Text"):GetComponent("Text")
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this.nextEquipName=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/name/text"):GetComponent("Text")
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this.nextEquipFrame=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/frame"):GetComponent("Image")
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this.nextEquipIcon=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/icon"):GetComponent("Image")
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this.nextEquipTypeText=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/equipTypeText"):GetComponent("Text")
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this.nextEquipLvText=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/lvTxt"):GetComponent("Text")
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this.nextEquipBtns=Util.GetGameObject(self.transform, "GameObject/bg2/btns")
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this.nextEquipBtns:SetActive(false)
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this.nextEquipProImg=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/proImg"):GetComponent("Image")
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this.nextEquipBtnStrong=Util.GetGameObject(self.transform, "GameObject/bg2/btns/btnStrong")
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this.nextEquipBtnRefine=Util.GetGameObject(self.transform, "GameObject/bg2/btns/btnRefine")
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this.nextEquipBtnRemove=Util.GetGameObject(self.transform, "GameObject/bg2/btns/btnRemove")
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this.nextEquipBtnAdd=Util.GetGameObject(self.transform, "GameObject/bg2/btns/btnAdd")
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this.nextEquipBtnChange=Util.GetGameObject(self.transform, "GameObject/bg2/btns/btnChange")
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this.qualityText2=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/qualityText"):GetComponent("Text")
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this.GameObject=Util.GetGameObject(self.transform, "GameObject")
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this.powerNum2=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/powerNum"):GetComponent("Text")
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this.powerUPorDown2=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/powerUPorDown")
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this.nextEquipRefineLvTxt=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/starTxt"):GetComponent("Text")
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2020-12-14 17:14:42 +08:00
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this.treeImg2=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/treeImg")
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this.nextEquipTreeLvTxt=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/treeImg/treeTxt"):GetComponent("Text")
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2020-12-15 17:27:16 +08:00
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this.TextPre = Util.GetGameObject(self.transform, "GameObject/bg1/TextPre")
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this.curBaseAttri = Util.GetGameObject(self.transform, "GameObject/bg1/Scroll/grid/baseAttri")
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this.curBaseAttriNum = Util.GetGameObject(this.curBaseAttri, "name/attriNum"):GetComponent("Text")
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this.curBaseAttriGrid = Util.GetGameObject(this.curBaseAttri, "grid")
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this.curRefineAttri = Util.GetGameObject(self.transform, "GameObject/bg1/Scroll/grid/refineAttri")
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this.curRefineAttriNum = Util.GetGameObject(this.curRefineAttri, "name/attriNum"):GetComponent("Text")
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this.curRefineAttriGrid = Util.GetGameObject(this.curRefineAttri, "grid")
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this.curTreeAttri = Util.GetGameObject(self.transform, "GameObject/bg1/Scroll/grid/treeAttri")
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this.curTreeAttriNum = Util.GetGameObject(this.curTreeAttri, "name/attriNum"):GetComponent("Text")
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this.curTreeAttriGrid = Util.GetGameObject(this.curTreeAttri, "grid")
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this.nextBaseAttri = Util.GetGameObject(self.transform, "GameObject/bg2/Scroll/grid/baseAttri")
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this.nextBaseAttriNum = Util.GetGameObject(this.nextBaseAttri, "name/attriNum"):GetComponent("Text")
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this.nextBaseAttriGrid = Util.GetGameObject(this.nextBaseAttri, "grid")
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this.nextRefineAttri = Util.GetGameObject(self.transform, "GameObject/bg2/Scroll/grid/refineAttri")
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this.nextRefineAttriNum = Util.GetGameObject(this.nextRefineAttri, "name/attriNum"):GetComponent("Text")
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this.nextRefineAttriGrid = Util.GetGameObject(this.nextRefineAttri, "grid")
