Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
05779f9926
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GameObject:
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@ -229,7 +229,6 @@ function this.GetGodSoulDataByLv(id,lv,conditionIndex)
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else
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return this.GodSoulTableData[id][lv]
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end
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end
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return {}
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end
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@ -133,7 +133,15 @@ function this.SingleInfoDataShow(go,data)
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Util.GetGameObject(heroGo, "proIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(curHeroConfig.PropertyName))
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Util.GetGameObject(curHeroGoList[data.teamInfo[i].position], "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(nil,data.teamInfo[i].star))
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local star,starType = GetStarOrGodSoulLv(1,data.teamInfo[i])
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SetHeroStars(this.spLoader, Util.GetGameObject(heroGo, "starGrid"), star,starType)
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local starSize = Vector2.New(35,35)
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local starScale = -17.78
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if starType == 3 then
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starSize = Vector2.New(0.8,-15)
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starScale = -13.56
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elseif starType == 2 then
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starSize = Vector2.New(60,60)
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end
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SetHeroStars(this.spLoader, Util.GetGameObject(heroGo, "starGrid"), star,starType,starSize,starScale)
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Util.SetParticleSortLayer(Util.GetGameObject(heroGo, "starGrid"),origilayer + 1)
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text=data.teamInfo[i].level
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local heroData = {}
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@ -356,7 +356,7 @@ function this.FormationAdapter(teamInfo)
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-- local config = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",hero.skinId)
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-- this.Demons[hero.position].heroicon:GetComponent("Image.sprite = this.spLoader:LoadSprite(GetResourcePath(config.Icon))
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-- end
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SetHeroIcon(this.spLoader, hero,this.Demons[hero.position].heroicon,heroConfig)
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SetHeroIcon(this.spLoader, hero,this.Demons[hero.position].icon,heroConfig)
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local heroData = {}
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Util.AddOnceClick( this.Demons[hero.position].frame.gameObject, function()
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NetManager.ViewHeroInfoRequest(this._MemId,hero.heroid,nil,FormationTypeDef.FORMATION_NORMAL,function(msg)
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@ -176,7 +176,7 @@ function this.SetSelectHero()
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local icon=Util.GetGameObject(item,"icon"):GetComponent("Image")
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local pro=Util.GetGameObject(item,"proIcon"):GetComponent("Image")
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local lv=Util.GetGameObject(item,"lv/Text"):GetComponent("Text")
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local star=Util.GetGameObject(item,"star")
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local starGrid=Util.GetGameObject(item,"star")
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local choosed=Util.GetGameObject(item,"choosed")
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local hpExp=Util.GetGameObject(item,"hpExp"):GetComponent("Slider")
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frame.sprite=this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroConfig[value.tmpId].Quality,value.star))
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@ -189,8 +189,9 @@ function this.SetSelectHero()
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SetHeroIcon(this.spLoader, value,icon,heroConfig[value.tmpId])
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pro.sprite=this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig[value.tmpId].PropertyName))
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lv.text=value.level
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SetHeroStars(this.spLoader, star, value.star)
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local star,starType = GetStarOrGodSoulLv(1,value)
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SetHeroStars(this.spLoader, starGrid, star,starType)
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Util.SetParticleSortLayer(starGrid,this.sortingOrder + 1)
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--选择
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choosed:SetActive(MapTrialManager.selectHeroDid==value.heroId)
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Util.AddOnceClick(item,function()
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Loading…
Reference in New Issue