miduo_client/Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua

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-- int ADD_ITEM = 1;//添加道具
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-- int ADD_CARD = 2; //添加卡牌
-- int SEND_MAIIL = 3;// 发送邮件
-- int HERO_STAR = 4;// 添加指定星级英雄
-- int OPEN_MAP = 5; // 开启到指定关卡
-- int ONE_KEY_ITEM_OR_HERO = 6;
-- int USER_UP_LEVE = 7; // 玩家升级
-- int ADOPT_ALL_DIFFICULTY = 8; // 通过所有关卡
-- int ADOPT_FIGHT_BY_VALUE = 9; //开启对应的关卡
-- int TIME_INFO = 10; // 根据等级开启对应的关卡
-- int VIP_LEVEL = 11; // 根据等级开启对应的关卡
-- int RESET_USER_NAME = 12;
-- int CREATE_INVADE = 13; //生成外敌
-- int SET_TOWER_NUMBER = 14;//设置试炼副本进入层数
-- int TREASURE_SCORE = 15;//生成孙龙宝藏积分
-- int MONSTER_JUMP = 16;//跳到兽潮层
-- int OUT_BLOODY_BATTLE = 17;//退出血战
-- int MISSION_LEAD = 18;//任务指引
-- int ESPECIAL_EQUIP = 19;//增加法宝,星级
-- int TREASURE_FINISH = 20;//戒灵秘宝一键完成
-- int FULL_OF = 21; //一键全满
-- int EXPEDITION_SCORE = 23;//天宫秘宝积分
-- int JOURNEY_GM = 24;//逍遥游GM操作
-- // int TECNOLOGY_MAX = 21;//科技树一键满级
-- // int POKEMAN_MAX = 22;//一键获得所有满级异妖
local GMType = {
Player = 1,
Function = 2,
Battle = 3,
}
local GMSubType = {
Server = 1,
Func = 2,
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Chat = 3,
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}
local _GMConfig = {}
require("Base/BasePanel")
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GMPanel = Inherit(BasePanel)
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local this = GMPanel
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local heroList = {
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"4#10001#10","4#10002#10","4#10003#10","4#10004#10","4#10005#10","4#10006#10",
"4#10007#10","4#10008#10","4#10009#10","4#10010#10","4#10011#10","4#10012#10",
"4#10013#10","4#10014#10","4#10015#10","4#10016#10","4#10017#10","4#10018#10",
"4#10019#10","4#10020#10","4#10021#10","4#10022#10","4#10023#10","4#10024#10",
"4#10025#10","4#10026#10","4#10027#10","4#10028#10","4#10029#10","4#10030#10",
"4#10031#10","4#10032#10","4#10033#10","4#10034#10","4#10035#10","4#10036#10",
"4#10037#10","4#10038#10","4#10039#10","4#10041#10","4#10042#10","4#10043#10",
"4#10044#10","4#10045#10","4#10046#10","4#10087#10","4#10088#10","4#10089#10",
"4#10085#10","4#10040#10","4#10086#10","4#10001#11","4#10043#11","4#10011#11",
"4#10013#11","4#10020#11","4#10087#11","4#10012#11","4#10015#11","4#10040#11",
"4#10014#11","4#10009#11","4#10001#11","4#10022#11","4#10023#11","4#10086#11",
"4#10089#11","4#10092#11","4#10006#11","4#10008#11","4#10085#11","4#10011#11",
"4#10091#11","4#10090#11","4#10088#11","4#10041#11","4#10026#11","4#10016#11",
"4#10017#11","4#10087#11","4#10021#11","4#10004#11","4#10007#11","4#10010#11",
"4#10012#11","4#10015#11","4#10033#11","4#10020#11","4#10002#11","4#10003#11",
"4#10005#11","4#10018#11","4#10019#11","4#10024#11","4#10042#11","4#10043#11","4#10013#11",
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}
local baowuList = {
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"1#100001#40", "1#100002#40", "1#100003#40", "1#100004#40", "1#100005#40", "1#100006#40", "1#100007#40", "1#100008#40", "1#100009#40",
"1#100010#40", "1#100011#40", "1#100012#40", "1#100013#40", "1#100014#40", "1#100015#40", "1#100016#40", "1#100017#40", "1#100018#40",
"1#100019#40", "1#100020#40", "1#100021#40", "1#100022#40", "1#100023#40", "1#100024#40", "1#100025#40", "1#100026#40", "1#100027#40",
"1#100028#40", "1#100029#40", "1#100030#40", "1#100031#40", "1#100032#40", "1#100033#40", "1#100034#40", "1#100035#40", "1#100036#40",
"1#100037#40", "1#100038#40", "1#100039#40", "1#100040#40", "1#32#9999999", "1#29#9999999",
}
local equipeList = {
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"1#60001#6","1#60002#6","1#60034#6","1#60035#6","1#60067#6","1#60068#6","1#60069#6","1#60100#6","1#60101#6","1#60102#6","1#60103#6","1#60155#6","1#60156#6",