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this.nextTreeAttri = Util.GetGameObject(self.transform, "GameObject/bg2/Scroll/grid/treeAttri")
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this.nextTreeAttriNum = Util.GetGameObject(this.nextTreeAttri, "name/attriNum"):GetComponent("Text")
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this.nextTreeAttriGrid = Util.GetGameObject(this.nextTreeAttri, "grid")
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2020-05-09 13:31:21 +08:00
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end
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--绑定事件(用于子类重写)
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function RoleEquipTreasureChangePopup:BindEvent()
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.curEquipBtnRemove, function()
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equipIdList={}
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equipDataList={}
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table.insert(equipIdList,curEquipData.idDyn)
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table.insert(equipDataList,curEquipData)
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NetManager.EquipUnLoadOptRequest(curHeroData.dynamicId,equipIdList ,2,function ()
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self:ClosePanel()
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openThisPanel.UpdateEquipPosHeroData(2,type,equipDataList)
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end)
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end)
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Util.AddClick(this.curEquipBtnAdd, function()
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local config=spcialConfig[40]
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if config then
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local limits = string.split(config.Value, "|")
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if limits then
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local heroConfig=ConfigManager.GetConfigData(ConfigName.HeroConfig,curHeroData.id)
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local lvs=string.split(limits[1],"#")
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local stars=string.split(limits[2],"#")
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local lv=tonumber(lvs[2])
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if PlayerManager.level<lv then
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2020-06-23 18:36:24 +08:00
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PopupTipPanel.ShowTip(string.format(Language[11829],lv))
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2020-05-09 13:31:21 +08:00
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return
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else
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local star=tonumber(stars[2])
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if heroConfig~=nil and curHeroData.star< star then
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2020-06-23 18:36:24 +08:00
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PopupTipPanel.ShowTip(string.format(Language[11830],star))
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2020-05-09 13:31:21 +08:00
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return
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end
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end
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end
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end
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equipIdList={}
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equipDataList={}
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table.insert(equipIdList,curEquipData.idDyn)
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table.insert(equipDataList,curEquipData)
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NetManager.EquipWearRequest(curHeroData.dynamicId,equipIdList,2,function ()
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self:ClosePanel()
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openThisPanel.UpdateEquipPosHeroData(2,type,equipDataList,0,position)
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end)
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end)
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Util.AddClick(this.nextEquipBtnChange, function()
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equipIdList={}
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equipDataList={}
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table.insert(equipIdList,nextEquipData.idDyn)
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table.insert(equipDataList,nextEquipData)
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NetManager.EquipWearRequest(curHeroData.dynamicId,equipIdList,2,function ()
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self:ClosePanel()
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openThisPanel.UpdateEquipPosHeroData(2,type,equipDataList,curEquipData,position)
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end)
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end)
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Util.AddClick(this.nextEquipBtnStrong, function()
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UIManager.OpenPanel(UIName.EquipTreasureStrongPopup,nextEquipData,1)
