miduo_client/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_SelectGem.lua

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3.9 KiB
Lua
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----- 命格选择命石 -----
local SelectGem = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local args=nil
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local gemConfig=ConfigManager.GetConfig(ConfigName.GemConfig)
local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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function SelectGem:InitComponent(gameObject)
self.spLoader = SpriteLoader.New()
self.itemPre=Util.GetGameObject(gameObject,"ItemPre")
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self.empty=Util.GetGameObject(gameObject,"Empty")
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self.itemPre:SetActive(false)
--滚动条根节点
self.root = Util.GetGameObject(gameObject, "Scroll")
self.preList={}
self.itemList={}
local rootHight = self.root.transform.rect.height
local width = self.root.transform.rect.width
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.root.transform,
self.itemPre,nil, Vector2.New(width, rootHight), 1, 1,Vector2.New(0,10))
self.ScrollView.moveTween.MomentumAmount = 1
self.ScrollView.moveTween.Strength = 2
self.ScrollView.elastic = false
end
function SelectGem:BindEvent()
end
function SelectGem:AddListener()
end
function SelectGem:RemoveListener()
end
function SelectGem:OnShow(_parent,_args)
args = _args
parent=_parent
sortingOrder =_parent.sortingOrder
SelectGem:Refresh(args[1])
end
function SelectGem:Refresh(Id)
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local dataList = GemManager.GetGemsFromBagByType(Id)
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if #dataList > 0 then
self.root:SetActive(true)
self.empty:SetActive(false)
self.ScrollView:SetData(dataList, function(index, go)
self:SingleDataShow(go,dataList[index],index)
go:SetActive(true)
end)
else
self.empty:SetActive(true)
self.root:SetActive(false)
end
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end
function SelectGem:SingleDataShow(go,data,index)
local icon = Util.GetGameObject(go,"Icon")
local desc = Util.GetGameObject(go,"Desc"):GetComponent("Text")
local name = Util.GetGameObject(go,"Name"):GetComponent("Text")
local btn = Util.GetGameObject(go,"Btn")
local btnText = Util.GetGameObject(go,"Btn/Text"):GetComponent("Text")
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btnText.text = "镶 嵌"
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if GemManager.myGemList[args[1]] and GemManager.myGemList[args[1]][args[2]] and GemManager.myGemList[args[1]][args[2]] > 0 then
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btnText.text = "更 换"
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end
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if not self.itemList[go] then
local view = SubUIManager.Open(SubUIConfig.ItemView,icon.transform)
self.itemList[go] = view
end
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local num = BagManager.GetTotalItemNum(data.id)
self.itemList[go]:OnOpen(false, {data.id,num}, 1.1, false,false,false,sortingOrder + 1)
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self.itemList[go].gameObject:SetActive(true)
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name.text = data.name--GetStringByEquipQua(itemConfig[data.id].Quantity1,data.name)
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local property = gemConfig[data.id].Property
local textDesc = ""
for i = 1, #property do
local str=""
if PropertyConfig[property[i][1]].Style==1 then
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str=string.format( "全体英雄%s+%s",PropertyConfig[property[i][1]].Info,property[i][2])
elseif PropertyConfig[property[i][1]].Style==2 then
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str=string.format( "全体英雄%s+%s",PropertyConfig[property[i][1]].Info,property[i][2]/100).."%"
end
textDesc = str--textDesc..string.format( "全体神将%s+%s",PropertyConfig[property[i][1]].Info,property[i][2]/100).."%"
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if property[i+1] then
textDesc = textDesc.."\n"
end
end
desc.text = textDesc
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Util.AddOnceClick(btn,function ()
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NetManager.LifeGridChangeRequest(1,args[1],args[2],data.id,function ()
if args[3] then
args[3]()
end
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Game.GlobalEvent:DispatchEvent(GameEvent.Gem.RefreshPanel)
parent:ClosePanel()
end)
end)
end
function SelectGem:OnClose()
args=nil
end
function SelectGem:OnDestroy()
self.spLoader:Destroy()
self.preList={}
self.itemList={}
end
return SelectGem