"1#60157#6","1#60158#6","1#60159#6","1#60160#6","1#60016#6","1#60017#6","1#60049#6","1#60050#6","1#60082#6","1#60083#6","1#60084#6","1#60125#6","1#60126#6",
"1#60127#6","1#60128#6","1#60180#6","1#60181#6","1#60182#6","1#60183#6","1#60184#6","1#60185#6","1#60022#6","1#60023#6","1#60055#6","1#60056#6","1#60088#6",
"1#60089#6","1#60090#6","1#60135#6","1#60136#6","1#60137#6","1#60138#6","1#60190#6","1#60191#6","1#60192#6","1#60193#6","1#60194#6","1#60200#6","1#60025#6",
"1#60026#6","1#60058#6","1#60059#6","1#60091#6","1#60092#6","1#60093#6","1#60140#6","1#60141#6","1#60142#6","1#60144#6","1#60195#6","1#60196#6","1#60197#6",
"1#60198#6","1#60199#6","1#60201#6","1#60161#6","1#60162#6","1#60163#6","1#60164#6","1#60165#6","1#60166#6","1#60186#6","1#60187#6","1#60188#6","1#60189#6",
"1#60178#6","1#60179#6","1#60202#6","1#60203#6","1#60204#6","1#60205#6","1#60206#6","1#60207#6","1#60208#6","1#60209#6","1#60210#6","1#60211#6","1#60212#6","1#60213#6",
}
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local moneyList = {"1#74#999", "1#87#999", "1#1226#99999999", "1#5000050#99", "1#20007#10", "1#1203#10000", "1#14#500000000","1#16#400000000", "1#3#500000000", "1#4#9999999", "1#20#999999",}
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--初始化组件(用于子类重写)
function GMPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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---
--- type 所属页签的类型 player 玩家页签 Function 功能类型 Battle 战斗相关
--- subType 类型 Server 直接向服务器请求的GM Func 回调某个方法的GM
---
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_GMConfig = {
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "12#0#%s", btnTip = "改名", inputTip = {"输入名称"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "20#0#%s", btnTip = "完成", inputTip = {"输入任务ID"}, callBack = nil},
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-- {type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "13#%s#0", btnTip = "解锁", inputTip = {"外敌ID"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "11#%s#0", btnTip = "确定", inputTip = {"输入Vip等级"}, callBack = this.SetVip},
{type = GMType.Player, subType = GMSubType.Func, inputNum = 1, args = "7#%s#0", btnTip = "角色升级",inputTip = {"输入等级"}, callBack = this.LVPlayer},
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-- {type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "10#4#%s", btnTip = "设置服务器时间", inputTip = {"例20170801190000"}, callBack = nil},
-- {type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "10#%s#0", btnTip = "搜索地图", inputTip = {"输入地图Id"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "1#%s", btnTip = "生成道具", inputTip = {"道具ID#道具数量"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Func, inputNum = 1, args = "", btnTip = "批量生成道具", inputTip = {"道具ID#道具数量|..."}, callBack = this.GetManyItems},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "4#%s", btnTip = "生成英雄", inputTip = {"英雄ID#星级"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Func, inputNum = 1, args = "", btnTip = "批量生成英雄", inputTip = {"英雄ID#星级|..."}, callBack = this.GetManyHeros},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "9#%s#0", btnTip = "通关关卡", inputTip = {"关卡id"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "3#1#%s", btnTip = "发送邮件", inputTip = {"id,num|id,num..."}, callBack = nil},
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{type = GMType.Player, subType = GMSubType.Chat, inputNum = 1, args = "//soul <uid> %s", btnTip = "加宝物", inputTip = {"魂宝id#强化等级#精炼等级"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 0, args = "8#1#1", btnTip = "通关所有关卡", inputTip = {}, callBack = nil},
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-- {type = GMType.Player, subType = GMSubType.Server, inputNum = 0, args = "6#0#0", btnTip = "一键物品", inputTip = {""}, callBack = nil},
-- {type = GMType.Player, subType = GMSubType.Server, inputNum = 0, args = "22#0#0", btnTip = "一键异妖", inputTip = {""}, callBack = nil},
