2021-05-07 20:24:41 +08:00
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FightLevelManager = {};
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local this = FightLevelManager
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2021-05-11 15:12:37 +08:00
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local HardStageChapter = ConfigManager.GetConfig(ConfigName.HardStageChapter)
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local HardStage = ConfigManager.GetConfig(ConfigName.HardStage)
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local HardStageReward = ConfigManager.GetConfig(ConfigName.HardStageReward)
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2021-05-13 20:30:10 +08:00
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local HardStageBuff = ConfigManager.GetConfig(ConfigName.HardStageBuff)
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2021-05-11 15:12:37 +08:00
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local stateList = {--状态:0-7星级状态,8为荣耀三星,0为小节点未通过1为小节点通过
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[0] = {0,0,0},--0 为未获得星 1 为 已获得星 二进制
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[1] = {0,0,1},
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[2] = {0,1,0},
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[3] = {0,1,1},
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[4] = {1,0,0},
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[5] = {1,0,1},
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[6] = {1,1,0},
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[7] = {1,1,1},
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}
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local allChapterData = {}--所有章节信息
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local curChapterId = 1--当前章节id
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local curChapterLevelId = 1--当前章节中小关卡id 打一关前端自己更新一次
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2021-05-13 09:56:11 +08:00
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local isShowChapterOpenPopup = false--弹出章节开启标志
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2021-05-07 20:24:41 +08:00
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function this.Initialize()
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2021-05-11 15:12:37 +08:00
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allChapterData = {}
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for index, config in ConfigPairs(HardStageChapter) do
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if config then
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local singleChapterData = {}
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singleChapterData.chapterId = config.Id
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singleChapterData.config = config
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singleChapterData.state = 0--未开启 1 开启
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singleChapterData.stars = 0--章节获得总星数
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singleChapterData.HardStageChapter = {}--章节中小关卡信息
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local curMaxStarNum = 0
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singleChapterData.node = {}
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local curChapterAllLevel = ConfigManager.GetAllConfigsDataByKey(ConfigName.HardStage,"Chapter", config.Id)
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for j = 1, #curChapterAllLevel do
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curMaxStarNum = curMaxStarNum + curChapterAllLevel[j].HighestStar
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local HardStageNode = {}
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HardStageNode.nodeId = curChapterAllLevel[j].Id
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HardStageNode.type = curChapterAllLevel[j].StageType--类型:0.大节点1.小节点
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HardStageNode.state = 0--状态:0-7星级状态,8为荣耀三星,0为小节点未通过1为小节点通过
|
2021-05-15 16:16:46 +08:00
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HardStageNode.isFirst = false--是否是第一次荣耀
|
2021-05-19 15:53:23 +08:00
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HardStageNode.isPass = false--是否通关
