2020-08-25 15:46:38 +08:00
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require("Base/BasePanel")
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2020-05-09 13:31:21 +08:00
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local PlayerInfoPopup = Inherit(BasePanel)
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local this = PlayerInfoPopup
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local _ViewConfig = {
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[PLAYER_INFO_VIEW_TYPE.NORMAL] = {
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formationType = FormationTypeDef.FORMATION_NORMAL,
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2020-06-23 18:36:24 +08:00
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tip = Language[10952],
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2020-05-09 13:31:21 +08:00
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btnType = {
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--{name = "举 报", func = 1},
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2020-06-23 18:36:24 +08:00
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{name = Language[11580], func = 2},
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{name = Language[11581], func = 3},
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2020-05-09 13:31:21 +08:00
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}
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},
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[PLAYER_INFO_VIEW_TYPE.BLACK_REMOVE] = {
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formationType = FormationTypeDef.FORMATION_NORMAL,
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tip = Language[10952],
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2020-05-09 13:31:21 +08:00
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btnType = {
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{name = Language[11582], func = 4},
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2020-05-09 13:31:21 +08:00
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}
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},
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[PLAYER_INFO_VIEW_TYPE.GO_TO_BLACK] = {
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formationType = FormationTypeDef.FORMATION_NORMAL,
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2020-06-23 18:36:24 +08:00
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tip = Language[10952],
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2020-05-09 13:31:21 +08:00
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btnType = {
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{name = Language[11583], func = 5},
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2020-05-09 13:31:21 +08:00
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}
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},
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[PLAYER_INFO_VIEW_TYPE.ARENA] = {
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formationType = FormationTypeDef.FORMATION_ARENA_DEFEND,
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2020-06-23 18:36:24 +08:00
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tip = Language[11584],
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2020-05-09 13:31:21 +08:00
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},
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}
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local _PlayerHead = nil
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--初始化组件(用于子类重写)
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function PlayerInfoPopup:InitComponent()
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this.btnBack = Util.GetGameObject(self.transform, "btnClose")
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this.memHead = Util.GetGameObject(self.transform, "tipImage/panel/info/head")
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this.memName = Util.GetGameObject(self.transform, "tipImage/panel/info/name"):GetComponent("Text")
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this.memProfessTip = Util.GetGameObject(self.transform, "tipImage/panel/info/professName"):GetComponent("Text")
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this.memProfess = Util.GetGameObject(self.transform, "tipImage/panel/info/profess"):GetComponent("Text")
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this.addFriendBtn = Util.GetGameObject(self.transform, "tipImage/panel/info/btnAdd")
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this.addFriendBtnText = Util.GetGameObject(this.addFriendBtn, "text"):GetComponent("Text")
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this.starBox = Util.GetGameObject(self.transform, "tipImage/panel/info/starBox")
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this.star = Util.GetGameObject(self.transform, "tipImage/panel/info/starBox/star")
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this.memPower = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/power"):GetComponent("Text")
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this.formationTip = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/tip"):GetComponent("Text")
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this.attackCount = Util.GetGameObject(self.transform, "tipImage/attackCount"):GetComponent("Text")
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this.demonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/demons")
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this.diffDemonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/diffdemons")
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-- this.DiffDemons = {}
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-- for i = 1, 3 do
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-- table.insert(this.DiffDemons, Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/diffdemons/icon_"..i))
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-- end
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this.Demons = {}
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for i = 1, 6 do
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2020-07-04 16:11:14 +08:00
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table.insert(this.Demons, Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/Demons/heroPro (" .. i .. ")"))
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2020-05-09 13:31:21 +08:00
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end
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this.boxLine = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/line")
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this.btnBox = Util.GetGameObject(self.transform, "tipImage/panel/box")
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this.btnList = {}
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this.btnList[1] = Util.GetGameObject(this.btnBox, "btn1")
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this.btnList[2] = Util.GetGameObject(this.btnBox, "btn2")