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{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "全10/11神将", inputTip = {""}, callBack = this.FiveHero},
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "一键很多钱", inputTip = {""}, callBack = this.GetMoney},
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{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "生成魂灵宝和材料", inputTip = {""}, callBack = this.Baowu},
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "生成所有装备", inputTip = {""}, callBack = this.GetEquipe},
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "生成很多物品", inputTip = {""}, callBack = this.GetAllItems},
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{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "鑫鹏的gm", inputTip = {""}, callBack = this.SendToXinPeng},
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{type = GMType.Function, subType = GMSubType.Server, inputNum = 1, args = "16#%s#0", btnTip = "跳转", inputTip = {"输入兽潮层数"}, callBack = nil},
{type = GMType.Function, subType = GMSubType.Server, inputNum = 1, args = "15#%s#0", btnTip = "获取", inputTip = {"孙龙秘宝积分"}, callBack = this.SetSunLongScroe},
{type = GMType.Function, subType = GMSubType.Server, inputNum = 1, args = "23#0#%s", btnTip = "获取", inputTip = {"天宫秘宝积分"}, callBack = nil},
{type = GMType.Function, subType = GMSubType.Server, inputNum = 1, args = "24#%s", btnTip = "逍遥游", inputTip = {"类型#mapId#bossId"}, callBack = nil},
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{type = GMType.Function, subType = GMSubType.Server, inputNum = 1, args = "25#%s#1", btnTip = "山河社稷图", inputTip = {"小关卡ID"}, callBack = nil},
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{type = GMType.Function, subType = GMSubType.Server, inputNum = 1, args = "14#%s#0", btnTip = "跳转", inputTip = {"试炼副本层数"}, callBack = nil},
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{type = GMType.Function, subType = GMSubType.Chat, inputNum = 1, args = "//addholy <uid> %s", btnTip = "添加圣物", inputTip = {"输入圣物ID"}, callBack = nil},
{type = GMType.Function, subType = GMSubType.Chat, inputNum = 1, args = "//fourspirit <uid> %s", btnTip = "四灵通关层数", inputTip = {"人#佛#妖#道"}, callBack = function() NetManager.GetFourElementGetInfo() end},
{type = GMType.Function, subType = GMSubType.Chat, inputNum = 1, args = "//guildskilllevel <uid> %s", btnTip = "公会技能等级", inputTip = {"技能1#技能2#技能3#技能4"}, callBack = function() NetManager.GetAllGuildSkillData() end},
{type = GMType.Function, subType = GMSubType.Chat, inputNum = 1, args = "//xiuxing <uid> %s", btnTip = "修行境界", inputTip = {"修行境界id"}, callBack = function(id) PracticeManager.UpdataFromServer(tonumber(id)) end},
{type = GMType.Function, subType = GMSubType.Chat, inputNum = 1, args = "//godtree <uid> %s", btnTip = "建木神树等级", inputTip = {"神树等级"}, callBack = function(id) SacredTreeManager.treeLevel = tonumber(id) end},
{type = GMType.Function, subType = GMSubType.Chat, inputNum = 1, args = "//xuanyuan <uid> %s", btnTip = "轩辕宝镜跳关", inputTip = {"副本类型#副本id"}, callBack = function() NetManager.GetSituationInfoRequest() end},
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{type = GMType.Function, subType = GMSubType.Func, inputNum = 1, args = "", btnTip = "跳转测试", inputTip = {"输入跳转ID"}, callBack = this.TestJump},
{type = GMType.Function, subType = GMSubType.Func, inputNum = 2, args = "", btnTip = "功能引导测试", inputTip = {"请输入功能ID", "1去主界面2去挂机界面"}, callBack = this.TestFuncGuide},
{type = GMType.Function, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "红点Debug", inputTip = {""}, callBack = this.OpenRedDebug},
{type = GMType.Battle, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "战斗测试场景", inputTip = {""}, callBack = this.GoTestBattle},
{type = GMType.Battle, subType = GMSubType.Func, inputNum = 1, args = "", btnTip = "挑战怪物", inputTip = {"输入怪物组id"}, callBack = this.ChallengeMonster},