|
2021-05-11 15:12:37 +08:00
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HardStageNode.config = curChapterAllLevel[j]--表
|
2021-05-11 20:20:38 +08:00
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singleChapterData.node[HardStageNode.nodeId] = HardStageNode
|
2021-05-11 15:12:37 +08:00
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end
|
2021-05-13 22:50:34 +08:00
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singleChapterData.reward = {}
|
2021-05-11 15:12:37 +08:00
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singleChapterData.curMaxStarNum = curMaxStarNum--章节总星数
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allChapterData[config.Id] = singleChapterData
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end
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end
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end
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--后端更新章节信息
|
2021-05-13 09:56:11 +08:00
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function this.UpdataChapterData(msg,_isShowChapterOpenPopup)
|
2021-05-15 13:49:18 +08:00
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local oldChapterId = this.GetCurChapterId()
|
2021-05-11 15:12:37 +08:00
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if msg then
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for i = 1, #msg.chapter do
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local singleHardStageChapter = allChapterData[msg.chapter[i].chapterId]
|
2021-07-01 21:07:53 +08:00
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-- Log("chapterId:"..msg.chapter[i].chapterId.." stars"..msg.chapter[i].stars.." node"..#msg.chapter[i].node.."reward:"..#msg.chapter[i].reward.." needStars:"..singleHardStageChapter.stars)
|
2021-05-11 15:12:37 +08:00
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singleHardStageChapter.chapterId = msg.chapter[i].chapterId
|
2021-05-15 13:49:18 +08:00
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|
|
if singleHardStageChapter.chapterId > oldChapterId and _isShowChapterOpenPopup then
|
2021-05-13 09:56:11 +08:00
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|
|
this.SetisShowChapterOpenPopup(true)
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end
|
2021-05-11 15:12:37 +08:00
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this.SetCurChapterId(singleHardStageChapter.chapterId)
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singleHardStageChapter.stars = msg.chapter[i].stars--章节获得总星数
|
2021-05-11 20:20:38 +08:00
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|
|
-- singleHardStageChapter.node = {}
|
2021-05-11 15:12:37 +08:00
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for j = 1, #msg.chapter[i].node do
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local HardStageNode = {}
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HardStageNode.nodeId = msg.chapter[i].node[j].nodeId
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HardStageNode.type = msg.chapter[i].node[j].type--类型:0.大节点1.小节点
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HardStageNode.state = msg.chapter[i].node[j].state--状态:0-7星级状态,8为荣耀三星,0为小节点未通过1为小节点通过
|
2021-05-15 16:16:46 +08:00
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HardStageNode.isFirst= msg.chapter[i].node[j].isFirst--是否是第一次荣耀
|
2021-05-18 16:51:43 +08:00
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|
HardStageNode.isPass= msg.chapter[i].node[j].isPass--节点是否通过
|
2021-05-11 15:12:37 +08:00
|
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|
HardStageNode.config = HardStage[msg.chapter[i].node[j].nodeId]--表
|
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|
|
this.SetCurChapterLevelId(HardStageNode.nodeId)
|
2021-05-11 20:20:38 +08:00
|
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|
singleHardStageChapter.node[HardStageNode.nodeId] = HardStageNode
|
2021-05-11 15:12:37 +08:00
|
|
|
|
end
|
2021-05-13 22:50:34 +08:00
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|
singleHardStageChapter.reward = {}--每章宝箱奖励
|
2021-05-11 15:12:37 +08:00
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|
|
for k = 1, #msg.chapter[i].reward do
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local HardStageChapterReward = {}
