2020-08-25 15:46:38 +08:00
										 
									 
								 
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								require("Base/BasePanel")
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								BattleWinPopup = Inherit(BasePanel)
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								local this = BattleWinPopup
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								local m_isBack
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								local m_battlePanel
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								local m_fightType
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								local m_battleResult
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								local m_notShowRecord = false
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								local m_backPanel
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								local orginLayer
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								local m_callBack
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								local hadClick = false
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								--初始化组件(用于子类重写)
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								function BattleWinPopup:InitComponent()
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								    orginLayer = 0
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								    this.btnWin = Util.GetGameObject(self.gameObject, "Win")
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								end
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								--绑定事件(用于子类重写)
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								function BattleWinPopup:BindEvent()
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											2020-06-08 13:57:30 +08:00
										 
									 
								 
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								    Util.AddClick(this.btnWin, function ()
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								        self:ClosePanel()
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								        -- self:NextStep()
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											2020-06-08 20:18:49 +08:00
										 
									 
								 
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								        if m_fightType == BATTLE_TYPE.Test then
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								            if m_battlePanel then
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								                m_battlePanel:ClosePanel()
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								            end
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											2020-06-18 20:39:29 +08:00
										 
									 
								 
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											2020-06-08 20:18:49 +08:00
										 
									 
								 
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								        end
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											2020-06-08 13:57:30 +08:00
										 
									 
								 
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								    end)
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											2020-06-03 19:09:01 +08:00
										 
									 
								 
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								end
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								-- 
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								function BattleWinPopup:NextStep()
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								    if not hadClick then -- 避免重复结算
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								        hadClick = true
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								        if m_isBack then
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											2020-09-02 13:35:29 +08:00
										 
									 
								 
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								            if m_battlePanel then
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								                m_battlePanel:ClosePanel()
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								            end
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											2020-06-03 19:09:01 +08:00
										 
									 
								 
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								            self:ClosePanel()
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								            return
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								        end
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											2021-01-07 11:32:26 +08:00
										 
									 
								 
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								        if m_fightType == BATTLE_TYPE.MAP_FIGHT then --副本战斗结算
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											2020-09-02 13:35:29 +08:00
										 
									 
								 
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								            -- local bestData, allDamage= BattleRecordManager.GetBattleBestData()
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								            -- FightPointPassManager.oldLevel = PlayerManager.level
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								            -- if bestData then
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								            --     UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId, bestData.damage, allDamage, function(_BattleBestPopup)
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								            --         -- 打开关卡奖励界面
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								            --         UIManager.OpenPanel(UIName.RewardItemPopup, m_battleResult.drop, 1,function()
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								            --             if _BattleBestPopup then
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								            --                 _BattleBestPopup:ClosePanel()
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								            --             end
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								            --             if m_battlePanel then
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								            --                 m_battlePanel:ClosePanel()
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								            --             end
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								            --             self:ClosePanel()
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								            --             Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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								            --         end, 1, true, true)
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								            --     end)
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								            -- end
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											2020-06-03 19:09:01 +08:00
										 
									 
								 
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								            -- end)
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											2021-01-07 11:32:26 +08:00
										 
									 
								 
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								        elseif m_fightType == BATTLE_TYPE.ELITE_MONSTER then --限时怪战斗结算
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											2020-06-03 19:09:01 +08:00
										 
									 
								 
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								            UIManager.OpenPanel(UIName.RewardItemPopup, m_battleResult.drop, 1,function() m_battlePanel:ClosePanel() self:ClosePanel() end, 1, true)
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											2021-01-07 11:32:26 +08:00
										 
									 
								 