{type = GMType.Battle, subType = GMSubType.Func, inputNum = 1, args = "", btnTip = "测试假战斗", inputTip = {"输入假战斗id"}, callBack = this.RunFakeBattle},
{type = GMType.Battle, subType = GMSubType.Func, inputNum = 2, args = "", btnTip = "演算战斗数据", inputTip = {"战斗数据", "时间戳"}, callBack = this.RunBattleData},
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{type = GMType.Battle, subType = GMSubType.Func, inputNum = 2, args = "", btnTip = "快速战斗数据", inputTip = {"战斗数据", "时间戳"}, callBack = this.QuickRunBattleData},
{type = GMType.Battle, subType = GMSubType.Func, inputNum = 2, args = "", btnTip = "演算后端战斗", inputTip = {"GM格式IP地址:端口", "输入战斗id"}, callBack = this.RunServerBattle},
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}
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this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
this.serverNowTimeText = Util.GetGameObject(self.gameObject, "TimeCtrl/Text (1)"):GetComponent("Text")
this.serverOpenTimeText = Util.GetGameObject(self.gameObject, "TimeCtrl/Text (3)"):GetComponent("Text")
this.serverCreateRoleTimeText = Util.GetGameObject(self.gameObject, "TimeCtrl/Text (5)"):GetComponent("Text")
this.updateServerNowTimeText = Util.GetGameObject(self.gameObject, "TimeCtrl/InputField/Text"):GetComponent("Text")
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this.btnSureChange = Util.GetGameObject(self.transform, "TimeCtrl/Button")
this.btnRefreshServerTime = Util.GetGameObject(self.transform, "TimeCtrl/Button2")
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this._GMItemList = {}
this._GMItemRoot = {}
this._GMTypeBtn = {}
for _, type in pairs(GMType) do
this._GMItemRoot[type] = Util.GetGameObject(self.gameObject, "list"..type)
this._GMTypeBtn[type] = Util.GetGameObject(self.gameObject, "btn"..type)
end
this._GMItem = Util.GetGameObject(self.gameObject, "item")
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end
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function GMPanel.LVPlayer(lv)
NetManager.GMEvent(string.format("7#%s#0",lv))
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local cor = coroutine.start(function()
coroutine.wait(1)
Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnLevelChange)
--LogGreen("升级了")
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end)
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end
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--绑定事件(用于子类重写)
function GMPanel:BindEvent()
Util.AddClick(this.BtnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.btnSureChange, function()
NetManager.GMEvent("10#4#" .. this.updateServerNowTimeText.text)
end)
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Util.AddClick(this.btnRefreshServerTime, function()
this.RefreshServerTime()
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end)
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--
for _, type in pairs(GMType) do
this._GMTypeBtn[type] = Util.GetGameObject(self.gameObject, "btn"..type)
Util.AddOnceClick(this._GMTypeBtn[type], function()
for _, type2 in pairs(GMType) do
this._GMItemRoot[type2]:SetActive(type == type2)
end
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end)
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end
end
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function this.GetManyItems(text)
if text == "一键装备" then
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local config = ConfigPairs(ConfigManager.GetConfig(ConfigName.EquipConfig))
local cor = coroutine.start(function()
for k,v in (config) do
if v.Position < 5 then
local str = "1#" .. v.Id .."#" .. 1
NetManager.GMEvent(str)
coroutine.wait(0.1)
end
end
end)
return
end
if text == "一键宝器" then
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local config = ConfigPairs(ConfigManager.GetConfig(ConfigName.JewelConfig))