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end)
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Util.AddClick(this.curEquipBtnStrong, function()
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UIManager.OpenPanel(UIName.EquipTreasureStrongPopup,curEquipData,1)
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end)
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Util.AddClick(this.nextEquipBtnRefine, function()
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UIManager.OpenPanel(UIName.EquipTreasureStrongPopup,nextEquipData,2)
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end)
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Util.AddClick(this.curEquipBtnRefine, function()
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UIManager.OpenPanel(UIName.EquipTreasureStrongPopup,curEquipData,2)
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end)
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end
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--添加事件监听(用于子类重写)
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function RoleEquipTreasureChangePopup:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Treasure.TreasureLvUp, this.CurrEquipDataChange)
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end
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--移除事件监听(用于子类重写)
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function RoleEquipTreasureChangePopup:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Treasure.TreasureLvUp, this.CurrEquipDataChange)
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end
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function this.CurrEquipDataChange()
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--替换
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if type==3 then
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nextEquipData = EquipTreasureManager.GetSingleEquipTreasreData(nextEquipData.idDyn)
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this.NextCurEquipData()
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else
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curEquipData = EquipTreasureManager.GetSingleEquipTreasreData(curEquipData.idDyn)
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this.ShowCurEquipData()
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end
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end
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--界面打开时调用(用于子类重写)
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function RoleEquipTreasureChangePopup:OnOpen(_openThisPanel,_type,_curHeroData,_curEquipData,_nextEquipData,_position)
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openThisPanel = _openThisPanel
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2020-05-15 16:52:35 +08:00
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type = _type--1 穿戴 2 卸下 3 替换 4显示信息
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2020-05-09 13:31:21 +08:00
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curHeroData = _curHeroData
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curEquipData = _curEquipData
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nextEquipData = _nextEquipData
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position = _position
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end
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function RoleEquipTreasureChangePopup:OnShow()
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this.bg1:SetActive(false)
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this.bg2:SetActive(false)
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this.curEquipBtns:SetActive(false)
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this.curEquipBtnStrong:SetActive(false)
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this.curEquipBtnRefine:SetActive(false)
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this.curEquipBtnRemove:SetActive(false)
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this.curEquipBtnAdd:SetActive(false)
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this.curEquipBtnChange:SetActive(false)
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this.nextEquipBtns:SetActive(false)
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this.nextEquipBtnStrong:SetActive(false)
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this.nextEquipBtnRefine:SetActive(false)
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this.nextEquipBtnRemove:SetActive(false)
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this.nextEquipBtnAdd:SetActive(false)
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this.nextEquipBtnChange:SetActive(false)
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2020-12-15 17:27:16 +08:00
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this.curBaseAttri:SetActive(true)
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2020-05-09 13:31:21 +08:00
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if type==1 then
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2020-12-15 17:27:16 +08:00
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this.ShowCurEquipData()
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2020-05-09 13:31:21 +08:00
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this.bg1:SetActive(true)
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this.curEquipBtns:SetActive(true)