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this.btnList[3] = Util.GetGameObject(this.btnBox, "btn3")
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end
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--绑定事件(用于子类重写)
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function PlayerInfoPopup:BindEvent()
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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this:ClosePanel()
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end)
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Util.AddClick(this.addFriendBtn, function()
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if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GOODFRIEND))
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return
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end
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if GoodFriendManager.IsInBlackList(this._PlayerId) then
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2020-06-23 18:36:24 +08:00
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PopupTipPanel.ShowTip(Language[10817])
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2020-05-09 13:31:21 +08:00
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return
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end
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if this._PlayerId == PlayerManager.uid then
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2020-06-23 18:36:24 +08:00
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PopupTipPanel.ShowTip(Language[10950])
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2020-05-09 13:31:21 +08:00
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return
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end
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if GoodFriendManager.IsMyFriend(this._PlayerId) then
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2020-06-23 18:36:24 +08:00
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PopupTipPanel.ShowTip(Language[10951])
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2020-05-09 13:31:21 +08:00
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return
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end
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if this._PlayerData.isApplyed == 1 then
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2020-06-23 18:36:24 +08:00
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PopupTipPanel.ShowTip(Language[10822])
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2020-05-09 13:31:21 +08:00
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return
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end
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GoodFriendManager.InviteFriendRequest(this._PlayerId, function()
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2020-06-23 18:36:24 +08:00
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PopupTipPanel.ShowTip(Language[11585])
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2020-05-09 13:31:21 +08:00
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this._PlayerData.isApplyed = 1
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this.RefreshFunction()
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end)
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end)
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end
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--添加事件监听(用于子类重写)
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function PlayerInfoPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function PlayerInfoPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function PlayerInfoPopup:OnOpen(playerId, viewType)
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this._PlayerId = playerId
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this._ViewType = viewType or PLAYER_INFO_VIEW_TYPE.NORMAL
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-- 界面类型修正
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if this._ViewType == PLAYER_INFO_VIEW_TYPE.NORMAL and GoodFriendManager.IsInBlackList(this._PlayerId) then
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this._ViewType = PLAYER_INFO_VIEW_TYPE.GO_TO_BLACK
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end
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this._Config = _ViewConfig[this._ViewType]
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-- 注册按钮事件
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this.btnFunc = {
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[1] = this.Report,
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[2] = this.AddToBlackList,
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[3] = this.BeatHim,
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[4] = this.RemoveFromBlackList,
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[5] = this.GoToBlack,
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}
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end
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-- 设置界面类型
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function PlayerInfoPopup:SetViewType(viewType)
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this._ViewType = viewType or PLAYER_INFO_VIEW_TYPE.NORMAL
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this._Config = _ViewConfig[this._ViewType]
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this:OnShow()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function PlayerInfoPopup:OnShow()
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this.RefreshBtnShow()
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-- 请求数据
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2020-07-10 18:29:38 +08:00
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-- LogGreen(this._PlayerId.." "..this._Config.formationType)
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2020-05-09 13:31:21 +08:00
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NetManager.RequestPlayerInfo(this._PlayerId, this._Config.formationType, function(msg)
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-- 如果是好友更新好友数据
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GoodFriendManager.UpdateFriendData(this._PlayerId, msg.teamInfo.level, msg.teamInfo.name, msg.teamInfo.head, msg.teamInfo.headFrame)
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this._PlayerData = msg.teamInfo
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this.RefreshPlayerInfo(msg.teamInfo)
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local teamInfo = msg.teamInfo.team
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this.FormationAdapter(teamInfo)
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--
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this.RefreshFunction()
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end)
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end
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-- 刷新基础信息显示
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function this.RefreshPlayerInfo(data)
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this.memName.text = data.name
