【立绘朝向】=====备战界面修改,战斗记录界面灵兽显示主角修改
parent
ae826de307
commit
0ce834e220
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@ -182,10 +182,12 @@ function this.OnTabChange(index, lastIndex)
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local monster=this.battleRecord.mdata
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local monster=this.battleRecord.mdata
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local showList = this.battleRecord.data
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local showList = this.battleRecord.data
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if showType == 4 then
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if showType == 4 then
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showList = this.battleRecord.mdata
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showList={}
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--= this.battleRecord.mdata
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for key, value in pairs(monster) do
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for key, value in pairs(monster) do
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if key==100 or key==106 then
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if key~=100 and key~=106 then
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table.remove(showList,key)
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--table.remove(showList,key)
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table.insert(showList,value)
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end
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end
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end
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end
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else
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else
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@ -520,7 +520,7 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
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local scale = roleConfig.play_liveScale
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local scale = roleConfig.play_liveScale
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
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live.texture = CardRendererManager.GetSpineTexture(_pos, liveName, Vector3.one * scale, livePos, true)
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live.texture = CardRendererManager.GetSpineTexture(_pos, liveName, Vector3.one * scale, livePos, true)
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--SetHEeroLiveToward(live,heroData.heroConfig.Toward)
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SetHEeroLiveToward(live,heroData.heroConfig.Toward)
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live.transform.localScale = Vector3.one
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live.transform.localScale = Vector3.one
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live.transform.localPosition = Vector3.zero
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live.transform.localPosition = Vector3.zero
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