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this.curEquipBtnAdd:SetActive(true)
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this.curEquipBtnStrong:SetActive(true)
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this.curEquipBtnRefine:SetActive(true)
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this.curEquipSign.gameObject:SetActive(false)
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2020-12-15 17:27:16 +08:00
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elseif type==2 then
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this.ShowCurEquipData()
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2020-05-09 13:31:21 +08:00
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this.bg1:SetActive(true)
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this.curEquipBtns:SetActive(true)
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this.curEquipBtnStrong:SetActive(true)
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this.curEquipBtnRefine:SetActive(true)
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this.curEquipBtnRemove:SetActive(true)
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this.curEquipSign.gameObject:SetActive(false)
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elseif type==3 then
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2020-12-15 17:27:16 +08:00
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this.ShowCurEquipData()
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2020-05-09 13:31:21 +08:00
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this.NextCurEquipData()
|
|
|
|
|
this.curEquipSign.gameObject:SetActive(true)
|
|
|
|
|
this.bg1:SetActive(true)
|
|
|
|
|
this.bg2:SetActive(true)
|
|
|
|
|
this.nextEquipBtns:SetActive(true)
|
|
|
|
|
this.nextEquipBtnChange:SetActive(true)
|
|
|
|
|
this.nextEquipBtnStrong:SetActive(true)
|
|
|
|
|
this.nextEquipBtnRefine:SetActive(true)
|
2020-05-15 16:52:35 +08:00
|
|
|
|
elseif type==4 then
|
2020-12-15 17:27:16 +08:00
|
|
|
|
this.ShowCurEquipData()
|
2020-05-15 16:52:35 +08:00
|
|
|
|
this.bg1:SetActive(true)
|
|
|
|
|
this.curEquipBtns:SetActive(false)
|
|
|
|
|
this.curEquipBtnStrong:SetActive(true)
|
|
|
|
|
this.curEquipBtnRefine:SetActive(true)
|
|
|
|
|
this.curEquipBtnRemove:SetActive(true)
|
|
|
|
|
this.curEquipSign.gameObject:SetActive(false)
|
|
|
|
|
end
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end
|
|
|
|
|
function this.ShowCurEquipData()
|
|
|
|
|
local equipConfigData=ConfigManager.GetConfigData(ConfigName.JewelConfig, curEquipData.id)
|
|
|
|
|
local itemConfigData=ConfigManager.GetConfigData(ConfigName.ItemConfig, curEquipData.id)
|
|
|
|
|
local curPower=EquipTreasureManager.CalculateWarForce(curEquipData.idDyn)
|
|
|
|
|
this.powerNum1.text=curPower
|
|
|
|
|
this.desc1.text=itemConfigData.ItemDescribe
|
|
|
|
|
if type==3 and nextEquipData~=nil then
|
|
|
|
|
local nextPower=EquipTreasureManager.CalculateWarForce(nextEquipData.idDyn)
|
|
|
|
|
if(curPower>nextPower) then
|
|
|
|
|
this.powerUPorDown1:SetActive(true)
|
|
|
|
|
this.powerUPorDown1:GetComponent("Image").sprite=Util.LoadSprite(PowerChangeIconDef[1])
|
|
|
|
|
elseif(curPower<nextPower )then
|
|
|
|
|
this.powerUPorDown1:SetActive(true)
|
|
|
|
|
this.powerUPorDown1:GetComponent("Image").sprite=Util.LoadSprite(PowerChangeIconDef[2])
|
|
|
|
|
else
|
|
|
|
|
this.powerUPorDown1:SetActive(false)
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
this.powerUPorDown1:SetActive(false)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
this.qualityText.text=GetStringByEquipQua(equipConfigData.Level,GetQuaStringByEquipQua(equipConfigData.Level))
|
|
|
|
|
this.curEquipName.text=itemConfigData.Name
|
2020-06-23 18:36:24 +08:00
|
|
|
|
this.curEquipTypeText.text=string.format(Language[11831],EquipTreasureTypeStr[equipConfigData.Location])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
this.curEquipFrame.sprite = Util.LoadSprite(curEquipData.frame)
|
|
|
|
|
this.curEquipIcon.sprite = Util.LoadSprite(curEquipData.icon)
|
|
|
|
|
this.currEquipProImg.sprite=Util.LoadSprite(curEquipData.proIcon)
|
2020-12-15 17:27:16 +08:00
|
|
|
|
|
|
|
|
|
|
2020-12-14 17:14:42 +08:00
|
|
|
|
--强化等级
|
2020-05-09 13:31:21 +08:00
|
|
|
|
local lv=curEquipData.lv
|
|
|
|
|
if lv==0 then
|
|
|
|
|
this.curEquipLvText.gameObject:SetActive(false)
|
|
|
|
|
else
|
|
|
|
|
this.curEquipLvText.gameObject:SetActive(true)
|
|
|
|
|
this.curEquipLvText.text=lv
|
|
|
|
|
end
|
2020-12-14 17:14:42 +08:00
|
|
|
|
--精良等级
|
2020-05-09 13:31:21 +08:00
|
|
|
|
local refine=curEquipData.refineLv
|
|
|
|
|
if refine==0 then
|
|
|
|
|
this.curEquipRefineLvTxt.gameObject:SetActive(false)
|
|
|
|
|
else
|
|
|
|
|
this.curEquipRefineLvTxt.gameObject:SetActive(true)
|
|
|
|
|
this.curEquipRefineLvTxt.text="+"..refine
|
|
|
|
|
end
|
2020-12-14 17:14:42 +08:00
|
|
|
|
--神应等级
|
|
|
|
|
local treeLv=curEquipData.treeLv
|
|
|
|
|
if curEquipData.upHeroDid == "" or curEquipData.upHeroDid == "0" or treeLv == 0 then
|
|
|
|
|
this.treeImg1:SetActive(false)
|
|
|
|
|
else
|
|
|
|
|
this.treeImg1:SetActive(true)
|
|
|
|
|
this.curEquipTreeLvTxt.text=treeLv
|
|
|
|
|
end
|
2020-12-15 17:27:16 +08:00
|
|
|
|
|
|
|
|
|
--(基础属性)
|
|
|
|
|
local baseInfo=EquipTreasureManager.GetCurLvPropertyValue(1,curEquipData.levelPool,curEquipData.lv)
|
|
|
|
|
this.curBaseAttriNum.text = "[强化等级:"..curEquipData.lv.."/"..curEquipData.maxLv.."]"
