miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/TrialRewardPopup.lua

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Lua
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----- 试练副本奖励弹窗 -----
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require("Base/BasePanel")
local TrialRewardPopup = Inherit(BasePanel)
local this = TrialRewardPopup
local rewardConfig
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local itemList = {} --预设容器
local sortingOrder = 0
local getFunc = {}
local pres = {}
local curType = 0
local scrollView = nil
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function TrialRewardPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.panel = Util.GetGameObject(this.gameObject, "Panel")
this.backBtn = Util.GetGameObject(this.panel, "BackBtn")
this.maskBtn = Util.GetGameObject(this.gameObject, "Mask")
this.title = Util.GetGameObject(this.panel, "Title"):GetComponent("Text")
this.scroll = Util.GetGameObject(this.panel, "Scroll")
pres[1] = Util.GetGameObject(this.panel, "Scroll/Pre")
pres[2] = Util.GetGameObject(this.panel, "Scroll/Pre3")
pres[4] = Util.GetGameObject(this.panel, "Scroll/Pre4")
pres[5] = Util.GetGameObject(this.panel, "Scroll/Pre3")
scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scroll.transform, pres[MonsterCampManager.preType],
nil,
Vector2.New(this.scroll.transform.rect.width, this.scroll.transform.rect.height), 1, 1, Vector2.New(0, 5))
scrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
scrollView.moveTween.MomentumAmount = 1
scrollView.moveTween.Strength = 2
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scrollView.elastic = false
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end
function TrialRewardPopup:BindEvent()
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Util.AddClick(this.backBtn, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
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Util.AddClick(this.maskBtn, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
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end
function TrialRewardPopup:AddListener()
end
function TrialRewardPopup:RemoveListener()
end
function TrialRewardPopup:OnSortingOrderChange()
sortingOrder = self.sortingOrder
end
function TrialRewardPopup:OnOpen(...)
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local arg = { ... }
rewardConfig = arg[1]
getFunc = arg[2]
curType = arg[3]
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end
function TrialRewardPopup:OnShow()
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this.RefreshPanel(true, true)
sortingOrder = self.sortingOrder
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end
function TrialRewardPopup:OnClose()
end
function TrialRewardPopup:OnDestroy()
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this.spLoader:Destroy()
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scrollView = nil
itemList = {}
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end
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--0 已经领取1 可领取2不能领取·
local sortIndex = {
[0] = 0,
[1] = 2,
[2] = 1,
}
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--刷新
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function this.RefreshPanel(isTop, isAni)
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if curType ~= 4 then
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table.sort(rewardConfig, function(a, b)
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if sortIndex[a.state] == sortIndex[b.state] then
return a.Id < b.Id
end
return sortIndex[a.state] > sortIndex[b.state]
end)
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scrollView:SetData(rewardConfig, function(index, root)
this.SetScrollPre(root, rewardConfig[index])
end, not isTop, not isAni)
else --踏碎凌霄-仅供展示
scrollView:SetData(rewardConfig, function(index, root)
this.SetScrollPre2(root, rewardConfig[index])
end, not isTop, not isAni)
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end
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this.title.text = Language[10035]
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if curType == 5 then
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this.title.text = Language[12263]
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end
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end
--设置每条数据
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function this.SetScrollPre(root, data)
local info = Util.GetGameObject(root, "Title/Info"):GetComponent("Text")
local grid = Util.GetGameObject(root, "Grid")
local goBtn = Util.GetGameObject(root, "GoBtn")
local getBtn = Util.GetGameObject(root, "GetBtn")
local mask = Util.GetGameObject(root, "mask")
local pregress = Util.GetGameObject(root, "getRewardProgress")
if pregress then
if curType == 2 then
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pregress.gameObject:SetActive(true)
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pregress:GetComponent("Text").text = "(" .. (MonsterCampManager.monsterWave - 1) .. "/" .. data.Id .. ")"
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else
pregress.gameObject:SetActive(false)
end
end
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info.text = data.info --string.format( Language[11799],data.Count,MapTrialManager.GetKilCount(),data.Count)
--ResetItemView(root,grid.transform,itemList,#data.BoxReward,0.9,sortingOrder,false,data.BoxReward)
if not itemList[root] then
itemList[root] = {}
end
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for k, v in ipairs(itemList[root]) do
v.gameObject:SetActive(false)
end
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for i = 1, #data.BoxReward do
if not itemList[root][i] then
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itemList[root][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
itemList[root][i].gameObject:SetActive(false)
end
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itemList[root][i]:OnOpen(false, data.BoxReward[i], 0.9, false, false, false, sortingOrder)
itemList[root][i].gameObject:SetActive(true)
end
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if data.state == 0 then
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-- goText.text="已领取"
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mask:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_slbz_yilingqu_zh")
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mask:SetActive(true)
goBtn:SetActive(false)
getBtn:SetActive(false)
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elseif data.state == 1 then
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-- goText.text="领取"
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mask:SetActive(false)
goBtn:SetActive(false)
getBtn:SetActive(true)
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elseif data.state == 2 then
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-- goText.text="前往"
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mask:SetActive(false)
goBtn:SetActive(true)
getBtn:SetActive(false)
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end
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Util.AddOnceClick(goBtn, function()
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this:ClosePanel()
if data.jump and data.jump > 0 then
JumpManager.GoJump(data.jump)
end
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end)
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Util.AddOnceClick(getBtn, function()
if getFunc then
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getFunc(data.Id, function()
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mask:SetActive(true)
getBtn:SetActive(false)
this.ChangeState(data.Id)
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this.RefreshPanel(false, false)
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end)
end
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end)
end
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--设置每条数据
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function this.SetScrollPre2(root, data)
local info = Util.GetGameObject(root, "Title/Info"):GetComponent("Text")
local grid = Util.GetGameObject(root, "Grid")
local mask = Util.GetGameObject(root, "mask")
info.text = string.format(Language[12264], data.otherData.Sort, data.otherData.Values[1][1])
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if not itemList[root] then
itemList[root] = {}
end
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for k, v in ipairs(itemList[root]) do
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v.gameObject:SetActive(false)
end
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for i = 1, #data.otherData.Reward do
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if not itemList[root][i] then
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itemList[root][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
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itemList[root][i].gameObject:SetActive(false)
end
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itemList[root][i]:OnOpen(false, data.otherData.Reward[i], 0.9, false, false, false, sortingOrder)
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itemList[root][i].gameObject:SetActive(true)
end
mask:SetActive(true)
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if data.state == 0 then
mask:GetComponent("Image").sprite = this.spLoader:LoadSprite("g_ghhb_weidacheng_zh")
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elseif data.state == 1 then
mask:GetComponent("Image").sprite = this.spLoader:LoadSprite("g_ghhb_yidacheng_zh")
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end
end
function this.ChangeState(id)
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for k, v in ipairs(rewardConfig) do
if v.Id == id then
v.state = 0
return
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end
end
end
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return TrialRewardPopup