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								        elseif m_fightType == BATTLE_TYPE.MONSTER_CAMP then -- 兽潮来袭
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								            this.ShowBattleResultByMonsterCamp(m_battleResult.drop)
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								        elseif m_fightType == BATTLE_TYPE.STORY_FIGHT then -- 新关卡的战斗
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								            this.ShowBattleResultByStoryFight(m_battleResult.drop)
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								        elseif m_fightType == BATTLE_TYPE.EXECUTE_FIGHT then -- 猎妖之路
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								            this.ShowBattleResultByExpedition(m_battleResult.drop)
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								        elseif m_fightType == BATTLE_TYPE.DAILY_CHALLENGE then -- 日常副本
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								            m_battlePanel:ClosePanel() self:ClosePanel(m_battleResult.drop)
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								        elseif m_fightType == BATTLE_TYPE.GUILD_CAR_DELAY then -- 车迟
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								            this.ShowBattleResultByCarDeleayType(m_battleResult.drop)
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											2021-01-07 18:03:57 +08:00
										 
									 
								 
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								        elseif m_fightType == BATTLE_TYPE.XIAOYAOYOU then
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								            if m_battlePanel then m_battlePanel:ClosePanel()end self:ClosePanel()
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											2021-05-13 20:30:10 +08:00
										 
									 
								 
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								        elseif m_fightType == BATTLE_TYPE.FIGHTLEVEL then--山河社稷图主关卡
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											2021-05-11 15:12:37 +08:00
										 
									 
								 
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								            this.ShowBattleResultByFightLevelType(m_battleResult.drop)
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											2021-05-13 20:30:10 +08:00
										 
									 
								 
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								        elseif m_fightType == BATTLE_TYPE.FIGHT_ASSISTANT_LEVEL then--山河社稷图副关卡
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								            this.ShowBattleResultByFightLevelAssistantType(m_battleResult.drop)
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											2021-01-07 11:32:26 +08:00
										 
									 
								 
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								        --新回放功能
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								        elseif m_fightType == BATTLE_TYPE.BACK_BATTLE then
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								            if BattleManager.GetLastBattleType() == BATTLE_TYPE.STORY_FIGHT then-- 新关卡战斗   
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								                this.ShowBattleResultByStoryFight(BattleManager.GetLastBattleResult().drop)
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								            elseif BattleManager.GetLastBattleType() == BATTLE_TYPE.EXECUTE_FIGHT then--猎妖之路
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								                this.ShowBattleResultByExpedition(BattleManager.GetLastBattleResult().drop)
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								            elseif BattleManager.GetLastBattleType() == BATTLE_TYPE.GUILD_CAR_DELAY then--车迟
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								                this.ShowBattleResultByCarDeleayType(BattleManager.GetLastBattleResult().drop)
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								            elseif BattleManager.GetLastBattleType() == BATTLE_TYPE.MONSTER_CAMP then--兽潮来袭
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								                this.ShowBattleResultByMonsterCamp(BattleManager.GetLastBattleResult().drop)
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											2021-01-07 18:03:57 +08:00
										 
									 
								 
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								            elseif BattleManager.GetLastBattleType() == BATTLE_TYPE.XIAOYAOYOU then
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								                if m_battlePanel then m_battlePanel:ClosePanel()end self:ClosePanel()
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											2021-05-11 15:12:37 +08:00
										 
									 
								 
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								            elseif BattleManager.GetLastBattleType() == BATTLE_TYPE.FIGHTLEVEL then--山河社稷图
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								                this.ShowBattleResultByFightLevelType(BattleManager.GetLastBattleResult().drop)
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											2021-05-13 20:30:10 +08:00
										 
									 
								 
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								            elseif BattleManager.GetLastBattleType() == BATTLE_TYPE.FIGHT_ASSISTANT_LEVEL then--山河社稷图副关卡
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								                this.ShowBattleResultByFightLevelAssistantType(BattleManager.GetLastBattleResult().drop)
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											2021-01-07 11:32:26 +08:00
										 
									 
								 
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								            end
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								        end
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								    end
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								end
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								-- 兽潮来袭结算界面特殊显示
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								function this.ShowBattleResultByMonsterCamp(drop)
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								    if m_battlePanel then
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								        m_battlePanel:ClosePanel()
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								    end
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								    this:ClosePanel()
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								    if m_backPanel then
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							 | 
							