|
|
|
|
|
this.SetPropertyShow1(baseInfo,curBasePropertyList,this.curBaseAttriGrid)
|
|
|
|
|
--(精炼属性)
|
|
|
|
|
local refineInfo=EquipTreasureManager.GetCurLvPropertyValue(2,curEquipData.refinePool,curEquipData.refineLv)
|
|
|
|
|
this.curRefineAttriNum.text = "[精炼等级:"..curEquipData.refineLv.."/"..curEquipData.maxRefineLv.."]"
|
|
|
|
|
if LengthOfTable(refineInfo)==0 or refineInfo==nil then
|
|
|
|
|
this.curRefineAttri:SetActive(false)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
else
|
2020-12-15 17:27:16 +08:00
|
|
|
|
this.curRefineAttri:SetActive(true)
|
|
|
|
|
this.SetPropertyShow1(refineInfo,curRefinePropertyList,this.curRefineAttriGrid)
|
|
|
|
|
end
|
|
|
|
|
--(神应属性)
|
|
|
|
|
-- local tLv = curEquipData.treeLv <= curEquipData.maxTreeLv and curEquipData.treeLv or curEquipData.maxTreeLv
|
|
|
|
|
-- LogYellow("Pool:"..curEquipData.treePool.." tLv:"..tLv)
|
|
|
|
|
local treeInfo=EquipTreasureManager.GetCurLvPropertyValue(3,curEquipData.treePool,curEquipData.treeLv)
|
|
|
|
|
this.curTreeAttriNum.text = "[神应等级:"..curEquipData.treeLv.."/"..curEquipData.maxTreeLv.."]"
|
|
|
|
|
if curEquipData.upHeroDid == "" or curEquipData.upHeroDid == "0" then
|
|
|
|
|
this.curTreeAttri:SetActive(false)
|
|
|
|
|
else
|
|
|
|
|
this.curTreeAttri:SetActive(true)
|
|
|
|
|
this.SetPropertyShow2(treeInfo,curTreePropertyList,this.curTreeAttriGrid)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end
|
|
|
|
|
|
2020-12-15 17:27:16 +08:00
|
|
|
|
-- --(神应属性)
|
|
|
|
|
-- local treeInfo=SacredTreeManager.GetCurLvPropertyValue(3,nextEquipData.treePool,nextEquipData.treeLv)
|
|
|
|
|
-- this.nextTreeAttriNum.text = "[神应等级:"..nextEquipData.treeLv.."/"..nextEquipData.maxTreeLv.."]"
