[战斗]=========被动464 修改

dev_chengFeng
wangzhenxing 2023-04-18 15:42:27 +08:00
parent 5999c18900
commit 001e399620
1 changed files with 1 additions and 1 deletions

View File

@ -12263,7 +12263,7 @@ local passivityList = {
if num and p1 and v1 and p2 and ct and v2 and r1 then
local len=#list2
BattleUtil.CalRage(role,role,num*len,CountTypeName.Add)
local blood=floor(BattleUtil.FP_Mul(defRole:GetRoleData(BattlePropList[p1],v1,len)))
local blood=floor(BattleUtil.FP_Mul(defRole:GetRoleData(BattlePropList[p1]),v1,len))
BattleUtil.AddBlood(role,blood)
role:AddBuff(Buff.Create(role, BuffName.PropertyChange, r1, BattlePropList[p2], v2*len, ct))
end