local cor = coroutine.start(function()
for k,v in (config) do
local str = "1#" .. v.Id .."#" .. 10
NetManager.GMEvent(str)
coroutine.wait(0.1)
end
end)
return
end
if text == "一键魂印" then
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local config = ConfigPairs(ConfigManager.GetConfig(ConfigName.EquipConfig))
local cor = coroutine.start(function()
for k,v in (config) do
if v.Position == 5 then
local str = "1#" .. v.Id .."#" .. 1
NetManager.GMEvent(str)
coroutine.wait(0.1)
end
end
end)
return
end
if text == "一键灵兽" then
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local config = ConfigPairs(ConfigManager.GetConfig(ConfigName.SpiritAnimal))
local cor = coroutine.start(function()
for k,v in (config) do
local str = "1#" .. v.Id .."#" .. 1
NetManager.GMEvent(str)
coroutine.wait(0.1)
end
end)
return
end
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if text and text ~= "" then
local list = string.split(text, "|")
local cor = coroutine.start(function()
for _, str in ipairs(list) do
local item = string.split(str, "#")
local itemid = tonumber(item[1])
if not itemid then
local config = ConfigManager.GetConfigDataByKey(ConfigName.ItemConfig,"Name",item[1])
if config then
itemid = config.Id
else
itemid = nil
end
end
if itemid then
local str1 = "1#" .. itemid .."#" .. item[2]
NetManager.GMEvent(str1)
coroutine.wait(0.1)
end
end
--LogGreen("物品批量生成完成")
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end)
end
end
function this.GetManyHeros(text)
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if text and text ~= "" then
local list = string.split(text, "|")
local cor = coroutine.start(function()
for _, str in ipairs(list) do
local item = string.split(str, "#")
local itemid = tonumber(item[1])
if not itemid then
local config = ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig,"ReadingName",item[1])
if config then
itemid = config.Id
else
itemid = 0
end
end
if itemid and itemid < 10 and itemid > 0 then
for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.HeroConfig)) do
if v.PropertyName == itemid and v.MaxRank >= tonumber(item[2]) and v.Star <= tonumber(item[2]) then
local str1 = "4#" .. v.Id .."#" .. item[2]
NetManager.GMEvent(str1)
coroutine.wait(0.1)
end
end
elseif itemid and itemid > 0 then
local str1 = "4#" .. itemid .."#" .. item[2]
NetManager.GMEvent(str1)
coroutine.wait(0.1)
end
end
--LogGreen("英雄批量生成完成")
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end)
end
end
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function this.SendToXinPeng()
NetManager.GMEvent("26")
end
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-- 设置孙龙积分
function this.SetSunLongScroe(text)
TreasureOfSomebodyManagerV2.SetCurrentLevel(tonumber(text))
end
--设置vip
function this.SetVip(text)
VipManager.SetVipLevel(tonumber(text))
end
-- 一键五个银熊
function this.FiveHero()
for i=1, #heroList do
NetManager.GMEvent(heroList[i])
end
end
-- 一键几个宝物
function this.Baowu()
for i=1, #baowuList do
NetManager.GMEvent(baowuList[i])
end
end
-- 一键顶级装备
function this.GetEquipe()
for i=1, #equipeList do
NetManager.GMEvent(equipeList[i])
end
end
-- 一键好多物品
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function this.GetAllItems()
local ic = ConfigManager.GetConfig(ConfigName.ItemConfig)
local i = 0
coroutine.start(function()
for id, value in ConfigPairs(ic) do
i = i + 1
if i >= 100 then
break
end
NetManager.GMEvent("1#"..id.."#1000000")
coroutine.wait(0.01)
end
end)
end
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-- 一键很多钱
function this.GetMoney()
local index = 1
local time = Timer.New(function ()
NetManager.GMEvent(moneyList[index])
index = index + 1
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end, 1, 10, true)
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time:Start()
end
-- 测试跳转
function this.TestJump(text)
JumpManager.GoJump(tonumber(text))
end
-- 测试功能引导