|
|
|
|
|
-- if nextEquipData.upHeroDid == "" or nextEquipData.upHeroDid == "0" then
|
|
|
|
|
-- this.nextTreeAttri:SetActive(false)
|
|
|
|
|
-- else
|
|
|
|
|
-- this.nextTreeAttri:SetActive(true)
|
|
|
|
|
-- this.SetPropertyShow2(treeInfo,nextTreePropertyList,this.nextTreeAttriGrid)
|
|
|
|
|
-- end
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end
|
2020-12-15 17:27:16 +08:00
|
|
|
|
|
|
|
|
|
|
2020-05-09 13:31:21 +08:00
|
|
|
|
function this.NextCurEquipData()
|
|
|
|
|
local equipConfigData=ConfigManager.GetConfigData(ConfigName.JewelConfig, nextEquipData.id)
|
|
|
|
|
local itemConfigData=ConfigManager.GetConfigData(ConfigName.ItemConfig, nextEquipData.id)
|
|
|
|
|
local nextPower=EquipTreasureManager.CalculateWarForce(nextEquipData.idDyn)
|
|
|
|
|
local curPower=0
|
|
|
|
|
if curEquipData~=nil then
|
|
|
|
|
curPower=EquipTreasureManager.CalculateWarForce(curEquipData.idDyn)
|
|
|
|
|
end
|
|
|
|
|
this.powerNum2.text=nextPower
|
|
|
|
|
this.powerUPorDown2:SetActive(false)
|
|
|
|
|
if type==3 and curEquipData~=null then
|
|
|
|
|
if nextPower>curPower then
|
|
|
|
|
this.powerUPorDown2:SetActive(true)
|
|
|
|
|
this.powerUPorDown2:GetComponent("Image").sprite=Util.LoadSprite(PowerChangeIconDef[1])
|
|
|
|
|
elseif nextPower<curPower then
|
|
|
|
|
this.powerUPorDown2:SetActive(true)
|
|
|
|
|
this.powerUPorDown2:GetComponent("Image").sprite=Util.LoadSprite(PowerChangeIconDef[2])
|
|
|
|
|
else
|
|
|
|
|
this.powerUPorDown2:SetActive(false)
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
this.powerUPorDown1:SetActive(false)
|
|
|
|
|
end
|
|
|
|
|
this.qualityText2.text=GetStringByEquipQua(equipConfigData.Level,GetQuaStringByEquipQua(equipConfigData.Level))
|
|
|
|
|
this.nextEquipName.text=nextEquipData.name
|
|
|
|
|
this.desc2.text=itemConfigData.ItemDescribe
|
2020-12-14 17:14:42 +08:00
|
|
|
|
--强化
|
2020-05-09 13:31:21 +08:00
|
|
|
|
local lv=nextEquipData.lv
|
|
|
|
|
if lv==0 then
|
|
|
|
|
this.nextEquipLvText.gameObject:SetActive(false)
|
|
|
|
|
else
|
|
|
|
|
this.nextEquipLvText.gameObject:SetActive(true)
|
|
|
|
|
this.nextEquipLvText.text=lv
|
|
|
|
|
end
|
2020-12-14 17:14:42 +08:00
|
|
|
|
--精炼
|
2020-05-09 13:31:21 +08:00
|
|
|
|
local refine=nextEquipData.refineLv
|
|
|
|
|
if refine==0 then
|
|
|
|
|
this.nextEquipRefineLvTxt.gameObject:SetActive(false)
|
|
|
|
|
else
|
|
|
|
|
this.nextEquipRefineLvTxt.gameObject:SetActive(true)
|
|
|
|
|
this.nextEquipRefineLvTxt.text="+" ..refine
|
|
|
|
|
end
|
2020-12-14 17:14:42 +08:00
|
|
|
|
--神应等级
|
2020-12-15 17:27:16 +08:00
|
|
|
|
local treeLv=nextEquipData.treeLv
|
|
|
|
|
if nextEquipData.upHeroDid == "" or nextEquipData.upHeroDid == "0" or treeLv == 0 then
|
2020-12-14 17:14:42 +08:00
|
|
|
|
this.treeImg2:SetActive(false)
|
|
|
|
|
else
|
|
|
|
|
this.treeImg2:SetActive(true)
|
|
|
|
|
this.nextEquipTreeLvTxt.text=treeLv
|
|
|
|
|
end
|
2020-05-09 13:31:21 +08:00
|
|
|
|
this.nextEquipFrame.sprite = Util.LoadSprite(nextEquipData.frame)
|
|
|
|
|
this.nextEquipIcon.sprite = Util.LoadSprite(nextEquipData.icon)
|
|
|
|
|
this.nextEquipProImg.sprite=Util.LoadSprite(nextEquipData.proIcon)
|
2020-06-23 18:36:24 +08:00
|
|
|
|
this.nextEquipTypeText.text=string.format(Language[11831],EquipTreasureTypeStr[equipConfigData.Location])
|
2020-12-15 17:27:16 +08:00
|
|
|
|
|
|
|
|
|
--(基础属性)
|
|
|
|
|
local baseInfo=EquipTreasureManager.GetCurLvPropertyValue(1,nextEquipData.levelPool,nextEquipData.lv)
|
|
|
|
|
this.nextBaseAttriNum.text = "[强化等级:"..nextEquipData.lv.."/"..nextEquipData.maxLv.."]"