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HardStageChapterReward.id = msg.chapter[i].reward[k].id
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|
HardStageChapterReward.state = msg.chapter[i].reward[k].state--0.未领取1.已领取
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HardStageChapterReward.config = HardStageReward[msg.chapter[i].reward[k].id]--表
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|
|
table.insert(singleHardStageChapter.reward,HardStageChapterReward)
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|
|
|
|
end
|
2021-06-10 17:05:51 +08:00
|
|
|
|
table.sort(singleHardStageChapter.reward, function(a,b) return a.id < b.id end)
|
2021-05-11 15:12:37 +08:00
|
|
|
|
allChapterData[msg.chapter[i].chapterId] = singleHardStageChapter
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|
|
|
|
end
|
2021-05-13 20:30:10 +08:00
|
|
|
|
CheckRedPointStatus(RedPointType.FightLevel)
|
2021-05-24 11:21:56 +08:00
|
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|
|
PracticeManager.StarNum = FightLevelManager.GetAllChapterStars()
|
2021-05-11 15:12:37 +08:00
|
|
|
|
end
|
|
|
|
|
end
|
2021-05-15 16:16:46 +08:00
|
|
|
|
--获取整个章节信息
|
2021-05-11 15:12:37 +08:00
|
|
|
|
function this.GetChapterData(allChapterId)
|
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|
|
|
if allChapterId and allChapterId > 0 then
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|
|
|
|
return allChapterData[allChapterId]
|
2021-05-14 16:44:40 +08:00
|
|
|
|
elseif not allChapterId then
|
2021-05-11 15:12:37 +08:00
|
|
|
|
return allChapterData
|
|
|
|
|
end
|
|
|
|
|
end
|
2021-05-15 16:16:46 +08:00
|
|
|
|
--获取整个章节中一小关信息
|
|
|
|
|
function this.GetChapterLevelData(allChapterId,levelId)
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|
|
|
if allChapterId and allChapterId > 0 and levelId and levelId > 0 then
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|
|
|
|
if allChapterData[allChapterId] then
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|
|
|
|
return allChapterData[allChapterId].node[levelId]
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
2021-05-11 15:12:37 +08:00
|
|
|
|
function this.SetCurChapterId(ChapterId)
|
2021-05-29 23:14:16 +08:00
|
|
|
|
if curChapterId < ChapterId then
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|
|
|
|
curChapterId = ChapterId
|
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|
|
|
end
|
2021-05-11 15:12:37 +08:00
|
|
|
|
end
|
|
|
|
|
function this.GetCurChapterId()
|
|
|
|
|
return curChapterId
|
|
|
|
|
end
|
2021-05-13 09:56:11 +08:00
|
|
|
|
function this.SetisShowChapterOpenPopup(_isShowChapterOpenPopup)
|
2021-05-28 10:33:53 +08:00
|
|
|
|
Log("山河社稷图 是否弹章节开启 "..tostring(_isShowChapterOpenPopup))
|
2021-05-13 09:56:11 +08:00
|
|
|
|
isShowChapterOpenPopup = _isShowChapterOpenPopup
|
|
|
|
|
end
|
|
|
|
|
function this.GetisShowChapterOpenPopup()
|
|
|
|
|
return isShowChapterOpenPopup
|
|
|
|
|
end
|
2021-05-11 15:12:37 +08:00
|
|
|
|
function this.SetCurChapterLevelId(ChapterLevelId)
|
2021-05-29 23:14:16 +08:00
|
|
|
|
if curChapterLevelId < ChapterLevelId then
|
|
|
|
|
curChapterLevelId = ChapterLevelId
|
|
|
|
|
end
|
2021-05-11 15:12:37 +08:00
|
|
|
|
end
|
|
|
|
|
function this.GetCurChapterLevelId()
|
|
|
|
|
return curChapterLevelId
|
|
|
|
|
end
|
|
|
|
|
function this.GetAllChapterStars()
|
|
|
|
|
local allStarNum = 0
|
|
|
|
|
for i = 1, #allChapterData do
|
|
|
|
|
allStarNum = allStarNum + allChapterData[i].stars
|
|
|
|
|
end
|
|
|
|
|
return allStarNum
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function this.GetCurLevelStarState(starNum,index)
|
|
|
|
|
return stateList[starNum][index] == 1
|
2021-05-07 20:24:41 +08:00
|
|
|
|
end
|
2021-05-11 20:20:38 +08:00
|
|
|
|
--请求回放
|
|
|
|
|
function this.HardStageReportRequset(_fightLevelData, callBack)
|
2021-05-13 22:50:34 +08:00
|
|
|
|
NetManager.HardStageReportRequset( _fightLevelData.nodeId,function (msg)--FIGHT_LEVEL _fightLevelData.config.Chapter,
|
2021-05-11 20:20:38 +08:00
|
|
|
|
if msg.player and #msg.player > 0 then
|
2021-05-22 15:26:30 +08:00
|
|
|
|
UIManager.OpenPanel(UIName.FightLevelSingleLevelInfoPopup,FIGHTLEVEL_POPUP_TYPE.BackBattle,msg.player,_fightLevelData,callBack)
|
2021-05-11 20:20:38 +08:00
|
|
|
|
else
|
|
|
|
|
PopupTipPanel.ShowTip("尚无符合条件的回放!")
