parent
e9e1eec1f8
commit
06022bf0ae
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@ -143,13 +143,14 @@ function this.UpdateWin()
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this.nextProp.gameObject:SetActive(false)
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this.nextProp.gameObject:SetActive(false)
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this.costGrid.gameObject:SetActive(false)
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this.costGrid.gameObject:SetActive(false)
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this.nextDrop.gameObject:SetActive(false)
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this.nextDrop.gameObject:SetActive(false)
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--屏蔽化身之力加成属性显示
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this.forceLayout.gameObject:SetActive(false)
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this.forceLayout.gameObject:SetActive(false)
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this.upLvText.text="已达上限"
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this.upLvText.text="已达上限"
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else
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else
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this.nextProp.gameObject:SetActive(true)
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this.nextProp.gameObject:SetActive(true)
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this.costGrid.gameObject:SetActive(true)
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this.costGrid.gameObject:SetActive(true)
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this.nextDrop.gameObject:SetActive(true)
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this.nextDrop.gameObject:SetActive(true)
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this.forceLayout.gameObject:SetActive(true)
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this.forceLayout.gameObject:SetActive(false)
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local nextPropData=IncarnationManager.GetChangeCardProperty(curCardId,true,false)
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local nextPropData=IncarnationManager.GetChangeCardProperty(curCardId,true,false)
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this.SetPropInfo(this.nextProp,nextPropData)
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this.SetPropInfo(this.nextProp,nextPropData)
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this.SetCostItem(cardLvConfig.Exp)
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this.SetCostItem(cardLvConfig.Exp)
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@ -195,7 +196,8 @@ function this.UpdateWin()
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this.nextProp.gameObject:SetActive(true)
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this.nextProp.gameObject:SetActive(true)
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this.costGrid.gameObject:SetActive(true)
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this.costGrid.gameObject:SetActive(true)
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this.nextDrop.gameObject:SetActive(true)
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this.nextDrop.gameObject:SetActive(true)
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this.forceLayout.gameObject:SetActive(true)
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--屏蔽化身之力加成属性显示
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this.forceLayout.gameObject:SetActive(false)
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local nextPropData=IncarnationManager.GetChangeCardProperty(curCardId,false,true)
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local nextPropData=IncarnationManager.GetChangeCardProperty(curCardId,false,true)
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this.nextLvText.text=curStar+1
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this.nextLvText.text=curStar+1
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this.SetPropInfo(this.nextProp,nextPropData)
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this.SetPropInfo(this.nextProp,nextPropData)
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