								
									
								 | 
							
							
								        UIManager.OpenPanel(m_backPanel)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function(isBackBattle)--isBackBattle  true时 为回放不走回调
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        LogPink("isBackBattle          "..tostring(isBackBattle))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        if not isBackBattle then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if m_callBack then m_callBack() end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            --内容优化   心魔试炼推送
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceSend,FacePanelType.MonsterWave)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    end, nil, not m_notShowRecord)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								-- 新关卡战斗结算界面特殊显示
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								function this.ShowBattleResultByStoryFight(drop)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    FightPointPassManager.FightBattleEnd()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    FightPointPassManager.OnBattleEnd(m_battleResult)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local bestData, allDamage= BattleRecordManager.GetBattleBestData()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if bestData then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        -- 胜利显示本场比赛的表现最好的英雄
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId,bestData.skinId, bestData.damage, allDamage, function(_BattleBestPopup)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            -- 打开关卡奖励界面
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function(isBackBattle)--isBackBattle  true时 为回放不走回调
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                LogPink("isBackBattle          "..tostring(isBackBattle))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                if not isBackBattle then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if _BattleBestPopup then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        _BattleBestPopup:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if m_battlePanel then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        m_battlePanel:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    this:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    -- 再刷新一便关卡信息
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    NetManager.InitFightPointLevelInfo()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            end, 1, true, true)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        end)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        -- 打开关卡奖励界面
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function()
							 | 
						
					
						
							
								
									
										
										
										
											2020-06-13 11:47:13 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if m_battlePanel then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                m_battlePanel:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            end
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            this:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        end, 1, true)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								-- 车迟斗法结算界面特殊显示
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								function this.ShowBattleResultByCarDeleayType(drop)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local bestData, allDamage= BattleRecordManager.GetBattleBestData()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if bestData then
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-09 10:57:31 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        --车迟抢夺cd计时
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        GuildCarDelayManager.SetCdTime(GuildCarDelayProType.Loot)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        -- 胜利显示本场比赛的表现最好的英雄
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId,bestData.skinId, bestData.damage, allDamage, function(_BattleBestPopup)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            -- 打开关卡奖励界面
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            UIManager.OpenPanel(UIName.RewardItemPopup,nil, 1,function(isBackBattle)--isBackBattle  true时 为回放不走回调
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                LogPink("isBackBattle          "..tostring(isBackBattle))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                if not isBackBattle then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if _BattleBestPopup then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        _BattleBestPopup:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if m_battlePanel then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        m_battlePanel:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    this:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            end, 3,true,true)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        end)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								-- 猎妖之路结算界面特殊显示
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								function this.ShowBattleResultByExpedition(drop)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    this:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local bestData, allDamage= BattleRecordManager.GetBattleBestData()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if bestData then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        -- 胜利显示本场比赛的表现最好的英雄
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        local GetCurNodeInfo = ExpeditionManager.curAttackNodeInfo--ExpeditionManager.GetCurNodeInfo()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        local func2 = nil
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        if GetCurNodeInfo.type == ExpeditionNodeType.Trail then--试炼节点
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            func2 = function()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshPlayAniMainPanel)
							 | 
						
					
						
							
								
									
										
										
										
