无尽副本界面修改
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5ae6e53b49
commit
06f4a3be80
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@ -828,7 +828,7 @@ end
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function this.InitTreasureData(msg)
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this.treasureData = {}
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this.treasureData.tip = "无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝"
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this.treasureData.tip = "完成无尽副本的任务提升秘宝等级,激活秘宝后还可领取额外奖励"
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this.treasureData.resetTime = msg.resetTime
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--购买状态
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-- --LogGreen("msg.isBuy:"..msg.isBuy)
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@ -88,7 +88,7 @@ function EndLessMapView:InitComponent(gameObject, mapPanel)
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this.shiQi = Util.GetGameObject(this.leftCenter,"shiQi")
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this.shiQiProgress = Util.GetGameObject(this.shiQi,"Image/progress"):GetComponent("Text")
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this.shiQiLv = Util.GetGameObject(this.shiQi,"lv"):GetComponent("Text")
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this.shiQifillAmount = Util.GetGameObject(this.shiQi,"Image/mask"):GetComponent("Image").fillAmount
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this.shiQifillAmount = Util.GetGameObject(this.shiQi,"Image/mask"):GetComponent("Image")
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this.endLessTreasure = Util.GetGameObject(this.leftCenter,"endLessTreasure")
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this.endLessTreasureRed = Util.GetGameObject(this.endLessTreasure ,"redPoint")
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end
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@ -392,9 +392,7 @@ function EndLessMapView:SetShiQiValue()
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end
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this.shiQiProgress.text = (endlessMorale[id].Exp[2] and endlessMorale[id].Exp[2] > 0) and itemCount.."/"..endlessMorale[id].Exp[2] or "1/1"
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this.shiQiLv.text = lv.."级"
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this.shiQifillAmount = (endlessMorale[id].Exp[2] and endlessMorale[id].Exp[2] > 0) and itemCount/endlessMorale[id].Exp[2] or 1
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this.shiQifillAmount.fillAmount = (endlessMorale[id].Exp[2] and endlessMorale[id].Exp[2] > 0) and itemCount/endlessMorale[id].Exp[2] or 1
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if isShow then
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--士气等级提升
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