|
|
|
|
|
end
|
|
|
|
|
end)
|
|
|
|
|
end
|
2021-05-07 20:24:41 +08:00
|
|
|
|
--开始战斗
|
2021-05-11 15:12:37 +08:00
|
|
|
|
local HardStageFightResponseMsg = {}
|
2021-05-13 20:30:10 +08:00
|
|
|
|
local curBattlefightLevelData = {}
|
2021-05-11 15:12:37 +08:00
|
|
|
|
function this.FightLevelFightBattle(_fightLevelData, callBack)
|
2021-05-15 16:16:46 +08:00
|
|
|
|
UIManager.ClosePanel(UIName.FightLevelSingleLevelInfoPopup)
|
2021-05-20 16:46:26 +08:00
|
|
|
|
local curFormationTypeDef = FormationTypeDef.FIGHT_LEVEL
|
|
|
|
|
if _fightLevelData.config.StageType == FIGHTLEVEL_STAGETYPE.MainLevel then
|
|
|
|
|
curFormationTypeDef = FormationTypeDef.FIGHT_LEVEL
|
|
|
|
|
else
|
|
|
|
|
curFormationTypeDef = FormationTypeDef.FIGHT_ASSISTANTLEVEL
|
|
|
|
|
end
|
|
|
|
|
NetManager.HardStageFightRequest(_fightLevelData.nodeId, curFormationTypeDef,function (msg)--FIGHT_LEVEL
|
2021-07-01 21:07:53 +08:00
|
|
|
|
-- Log("山河社稷图回复战斗 星级 "..msg.stars.." drop "..#msg.drop.itemlist)
|
2021-05-11 15:12:37 +08:00
|
|
|
|
HardStageFightResponseMsg = msg
|
2021-05-13 20:30:10 +08:00
|
|
|
|
curBattlefightLevelData = _fightLevelData
|
2021-05-14 15:03:48 +08:00
|
|
|
|
if _fightLevelData.config.StageType == FIGHTLEVEL_STAGETYPE.MainLevel then
|
2021-05-11 16:58:01 +08:00
|
|
|
|
local fightData = BattleManager.GetBattleServerData(msg,0)
|
2021-05-14 15:03:48 +08:00
|
|
|
|
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.FIGHTLEVEL, callBack)
|
|
|
|
|
elseif _fightLevelData.config.StageType == FIGHTLEVEL_STAGETYPE.AssistantLevel then
|
|
|
|
|
local fightData = BattleManager.GetBattleServerData(msg,0)
|
|
|
|
|
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.FIGHT_ASSISTANT_LEVEL, callBack)
|
2021-05-11 16:58:01 +08:00
|
|
|
|
elseif _fightLevelData.config.StageType == FIGHTLEVEL_STAGETYPE.AssistantLevelReward then
|
|
|
|
|
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
|
|
|
|
|
--刷新数据刷新界面
|
2021-05-14 19:55:28 +08:00
|
|
|
|
if callBack then
|
|
|
|
|
callBack()
|
|
|
|
|
callBack = nil
|
|
|
|
|
end
|
2021-05-11 16:58:01 +08:00
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
end)
|
2021-05-11 15:12:37 +08:00
|
|
|
|
end
|
2021-05-13 09:56:11 +08:00
|
|
|
|
--战斗数据
|
2021-05-11 15:12:37 +08:00
|
|
|
|
function this.GetHardStageFightResponseMsg()
|
|
|
|
|
return HardStageFightResponseMsg
|
2021-05-07 20:24:41 +08:00
|
|
|
|
end
|
2021-05-13 20:30:10 +08:00
|
|
|
|
--当前战斗关卡数据
|
|
|
|
|
function this.GetcurBattlefightLevelData()
|
|
|
|
|
return curBattlefightLevelData
|
|
|
|
|
end
|
|
|
|
|
--入口红点判断
|
2021-05-13 09:56:11 +08:00
|
|
|
|
function this.GetChapterRewardBoxRedPoint()
|
|
|
|
|
for i = 1, #allChapterData do
|
2021-05-14 15:03:48 +08:00
|
|
|
|
local curChapterIsShowRed = this.GetSingleChapterRewardBoxRedPoint(i)
|
|
|
|
|
if curChapterIsShowRed then
|
2021-05-15 16:16:46 +08:00
|
|
|
|
-- LogYellow("山河社稷图入口 redpoint true")
|
2021-05-14 15:03:48 +08:00
|
|
|
|
return true
|
|
|
|
|
end
|
2021-05-13 20:30:10 +08:00
|
|
|
|
end
|
2021-05-15 16:16:46 +08:00
|
|
|
|
-- LogYellow("山河社稷图入口 redpoint false")
|
2021-05-13 20:30:10 +08:00
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
--章节入口红点判断
|
2021-05-14 15:03:48 +08:00
|
|
|
|
function this.GetSingleChapterRewardBoxRedPoint(chapterId)
|
2021-05-13 20:30:10 +08:00
|
|
|
|
if allChapterData[chapterId] and allChapterData[chapterId].stars > 0 then
|
|
|
|
|
if allChapterData[chapterId].reward and #allChapterData[chapterId].reward > 0 then
|
|
|
|
|
for k = 1, #allChapterData[chapterId].reward do
|
2021-05-14 15:03:48 +08:00
|
|