											2020-06-13 11:47:13 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            end
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId,bestData.skinId, bestData.damage, allDamage, function(_BattleBestPopup)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                --贪婪节点不弹领取圣物
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                if GetCurNodeInfo.type == ExpeditionNodeType.Greed then--贪婪节点
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if drop.itemlist and #drop.itemlist > 0 then
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-21 16:36:12 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        --LogGreen("m_battleResult.drop.itemlist    "..#m_battleResult.drop.itemlist)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    else
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-21 16:36:12 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        --LogGreen("贪婪节点无数据")
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    UIManager.OpenPanel(UIName.RewardItemPopup,drop, 1,function(isBackBattle)--isBackBattle  true时 为回放不走回调
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-06 16:12:54 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        LogPink("isBackBattle          "..tostring(isBackBattle))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        if not isBackBattle then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            if m_battlePanel then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                                m_battlePanel:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            end
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            if _BattleBestPopup then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                                _BattleBestPopup:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshPlayAniMainPanel)
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-09 13:31:21 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        end
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end, 0,true,true)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                elseif GetCurNodeInfo.type == ExpeditionNodeType.Trail then--试炼节点
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if m_battleResult.drop and m_battleResult.drop.soulEquip and #m_battleResult.drop.soulEquip > 0 then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        for i = 1, #m_battleResult.drop.soulEquip do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            ExpeditionManager.InitSingleTreasureData(m_battleResult.drop.soulEquip[i])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if m_battleResult.drop and m_battleResult.drop.Hero and m_battleResult.drop.Hero[1] then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        ExpeditionManager.UpdateHeroDatas(m_battleResult.drop.Hero[1])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    else
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-09 14:20:06 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        LogError("试炼节点数据没有")
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end
							 | 
						
					
						
							
								
									
										
										
										
											2020-06-03 19:09:01 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if m_battlePanel then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        m_battlePanel:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-09 12:26:35 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    PopupTipPanel.ShowTip(Language[11459])
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-12 14:42:07 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshPlayAniMainPanel)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    UIManager.OpenPanel(UIName.RewardItemPopup,drop, 1,function(isBackBattle)--isBackBattle  true时 为回放不走回调
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-06 21:04:37 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        LogPink("isBackBattle          "..tostring(isBackBattle))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        if not isBackBattle then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            if m_battlePanel then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                                m_battlePanel:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            end
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            if _BattleBestPopup then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                                _BattleBestPopup:ClosePanel()
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-06 16:12:54 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            end
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            if GetCurNodeInfo.holyEquipID and #GetCurNodeInfo.holyEquipID > 0 then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                                UIManager.OpenPanel(UIName.ExpeditionSelectHalidomPanel,true,function ()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                                end)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-06 16:12:54 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            else
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                                --此时战斗了但没有圣物 所有直接刷新界面动画 后并刷新界面
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                                Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshPlayAniMainPanel)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-06 21:04:37 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            end
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end, 0,true,true)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-06 21:04:37 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                end
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-07 11:32:26 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        end,func2)
							 | 
						
					
						
							
								
									
										
										
										
