四元阵适配修改

dev_chengFeng
jiaoyangna 2021-08-06 16:56:26 +08:00
parent e26a8a698c
commit 1adf97eddc
2 changed files with 20 additions and 18 deletions

View File

@ -89197,7 +89197,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7224308302718123313} m_GameObject: {fileID: 7224308302718123313}
m_Enabled: 1 m_Enabled: 0
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3} m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3}
m_Name: m_Name:
@ -89255,9 +89255,9 @@ MonoBehaviour:
loop: 0 loop: 0
loopType: 0 loopType: 0
targetObj: {fileID: 9156408247357342761} targetObj: {fileID: 9156408247357342761}
isPlayAudio: 1 isPlayAudio: 0
isHaveCloseBtn: 0 isHaveCloseBtn: 0
isPlayOnOpen: 1 isPlayOnOpen: 0
--- !u!1 &7413048951530282211 --- !u!1 &7413048951530282211
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -244,21 +244,23 @@ function ElementDrawCardPanelNew:OnShow(orginLayer)
self.itemPos[i].codeLayer.sortingOrder = self.sortingOrder + 2 self.itemPos[i].codeLayer.sortingOrder = self.sortingOrder + 2
Util.SetParticleSortLayer(self.itemPos[i].effect, self.sortingOrder + 1) Util.SetParticleSortLayer(self.itemPos[i].effect, self.sortingOrder + 1)
end end
self.itemPosCom.enabled = false self.itemPosCom.enabled = true
if isPlayAnim then ForceRebuildLayout(self.itemPosCom.transform)
isPlayAnim = false -- self.itemPosCom.enabled = false
local anims = self.gameObject:GetComponentsInChildren(typeof(PlayFlyAnim)) -- if isPlayAnim then
if anims.Length > 0 then -- isPlayAnim = false
for i = 0, anims.Length - 1 do -- local anims = self.gameObject:GetComponentsInChildren(typeof(PlayFlyAnim))
local anim = anims[i] -- if anims.Length > 0 then
if anim.isPlayOnOpen then -- for i = 0, anims.Length - 1 do
anim:PlayAnim(false,function() -- local anim = anims[i]
self.itemPosCom.enabled = true -- if anim.isPlayOnOpen then
end) -- anim:PlayAnim(false,function()
end -- self.itemPosCom.enabled = true
end -- end)
end -- end
end -- end
-- end
-- end
-- Timer.New(function() -- Timer.New(function()
-- self.itemPosCom.enabled = true -- self.itemPosCom.enabled = true
-- end,0.5):Start() -- end,0.5):Start()