|
|
|
|
|
this.SetPropertyShow1(baseInfo,nextBasePropertyList,this.nextBaseAttriGrid)
|
|
|
|
|
--(精炼属性)
|
|
|
|
|
local refineInfo=EquipTreasureManager.GetCurLvPropertyValue(2,nextEquipData.refinePool,nextEquipData.refineLv)
|
|
|
|
|
this.nextRefineAttriNum.text = "[精炼等级:"..nextEquipData.refineLv.."/"..nextEquipData.maxRefineLv.."]"
|
|
|
|
|
if LengthOfTable(refineInfo)==0 or refineInfo==nil then
|
|
|
|
|
this.nextRefineAttri:SetActive(false)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
else
|
2020-12-15 17:27:16 +08:00
|
|
|
|
this.nextRefineAttri:SetActive(true)
|
|
|
|
|
this.SetPropertyShow1(refineInfo,nextRefinePropertyList,this.nextRefineAttriGrid)
|
|
|
|
|
end
|
|
|
|
|
--(神应属性)
|
|
|
|
|
local treeInfo=SacredTreeManager.GetCurLvPropertyValue(3,nextEquipData.treePool,nextEquipData.treeLv)
|
|
|
|
|
this.nextTreeAttriNum.text = "[神应等级:"..nextEquipData.treeLv.."/"..nextEquipData.maxTreeLv.."]"
|
|
|
|
|
if nextEquipData.upHeroDid == "" or nextEquipData.upHeroDid == "0" then
|
|
|
|
|
this.nextTreeAttri:SetActive(false)
|
|
|
|
|
else
|
|
|
|
|
this.nextTreeAttri:SetActive(true)
|
|
|
|
|
this.SetPropertyShow2(treeInfo,nextTreePropertyList,this.nextTreeAttriGrid)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
2020-12-15 17:27:16 +08:00
|
|
|
|
--神应专用
|
|
|
|
|
function this.SetPropertyShow2(_infos,_preList,_grid)
|
|
|
|
|
local curTree = SacredTreeManager.CulAttri()
|
|
|
|
|
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0).PropertyUnlcokLevelForClient
|
|
|
|
|
local dataCount=LengthOfTable(_infos)
|
|
|
|
|
local preCount=#_preList
|
|
|
|
|
for i = 1, dataCount-preCount do
|
|
|
|
|
local go = newObject(this.TextPre)
|
|
|
|
|
go.transform:SetParent(_grid.transform)
|
|
|
|
|
go.transform.localScale = Vector3.one
|
|
|
|
|
go.transform.localPosition = Vector3.zero
|
|
|
|
|
go.gameObject:SetActive(false)
|
|
|
|
|
table.insert(_preList,go)
|
|
|
|
|
end
|
|
|
|
|
local index=1
|
|
|
|
|
for key, value in pairs(attriConfig) do
|
|
|
|
|
local obj=_preList[index]
|
|
|
|
|
local proper=propertyConfig[value[1]]
|
|
|
|
|
local string
|
|
|
|
|
if proper.Style==1 then
|
|
|
|
|
string = proper.Info.."+".._infos[value[1]].currValue--value.currValue
|
|
|
|
|
else
|
|
|
|
|
string = proper.Info.."+".._infos[value[1]].currValue/100 .."%"
|
|
|
|
|
end
|
|
|
|
|
if index <= curTree then
|
|
|
|
|
string = "<color=#3CD200>"..string.."</color>"
|
|
|
|
|
else
|
|
|
|
|
string = "<color=#828282>"..string.."\n".."<size=25>(四灵试炼"..attriConfig[index][2].."层解锁)</size></color>"
