无尽副本界面修改

dev_chengFeng
jiaoyangna 2021-05-26 10:29:34 +08:00
parent 5ae6e53b49
commit 06f4a3be80
2 changed files with 3 additions and 5 deletions

View File

@ -828,7 +828,7 @@ end
function this.InitTreasureData(msg)
this.treasureData = {}
this.treasureData.tip = "无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝无尽秘宝"
this.treasureData.tip = "完成无尽副本的任务提升秘宝等级,激活秘宝后还可领取额外奖励"
this.treasureData.resetTime = msg.resetTime
--购买状态
-- --LogGreen("msg.isBuy:"..msg.isBuy)

View File

@ -88,7 +88,7 @@ function EndLessMapView:InitComponent(gameObject, mapPanel)
this.shiQi = Util.GetGameObject(this.leftCenter,"shiQi")
this.shiQiProgress = Util.GetGameObject(this.shiQi,"Image/progress"):GetComponent("Text")
this.shiQiLv = Util.GetGameObject(this.shiQi,"lv"):GetComponent("Text")
this.shiQifillAmount = Util.GetGameObject(this.shiQi,"Image/mask"):GetComponent("Image").fillAmount
this.shiQifillAmount = Util.GetGameObject(this.shiQi,"Image/mask"):GetComponent("Image")
this.endLessTreasure = Util.GetGameObject(this.leftCenter,"endLessTreasure")
this.endLessTreasureRed = Util.GetGameObject(this.endLessTreasure ,"redPoint")
end
@ -392,9 +392,7 @@ function EndLessMapView:SetShiQiValue()
end
this.shiQiProgress.text = (endlessMorale[id].Exp[2] and endlessMorale[id].Exp[2] > 0) and itemCount.."/"..endlessMorale[id].Exp[2] or "1/1"
this.shiQiLv.text = lv..""
this.shiQifillAmount = (endlessMorale[id].Exp[2] and endlessMorale[id].Exp[2] > 0) and itemCount/endlessMorale[id].Exp[2] or 1
this.shiQifillAmount.fillAmount = (endlessMorale[id].Exp[2] and endlessMorale[id].Exp[2] > 0) and itemCount/endlessMorale[id].Exp[2] or 1
if isShow then
--士气等级提升