[战斗]=========被动464 修改
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5999c18900
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001e399620
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@ -12263,7 +12263,7 @@ local passivityList = {
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if num and p1 and v1 and p2 and ct and v2 and r1 then
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if num and p1 and v1 and p2 and ct and v2 and r1 then
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local len=#list2
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local len=#list2
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BattleUtil.CalRage(role,role,num*len,CountTypeName.Add)
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BattleUtil.CalRage(role,role,num*len,CountTypeName.Add)
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local blood=floor(BattleUtil.FP_Mul(defRole:GetRoleData(BattlePropList[p1],v1,len)))
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local blood=floor(BattleUtil.FP_Mul(defRole:GetRoleData(BattlePropList[p1]),v1,len))
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BattleUtil.AddBlood(role,blood)
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BattleUtil.AddBlood(role,blood)
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role:AddBuff(Buff.Create(role, BuffName.PropertyChange, r1, BattlePropList[p2], v2*len, ct))
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role:AddBuff(Buff.Create(role, BuffName.PropertyChange, r1, BattlePropList[p2], v2*len, ct))
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end
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end
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