|
|
if allChapterData[chapterId].reward[k].state == 0 and allChapterData[chapterId].stars >= allChapterData[chapterId].reward[k].config.Star then
|
2021-05-15 16:16:46 +08:00
|
|
|
|
-- LogYellow("chapterId true redpoint: "..chapterId)
|
2021-05-13 20:30:10 +08:00
|
|
|
|
return true
|
2021-05-13 09:56:11 +08:00
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
2021-05-15 16:16:46 +08:00
|
|
|
|
-- LogYellow("chapterId false redpoint: "..chapterId)
|
2021-05-13 09:56:11 +08:00
|
|
|
|
return false
|
|
|
|
|
end
|
2021-05-13 20:30:10 +08:00
|
|
|
|
--编队数据判断
|
|
|
|
|
function this.GetAllHeroDatas(limitLevel,parameter)
|
|
|
|
|
local heros = HeroManager.GetAllHeroDatas(limitLevel)
|
|
|
|
|
if parameter and parameter.config and parameter.config.StageType == FIGHTLEVEL_STAGETYPE.AssistantLevel and
|
|
|
|
|
HardStageBuff[parameter.config.HardStageBuff] and HardStageBuff[parameter.config.HardStageBuff].Type == 101 then
|
|
|
|
|
local Vocation = HardStageBuff[parameter.config.HardStageBuff].Vocation
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|
|
|
|
if Vocation and #Vocation > 0 then
|
|
|
|
|
local newHeros = {}
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|
|
|
|
for i = 1, #heros do
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|
|
|
|
for j = 1, #Vocation do
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|
|
|
|
if heros[i].property == Vocation[j] then
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|
|
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|
table.insert(newHeros,heros[i])
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
return newHeros
|
|
|
|
|
else
|
|
|
|
|
return heros
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
return heros
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
function this.GetHeroDataByProperty(_proId, limitLevel,parameter)
|
|
|
|
|
local heros = HeroManager.GetHeroDataByProperty(_proId, limitLevel)
|
|
|
|
|
if parameter and parameter.config and parameter.config.StageType == FIGHTLEVEL_STAGETYPE.AssistantLevel and
|
|
|
|
|
HardStageBuff[parameter.config.HardStageBuff] and HardStageBuff[parameter.config.HardStageBuff].Type == 101 then
|
|
|
|
|
local Vocation = HardStageBuff[parameter.config.HardStageBuff].Vocation
|
|
|
|
|
if Vocation and #Vocation > 0 then
|
|
|
|
|
local isheros = false
|
|
|
|
|
for j = 1, #Vocation do
|
|
|
|
|
if _proId == Vocation[j] then
|
|
|
|
|
isheros = true
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if isheros then
|
|
|
|
|
return heros
|
|
|
|
|
else
|
|
|
|
|
return {}
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
return heros
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
return heros
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
function this.RrefreshFormation(parameter)
|
|
|
|
|
local newFormation = {} -- 编队界面的编队数据
|
2021-05-20 16:46:26 +08:00
|
|
|
|
local curTeam = FormationManager.GetFormationByID(FormationTypeDef.FIGHT_ASSISTANTLEVEL)
|
2021-05-13 20:30:10 +08:00
|
|
|
|
-- 编队界面的数据
|
|
|
|
|
newFormation.teamHeroInfos = {}
|
|
|
|
|
newFormation.teamPokemonInfos = {}
|
2021-05-20 16:46:26 +08:00
|
|
|
|
newFormation.teamId = FormationTypeDef.FIGHT_ASSISTANTLEVEL
|
2021-05-13 20:30:10 +08:00
|
|
|
|
newFormation.teamName = curTeam.teamName
|
|
|
|
|
newFormation.teamPokemonInfos = curTeam.teamPokemonInfos
|
|
|
|
|
-- 成员数据
|
|
|
|
|
if parameter and parameter.config and parameter.config.StageType == FIGHTLEVEL_STAGETYPE.AssistantLevel and HardStageBuff[parameter.config.HardStageBuff] then
|
|
|
|
|
for i = 1, #curTeam.teamHeroInfos do
