【礼物】===================礼物修改
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9ef33fb4a3
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07d7b2bf5f
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@ -239,6 +239,7 @@ function this.RefreshWindowData()
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local proList=IncarnationManager.GetproDesLst(GiftManager.GetPlayerGiftAddPro(),"00FF00")
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table.insert(proList,string.format("全体神将潜能等级+%s",GiftManager.GetPlayerGiftAddPotencyLv()))
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table.insert(proList,string.format("全体神将礼物属性+%s%%",GiftManager.GetPlayerGiftAdd()))
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if proList and #proList>0 then
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this.proGrid:SetActive(true)
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this.proEmptyObj:SetActive(false)
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