[战斗]=========被动464 修改

dev_chengFeng
wangzhenxing 2023-04-18 15:42:27 +08:00
parent 5999c18900
commit 001e399620
1 changed files with 1 additions and 1 deletions

View File

@ -12263,7 +12263,7 @@ local passivityList = {
if num and p1 and v1 and p2 and ct and v2 and r1 then if num and p1 and v1 and p2 and ct and v2 and r1 then
local len=#list2 local len=#list2
BattleUtil.CalRage(role,role,num*len,CountTypeName.Add) BattleUtil.CalRage(role,role,num*len,CountTypeName.Add)
local blood=floor(BattleUtil.FP_Mul(defRole:GetRoleData(BattlePropList[p1],v1,len))) local blood=floor(BattleUtil.FP_Mul(defRole:GetRoleData(BattlePropList[p1]),v1,len))
BattleUtil.AddBlood(role,blood) BattleUtil.AddBlood(role,blood)
role:AddBuff(Buff.Create(role, BuffName.PropertyChange, r1, BattlePropList[p2], v2*len, ct)) role:AddBuff(Buff.Create(role, BuffName.PropertyChange, r1, BattlePropList[p2], v2*len, ct))
end end