											2020-06-03 19:09:01 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    end
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-09 13:31:21 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-11 15:12:37 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								-- 山河社稷图结算界面特殊显示
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								function this.ShowBattleResultByFightLevelType(drop)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local bestData, allDamage= BattleRecordManager.GetBattleBestData()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if bestData then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        -- 胜利显示本场比赛的表现最好的英雄
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId,bestData.skinId, bestData.damage, allDamage, function(_BattleBestPopup)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            -- 打开关卡奖励界面
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            local HardStageFightResponseMsg = FightLevelManager.GetHardStageFightResponseMsg()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogYellow("山河社稷图战斗获得星级        "..HardStageFightResponseMsg.stars)
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-13 20:30:10 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if HardStageFightResponseMsg.isFirst then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                PopupTipPanel.ShowTip("荣耀三星!")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            end
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-11 15:12:37 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            UIManager.OpenPanel(UIName.RewardItemPopup,HardStageFightResponseMsg.drop, 1,function(isBackBattle)--isBackBattle  true时 为回放不走回调
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                if not isBackBattle then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if _BattleBestPopup then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        _BattleBestPopup:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if m_battlePanel then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        m_battlePanel:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    this:ClosePanel()
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-13 09:56:11 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if FightLevelManager.GetisShowChapterOpenPopup() then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        UIManager.OpenPanel(UIName.FightLevelOpenChapterPopup,FightLevelManager.GetCurChapterId())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-11 15:12:37 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                end
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-13 09:56:11 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            end, 8,true,true)
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-11 15:12:37 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        end)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-13 20:30:10 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								-- 山河社稷图结算界面副关卡特殊显示
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								function this.ShowBattleResultByFightLevelAssistantType(drop)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    local bestData, allDamage= BattleRecordManager.GetBattleBestData()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if bestData then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        -- 胜利显示本场比赛的表现最好的英雄
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId,bestData.skinId, bestData.damage, allDamage, function(_BattleBestPopup)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            -- 打开关卡奖励界面
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            local HardStageFightResponseMsg = FightLevelManager.GetHardStageFightResponseMsg()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            LogYellow("山河社稷图战斗获得星级        "..HardStageFightResponseMsg.stars)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            local curBattlefightLevelData = FightLevelManager.GetcurBattlefightLevelData()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if curBattlefightLevelData.state == 0 then--副关卡未通过 第一次通关 展示奖励
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                UIManager.OpenPanel(UIName.RewardItemPopup,HardStageFightResponseMsg.drop, 1,function(isBackBattle)--isBackBattle  true时 为回放不走回调
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if not isBackBattle then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        if _BattleBestPopup then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            _BattleBestPopup:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        if m_battlePanel then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            m_battlePanel:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        this:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        if FightLevelManager.GetisShowChapterOpenPopup() then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            UIManager.OpenPanel(UIName.FightLevelOpenChapterPopup,FightLevelManager.GetCurChapterId())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                end, 1,true,true)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            elseif curBattlefightLevelData.state == 1 then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                UIManager.OpenPanel(UIName.RewardItemPopup,HardStageFightResponseMsg.drop, 1,function(isBackBattle)--isBackBattle  true时 为回放不走回调
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if not isBackBattle then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        if _BattleBestPopup then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            _BattleBestPopup:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        if m_battlePanel then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            m_battlePanel:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        this:ClosePanel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        if FightLevelManager.GetisShowChapterOpenPopup() then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            UIManager.OpenPanel(UIName.FightLevelOpenChapterPopup,FightLevelManager.GetCurChapterId())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                end, 9,true,true)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        end)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-09 13:31:21 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								--添加事件监听(用于子类重写)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								function BattleWinPopup:AddListener()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								--移除事件监听(用于子类重写)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								function BattleWinPopup:RemoveListener()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								function BattleWinPopup:OnSortingOrderChange()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Util.AddParticleSortLayer(this.btnWin, self.sortingOrder - orginLayer)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    orginLayer = self.sortingOrder
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								--界面打开时调用(用于子类重写)
							 | 
						
					
						
							
								
									
										
										
										
											2020-06-03 19:09:01 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								function BattleWinPopup:OnOpen(battlePanel, isBack, fightType, result, showRecord, backPanel, func)
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								    hadClick = false
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								    if battlePanel then
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								        m_battlePanel = battlePanel
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								    end
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								    if isBack ~= nil then
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								        m_isBack = isBack
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								    end
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								    if fightType then
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								        m_fightType = fightType
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								    end
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								    if result then
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								        m_battleResult = result
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								    end
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								    m_notShowRecord = false
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								    if showRecord then
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								        m_notShowRecord = showRecord
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								    end
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								    m_backPanel = nil
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								    if backPanel then
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								        m_backPanel = backPanel
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								    end
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								    m_callBack = nil
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								    if func then
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								        m_callBack = func
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								    end
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											2020-06-03 19:09:01 +08:00
										 
									 
								 
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								    -- 闪闪闪,一闪而过,舒服的一批
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								    Timer.New(function()
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								        self:NextStep()
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								    end, 0.1):Start()
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								end
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								--界面关闭时调用(用于子类重写)
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								function BattleWinPopup:OnClose()
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								end
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								--界面销毁时调用(用于子类重写)
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								function BattleWinPopup:OnDestroy()
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								end
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											2020-06-23 18:36:24 +08:00
										 
									 
								 
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								return BattleWinPopup
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