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function this.TestFuncGuide(text, goType)
local gid = tonumber(text)
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-- 判断要前往的界面
if goType == "1" then
GuideManager.AddFuncGuide(gid)
this:ClosePanel()
elseif goType == "2" then
GuideManager.AddFuncGuide(gid)
UIManager.OpenPanel(UIName.FightPointPassMainPanel)
else
PopupTipPanel.ShowTip("请输入要前往的界面")
end
end
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-- 红点Debug
function this.OpenRedDebug()
UIManager.OpenPanel(UIName.RedpotDebugPanel)
end
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-- 进入战斗测试场景
function this.GoTestBattle()
UIManager.OpenPanel(UIName.BattleTestPanel)
end
-- 挑战怪物
function this.ChallengeMonster(text)
local monsterId = tonumber(text)
if #FormationManager.formationList[FormationManager.curFormationIndex].teamHeroInfos == 0 then
PopupTipPanel.ShowTip("编队没人,请先上人!")
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else
local MonsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
if not MonsterGroup[monsterId] then
PopupTipPanel.ShowTip("怪物表id " .. monsterId .. "不存在!")
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else
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UIManager.OpenPanel(UIName.BattlePanel, BattleManager.GetBattleData(1, monsterId), nil, nil, nil, monsterId, nil)
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end
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end
end
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-- 假战斗数据
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function this.RunFakeBattle(fakeId)
fakeId = tonumber(fakeId)
local fdata, fseed = BattleManager.GetFakeBattleData(fakeId)
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local testFightData = {
fightData = fdata,
fightSeed = fseed,
fightType = 0,
maxRound = 20
}
UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
end
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-- 请求服务器战斗数据
function this.RunServerBattle(serverUrl, fightId)
BattleManager.RequestBattleDataByFightId(serverUrl, fightId, function(fightData)
--LogGreen("战斗回调")
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UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.Test)
end)
end
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-- 战斗数据
function this.RunBattleData(data, seed)
data = loadstring("return "..data)()
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seed = tonumber(seed)
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require("Modules.Main.BattleData1")
local fdata = (data and data ~= "") and data or testBattleData1
local fseed = (seed and seed ~= "") and seed or testBattleSeed
if not fdata or not fseed then
LogError("战斗数据错误")
return
end
local testFightData = {
fightData = fdata,
fightSeed = fseed,
fightType = 0,
maxRound = 20
}
UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
end
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function this.QuickRunBattleData(data, seed)
data = loadstring("return "..data)()
seed = tonumber(seed)
local fightMaxRound= 20
local seed = seed
local battleType = 0
local fightData = data
local userData = {}
Random.SetSeed(seed)
BattleLogic.Init(fightData, userData, fightMaxRound)
BattleLogic.Type = battleType
BattleLogic.StartOrder()
while not BattleLogic.IsEnd do
BattleLogic.Update()
end
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LogRed("演算战斗结果:"..BattleLogic.Result)
LogRed("战斗总帧数:"..BattleLogic.CurFrame())
LogRed("战斗总回合数:"..BattleLogic.GetCurRound())
local resultList = {}
-- 第一位保存我方血量
resultList.myHpList = {}
local arr = RoleManager.Query(function (r) return r.camp == 0 end, true)
for i=1, #arr do
local pos = arr[i].position
resultList.myHpList[pos] = arr[i]:GetRoleData(RoleDataName.Hp)
end
-- 第二位保存地方血量
resultList.enemyHpList = {}
local arr = RoleManager.Query(function (r) return r.camp == 1 end, true)
