miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_RecruitBox.lua

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----- 点将台抽卡 宝箱弹窗 -----
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local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
local specialConfig=ConfigManager.GetConfig(ConfigName.SpecialConfig)
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local _CostItem --s1 消耗道具 s2消耗数量
local _Con_Recharge --充值数
local _Con_Star --充值数
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.text1=Util.GetGameObject(gameObject,"Body/Text1"):GetComponent("Text")
this.text2=Util.GetGameObject(gameObject,"Body/Text2"):GetComponent("Text")
this.text3=Util.GetGameObject(gameObject,"Body/Text3"):GetComponent("Text")
this.curNum=Util.GetGameObject(gameObject,"Body/CurNum/Text"):GetComponent("Text")
this.okBtn=Util.GetGameObject(gameObject,"OkBtn")
end
function this:BindEvent()
Util.AddClick(this.okBtn,function()
if BagManager.GetItemCountById(94)< tonumber(_CostItem) then
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PopupTipPanel.ShowTip(Language[11585])
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return
end
RecruitManager.RecruitRequest(RecruitType.RecruitBox, function(msg)
UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],RecruitType.RecruitBox,1,{RecruitType.RecruitBox,RecruitType.RecruitBox})
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this.curNum.text=string.format(Language[11586],BagManager.GetItemCountById(94))
parent:ClosePanel()
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end)
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
parent=_parent
sortingOrder =_parent.sortingOrder
local args = {...}
_CostItem=lotterySetting[RecruitType.RecruitBox]._CostItem[1][2]
local con = string.split(specialConfig[49].Value, "#")
_Con_Recharge = tonumber(con[1])
_Con_Star = tonumber(con[2])
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this.titleText.text=Language[11587]
this.text1.text=string.format(Language[11588],_CostItem)
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this.text2.text=Language[11589] --后续改成读表
this.text3.text= string.format("充值%s元或山河社稷图累计星数到达%s开启", string.format(MoneyUtil.GetMoneyUnitName(), _Con_Recharge), _Con_Star)
--Language[11590]..string.format(MoneyUtil.GetMoneyUnitName(),_Con_Recharge)..Language[11591]
local isUnlock = VipManager.GetChargedNum() >= _Con_Recharge or FightLevelManager.GetAllChapterStars() >= _Con_Star
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this.curNum.text=string.format(Language[11586],BagManager.GetItemCountById(94))
Util.SetGray(this.okBtn, not isUnlock)
this.okBtn:GetComponent("Button").interactable = isUnlock
this.text3.gameObject:SetActive(not isUnlock)
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end
function this:OnClose()
end
function this:OnDestroy()
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this.spLoader:Destroy()
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end
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return this