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this.memProfessTip.text = Language[10629]
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2020-05-09 13:31:21 +08:00
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if(data.guildName~="") then
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this.memProfess.text =data.guildName--GUILD_GRANT_STR[data.position]
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else
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2020-06-23 18:36:24 +08:00
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this.memProfess.text =Language[10094]
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2020-05-09 13:31:21 +08:00
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end
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-- 头像
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if not _PlayerHead then
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_PlayerHead = SubUIManager.Open(SubUIConfig.PlayerHeadView, this.memHead.transform)
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end
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_PlayerHead:Reset()
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_PlayerHead:SetScale(Vector3.one * 0.85)
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_PlayerHead:SetHead(data.head)
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_PlayerHead:SetFrame(data.headFrame)
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_PlayerHead:SetLevel(data.level)
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end
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-- 刷新功能区
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function this.RefreshFunction()
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this.addFriendBtn:SetActive(false)
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this.starBox:SetActive(false)
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if this._ViewType == PLAYER_INFO_VIEW_TYPE.NORMAL then
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this.addFriendBtn:SetActive(true)
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local isSelf = this._PlayerId == PlayerManager.uid
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local isMyFriend = isSelf and true or GoodFriendManager.IsMyFriend(this._PlayerId)
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local isApplyed = this._PlayerData.isApplyed == 1
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Util.SetGray(this.addFriendBtn, isMyFriend or isApplyed)
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2020-06-23 18:36:24 +08:00
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this.addFriendBtnText.text = isApplyed and Language[10819] or Language[10956]
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2020-05-09 13:31:21 +08:00
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end
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end
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-- 编队数据匹配
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function this.FormationAdapter(teamInfo)
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this.formationTip.text = _ViewConfig[this._ViewType].tip
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-- 战斗力
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this.memPower.text = teamInfo.totalForce
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2020-07-04 16:11:14 +08:00
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for i, demon in ipairs(this.Demons) do
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Util.GetGameObject(demon, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(1))
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Util.GetGameObject(demon, "hero"):SetActive(false)
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2020-08-19 03:31:43 +08:00
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Util.AddOnceClick(frameBtn, function()
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end)
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2020-07-04 16:11:14 +08:00
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end
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for i, hero in ipairs(teamInfo.team) do
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local demonId = teamInfo.team[i].heroTid
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if demonId then
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local heroGo = Util.GetGameObject(this.Demons[hero.position], "hero")
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heroGo:SetActive(true)
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SetHeroStars(Util.GetGameObject(heroGo, "starGrid"), hero.star)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
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Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
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2020-07-25 19:59:43 +08:00
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Util.GetGameObject(this.Demons[hero.position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(heroConfig.Quality, hero.star))
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2020-07-04 16:11:14 +08:00
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroConfig.Icon))
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local frameBtn = Util.GetGameObject(this.Demons[hero.position], "frame")
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local heroData = {}
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Util.AddOnceClick(frameBtn, function()
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NetManager.ViewHeroInfoRequest(this._PlayerId,hero.heroid,function(msg)
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heroData= GoodFriendManager.GetHeroDatas(msg.hero,msg.force,msg.SpecialEffects,msg.guildSkill)
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GoodFriendManager.InitEquipData(msg.equip,heroData)--HeroManager.GetSingleHeroData(heroData.dynamicId)
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UIManager.OpenPanel(UIName.RoleInfoPopup, heroData,true)
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2020-05-09 13:31:21 +08:00
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end)
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2020-07-04 16:11:14 +08:00
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end)
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end
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2020-05-09 13:31:21 +08:00
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end
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2020-07-04 16:11:14 +08:00
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-- for i, demon in ipairs(this.Demons) do
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-- if(teamInfo.team[i]) then
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-- demon:SetActive(true)
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-- local roleLevel=Util.GetGameObject(demon, "lvbg/levelText"):GetComponent("Text")
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-- local frameBtn=Util.GetGameObject(demon, "frame")