for i=1, #arr do
local pos = arr[i].position
resultList.enemyHpList[pos] = arr[i]:GetRoleData(RoleDataName.Hp)
end
resultList.curRound = BattleLogic.GetCurRound()
local allHeroDamage, allEnemyDamage = BattleLogic.GetAllDamage()
resultList.allHeroDamage = allHeroDamage
resultList.allEnemyDamage = allEnemyDamage
resultList.duration = BattleLogic.CurFrame() / BattleLogic.GameFrameRate
resultList.starRecord=BattleLogic.GetHardLevelStarRecord()
LogRedTable(resultList)
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end
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-- 刷新服务器时间
function this.RefreshServerTime()
NetManager.GMEvent("10#1#0", function(msg)
this.serverNowTimeText.text = msg.info
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end)
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NetManager.GMEvent("10#2#0", function(msg)
this.serverOpenTimeText.text = msg.info
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end)
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NetManager.GMEvent("10#3#0", function(msg)
this.serverCreateRoleTimeText.text = msg.info
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end)
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end
--添加事件监听(用于子类重写)
function GMPanel:AddListener()
end
--移除事件监听(用于子类重写)
function GMPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function GMPanel:OnOpen(...)
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-- 刷新时间
this.RefreshServerTime()
-- 初始化界面显示
for id, config in ipairs(_GMConfig) do
if not this._GMItemList[id] then
local go = newObjToParent(this._GMItem, this._GMItemRoot[config.type])
this._GMItemList[id] = go
local btn = Util.GetGameObject(go, "Button")
local btnText = Util.GetGameObject(btn, "Text"):GetComponent("Text")
btnText.text = config.btnTip
local input = {}
for i = 1, 2 do
input[i] = Util.GetGameObject(go, "InputField"..i):GetComponent("InputField")
input[i].gameObject:SetActive(config.inputNum >= i)
Util.GetGameObject(input[i].gameObject, "Placeholder"):GetComponent("Text").text = config.inputTip[i] or ""
end
Util.AddClick(btn, function()
-- 构建参数
local args = {}
for i = 1, config.inputNum do
if input[i].text == "" then
PopupTipPanel.ShowTip("参数错误")
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return
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end
table.insert(args, input[i].text)
end
--
if config.subType == GMSubType.Server then
local gmstr = string.format(config.args, unpack(args))
NetManager.GMEvent(gmstr, function()
if config.callBack then
config.callBack(unpack(args))
end
PopupTipPanel.ShowTip("GM应用成功")
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end)
elseif config.subType == GMSubType.Func then
if config.callBack then
config.callBack(unpack(args))
end
PopupTipPanel.ShowTip("GM应用成功")
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elseif config.subType == GMSubType.Chat then
-- 替换uid
local formatStr = string.gsub(config.args, "<uid>", PlayerManager.uid)
-- 参数赋值
local gmstr = string.format(formatStr, unpack(args))
ChatManager.RequestGMCommand(gmstr, function()
if config.callBack then
config.callBack(unpack(args))
end
PopupTipPanel.ShowTip("GM应用成功")
end)
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end
end)
end
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-- 默认打开玩家相关GM
for _, type in pairs(GMType) do
this._GMItemRoot[type]:SetActive(type == GMType.Player)
end
end
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end
--界面关闭时调用(用于子类重写)
function GMPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function GMPanel:OnDestroy()
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this.spLoader:Destroy()
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this._GMItemRoot = {}
this._GMItemList = {}
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end
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return GMPanel