|
|
|
|
|
local roleData = curTeam.teamHeroInfos[i]
|
|
|
|
|
if HardStageBuff[parameter.config.HardStageBuff].Type == 100 then
|
|
|
|
|
if #newFormation.teamHeroInfos < 1 then--只能使用1个神将,进入战斗后复制为相同的6个神将
|
|
|
|
|
-- 编队界面数据重组
|
|
|
|
|
table.insert(newFormation.teamHeroInfos, roleData)
|
|
|
|
|
end
|
|
|
|
|
elseif HardStageBuff[parameter.config.HardStageBuff].Type == 101 then
|
|
|
|
|
if roleData.heroId then
|
|
|
|
|
local singleHeroData = HeroManager.GetSingleHeroData(roleData.heroId)
|
|
|
|
|
local Vocation = HardStageBuff[parameter.config.HardStageBuff].Vocation
|
|
|
|
|
for j = 1, #Vocation do
|
|
|
|
|
if singleHeroData and singleHeroData.property == Vocation[j] then--只能上阵人系神将和佛系神将
|
|
|
|
|
-- 编队界面数据重组
|
|
|
|
|
table.insert(newFormation.teamHeroInfos, roleData)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if HardStageBuff[parameter.config.HardStageBuff].Type == 100 or HardStageBuff[parameter.config.HardStageBuff].Type == 101 then
|
2021-05-20 16:46:26 +08:00
|
|
|
|
FormationManager.formationList[FormationTypeDef.FIGHT_ASSISTANTLEVEL] = newFormation
|
2021-05-13 20:30:10 +08:00
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
function this.GetFormationHeroMaxNum(parameter)
|
|
|
|
|
if parameter and parameter.config and parameter.config.StageType == FIGHTLEVEL_STAGETYPE.AssistantLevel and HardStageBuff[parameter.config.HardStageBuff] then
|
|
|
|
|
if HardStageBuff[parameter.config.HardStageBuff].Type == 100 then --只能使用1个神将,进入战斗后复制为相同的6个神将
|
|
|
|
|
return 1
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
return ActTimeCtrlManager.MaxArmyNum()
|
|
|
|
|
end
|
2021-05-14 15:03:48 +08:00
|
|
|
|
--领取完章节宝箱数据 前端自己赋值刷新
|
|
|
|
|
function this.SetChapterBoxRewardData(_chapterId,_Id,_state)
|
|
|
|
|
if allChapterData[_chapterId] then
|
|
|
|
|
if allChapterData[_chapterId].reward then
|
|
|
|
|
for i = 1, #allChapterData[_chapterId].reward do
|
|
|
|
|
if allChapterData[_chapterId].reward[i].id == _Id then
|
|
|
|
|
allChapterData[_chapterId].reward[i].state = _state
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
2021-07-14 11:33:33 +08:00
|
|
|
|
|
|
|
|
|
--========================= 山河试炼专用 ===============================
|
2021-07-14 11:36:33 +08:00
|
|
|
|
function this.GetNextMissionStar()
|
|
|
|
|
local data = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.ShanHeShiLian)
|
|
|
|
|
local list = {}
|
|
|
|
|
local configData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",data.activityId)
|
|
|
|
|
for i = 1, #configData do
|
|
|
|
|
if configData[i].ActivityId == data.activityId then
|
|
|
|
|
if configData[i].Values[1][1] > this.GetAllChapterStars() then
|
|
|
|
|
return configData[i].Values[1][1] - this.GetAllChapterStars()
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
return 0
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function this.CheckTrialRedPoint()
|
2021-07-14 20:00:44 +08:00
|
|
|
|
if not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.ShanHeShiLian) then
|
|
|
|
|
return false
|
|
|
|
|
end
|
2021-07-14 11:36:33 +08:00
|
|
|
|
local data = CommonActPageManager.GetData(ActivityTypeDef.ShanHeShiLian)
|
|
|
|
|
for i = 1, #data.rewards do
|
|
|
|
|
if data.rewards[i].state == 0 and data.rewards[i].otherData.Values[1][1] <= FightLevelManager.GetAllChapterStars() then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
return false
|
|
|
|
|
end
|
2021-07-14 11:33:33 +08:00
|
|
|
|
--=====================================================================
|
|
|
|
|
|
2021-05-07 20:24:41 +08:00
|
|
|
|
return this
|