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-- local hpSlider = Util.GetGameObject(demon, "Slider")
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-- hpSlider:SetActive(false)
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-- if demonId then
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-- demon:SetActive(true)
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-- local demonData = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
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-- Util.GetGameObject(demon, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(demonData.Icon))
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-- Util.GetGameObject(demon, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(ConfigManager.GetConfigData(ConfigName.HeroConfig,teamInfo.team[i].heroTid).Star))
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-- SetHeroStars(starGrid, teamInfo.team[i].star)
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-- proImage.sprite = Util.LoadSprite(GetProStrImageByProNum(demonData.PropertyName))
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-- -- posImage.sprite=Util.LoadSprite()
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-- -- LogRed(tostring(teamInfo.position))
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-- -- posImage.sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(demonData.Profession))
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-- -- heroStage.sprite = Util.LoadSprite(HeroStageSprite[demonData.HeroStage])
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-- roleLevel.text=teamInfo.team[i].level
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-- --if effectLayer > 0 then
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-- -- self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Star == 5 or _itemData.configData.Star == 7)
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-- -- self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Star == 6)
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-- --end
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-- local heroData = {}
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-- Util.AddOnceClick(frameBtn, function()
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-- NetManager.ViewHeroInfoRequest(this._PlayerId,teamInfo.team[i].heroid,function(msg)
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-- heroData= GoodFriendManager.GetHeroDatas(msg.hero,msg.force,msg.SpecialEffects,msg.guildSkill)
|
|
|
|
|
-- GoodFriendManager.InitEquipData(msg.equip,heroData)--HeroManager.GetSingleHeroData(heroData.dynamicId)
|
|
|
|
|
-- UIManager.OpenPanel(UIName.RoleInfoPopup, heroData,true)
|
|
|
|
|
-- end)
|
|
|
|
|
|
|
|
|
|
-- end)
|
|
|
|
|
-- end
|
|
|
|
|
-- else
|
|
|
|
|
-- demon:SetActive(false)
|
|
|
|
|
-- end
|
|
|
|
|
|
|
|
|
|
-- end
|
2020-05-09 13:31:21 +08:00
|
|
|
|
-- 异妖
|
|
|
|
|
-- for i, diffDemon in ipairs(this.DiffDemons) do
|
|
|
|
|
-- local demonId = teamInfo.PokemonInfos[i]
|
|
|
|
|
-- if demonId then
|
|
|
|
|
-- diffDemon:SetActive(true)
|
|
|
|
|
-- local resId = ConfigManager.GetConfigData(ConfigName.DifferDemonsConfig, demonId).LiveIcon
|
|
|
|
|
-- diffDemon:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(resId))
|
|
|
|
|
-- else
|
|
|
|
|
-- diffDemon:SetActive(false)
|
|
|
|
|
-- end
|
|
|
|
|
-- end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 刷新按钮显示
|
|
|
|
|
function this.RefreshBtnShow()
|
|
|
|
|
-- 自己
|
|
|
|
|
if this._PlayerId == PlayerManager.uid then
|
|
|
|
|
this.boxLine:SetActive(false)
|
|
|
|
|
this.btnBox:SetActive(false)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
-- 判断该界面类型是否有按钮显示
|
|
|
|
|
if not this._Config or not this._Config.btnType then
|
|
|
|
|
this.boxLine:SetActive(false)
|
|
|
|
|
this.btnBox:SetActive(false)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
-- 有按钮显示
|
|
|
|
|
local btnType = this._Config.btnType
|
|
|
|
|
this.boxLine:SetActive(true)
|
|
|
|
|
this.btnBox:SetActive(true)
|
|
|
|
|
for index, btn in ipairs(this.btnList) do
|
|
|
|
|
btn:SetActive(btnType[index] ~= nil)
|
|
|
|
|
if btnType[index] then
|
|
|
|
|
Util.GetGameObject(btn, "Text"):GetComponent("Text").text = btnType[index].name
|
|
|
|
|
Util.AddOnceClick(btn, function()
|
|
|
|
|
local funcType = btnType[index].func
|
|
|
|
|
if not this.btnFunc[funcType] then
|
2020-06-23 18:36:24 +08:00
|
|
|
|
Log(Language[10957])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
this.btnFunc[funcType](btnType[index].param)
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
----=============================== 按钮事件==================================
|
|
|
|
|
-- 举报
|
|
|
|
|
function this.Report()
|
2020-06-23 18:36:24 +08:00
|
|
|
|
Log(Language[11586])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end
|
|
|
|
|
-- 拉黑
|
|
|
|
|
function this.AddToBlackList()
|
|
|
|
|
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
|
2020-06-23 18:36:24 +08:00
|
|
|
|
PopupTipPanel.ShowTip(Language[10835])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
if table.nums(GoodFriendManager.blackFriendList) >= GoodFriendManager.blackFriendLimit then
|
2020-06-23 18:36:24 +08:00
|
|
|
|
PopupTipPanel.ShowTip(Language[11587])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
GoodFriendManager.RequestAddToBlackList(this._PlayerId, function()
|
2020-06-23 18:36:24 +08:00
|
|
|
|
PopupTipPanel.ShowTip(Language[11588])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
this:SetViewType(PLAYER_INFO_VIEW_TYPE.GO_TO_BLACK)
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
-- 移除黑名单
|
|
|
|
|
function this.RemoveFromBlackList()
|
|
|
|
|
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
|
2020-06-23 18:36:24 +08:00
|
|
|
|
PopupTipPanel.ShowTip(Language[10835])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
GoodFriendManager.RequestDeleteFromBlackList(this._PlayerId, function()
|
2020-06-23 18:36:24 +08:00
|
|
|
|
PopupTipPanel.ShowTip(Language[11589])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
this:ClosePanel()
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
-- 移除黑名单
|
|
|
|
|
function this.GoToBlack()
|
|
|
|
|
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
|
2020-06-23 18:36:24 +08:00
|
|
|
|
PopupTipPanel.ShowTip(Language[10835])
|
2020-05-09 13:31:21 +08:00
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
this:ClosePanel()
|
|
|
|
|
UIManager.OpenPanel(UIName.GoodFriendMainPanel, true, 4)
|
|
|
|
|
end
|
|
|
|
|
-- 打他
|
|
|
|
|
function this.BeatHim()
|
|
|
|
|
this:ClosePanel()
|
2020-08-25 20:28:32 +08:00
|
|
|
|
UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.PLAY, this._PlayerData)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end
|
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
|
|
|
function PlayerInfoPopup:OnClose()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
|
|
|
function PlayerInfoPopup:OnDestroy()
|
|
|
|
|
-- 头像
|
|
|
|
|
if _PlayerHead then
|
|
|
|
|
_PlayerHead:Recycle()
|
|
|
|
|
_PlayerHead = nil
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
2020-06-23 18:36:24 +08:00
|
|
|
|
return PlayerInfoPopup
|