|
|
|
|
|
end
|
|
|
|
|
obj.transform:GetComponent("Text").text = string
|
|
|
|
|
obj.gameObject:SetActive(true)
|
|
|
|
|
index=index+1
|
|
|
|
|
end
|
|
|
|
|
for i = 1, #_preList do
|
|
|
|
|
if i>=index then
|
|
|
|
|
_preList[i]:SetActive(false)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
2020-05-09 13:31:21 +08:00
|
|
|
|
|
2020-12-15 17:27:16 +08:00
|
|
|
|
function this.SetPropertyShow1(_infos,_preList,_grid)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
local dataCount=LengthOfTable(_infos)
|
|
|
|
|
local preCount=#_preList
|
|
|
|
|
for i = 1, dataCount-preCount do
|
2020-12-15 17:27:16 +08:00
|
|
|
|
local go = newObject(this.TextPre)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
go.transform:SetParent(_grid.transform)
|
|
|
|
|
go.transform.localScale = Vector3.one
|
|
|
|
|
go.transform.localPosition = Vector3.zero
|
|
|
|
|
go.gameObject:SetActive(false)
|
|
|
|
|
table.insert(_preList,go)
|
|
|
|
|
end
|
|
|
|
|
local index=1
|
|
|
|
|
for key, value in pairs(_infos) do
|
|
|
|
|
local obj=_preList[index]
|
|
|
|
|
local proper=propertyConfig[key]
|
|
|
|
|
if proper.Style==1 then
|
2020-12-15 17:27:16 +08:00
|
|
|
|
obj.transform:GetComponent("Text").text = proper.Info.."+".. value.currValue
|
2020-05-09 13:31:21 +08:00
|
|
|
|
else
|
2020-12-15 17:27:16 +08:00
|
|
|
|
obj.transform:GetComponent("Text").text=proper.Info.."+"..value.currValue/100 .."%"
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end
|
|
|
|
|
obj.gameObject:SetActive(true)
|
|
|
|
|
index=index+1
|
|
|
|
|
end
|
|
|
|
|
for i = 1, #_preList do
|
|
|
|
|
if i>=index then
|
|
|
|
|
_preList[i]:SetActive(false)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
|
|
|
function RoleEquipTreasureChangePopup:OnClose()
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
|
|
|
function RoleEquipTreasureChangePopup:OnDestroy()
|
2020-12-15 17:27:16 +08:00
|
|
|
|
type=0--1 穿装备 2 卸装备 3 替换装备
|
|
|
|
|
curHeroData=nil
|
|
|
|
|
curEquipData=nil
|
|
|
|
|
nextEquipData=nil
|
|
|
|
|
openThisPanel=nil
|
|
|
|
|
equipIdList=nil
|
|
|
|
|
equipDataList=nil
|
|
|
|
|
position=0
|
|
|
|
|
|
|
|
|
|
curBasePropertyList={}
|
|
|
|
|
nextBasePropertyList={}
|
|
|
|
|
curRefinePropertyList={}
|
|
|
|
|
nextRefinePropertyList={}
|
|
|
|
|
curTreePropertyList={}
|
|
|
|
|
nextTreePropertyList={}
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end
|
|
|
|
|
|
2020-06-23 18:36:24 +08:00
|
|
|
|
return RoleEquipTreasureChangePopup
|