【山河社稷图】特效修改提交
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d9c94e250f
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@ -228,8 +228,6 @@ end
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function this.InitGrid()
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function this.InitGrid()
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this.dropGrid:SetActive(#itemDataList <= 25 )
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this.dropGrid:SetActive(#itemDataList <= 25 )
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this.dropGridArena:SetActive(#itemDataList > 25 )
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this.dropGridArena:SetActive(#itemDataList > 25 )
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-- LogYellow("itemListPrefab "..#itemListPrefab)
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-- LogYellow("itemDataList "..#itemDataList)
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for i = 1, #itemListPrefab do
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for i = 1, #itemListPrefab do
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itemListPrefab[i].gameObject:SetActive(false)
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itemListPrefab[i].gameObject:SetActive(false)
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end
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end
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@ -326,9 +324,6 @@ function this.FightLevelShow()
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Util.AddParticleSortLayer(starListEffect[i], this.sortingOrder - (sortingOrder - 1))
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Util.AddParticleSortLayer(starListEffect[i], this.sortingOrder - (sortingOrder - 1))
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end
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end
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end
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end
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for j = 1, 3 do
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Util.AddParticleSortLayer(Util.GetGameObject(this.isFirstEffect, "Fx_star_looping ("..j..")"),this.sortingOrder - (sortingOrder - 1))
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end
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for i = 1, math.max(#condition, #conditionGo) do
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for i = 1, math.max(#condition, #conditionGo) do
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local go = conditionGo[i]
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local go = conditionGo[i]
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if not go then
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if not go then
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