四元阵适配修改

dev_chengFeng
jiaoyangna 2021-08-06 16:56:26 +08:00
parent e26a8a698c
commit 1adf97eddc
2 changed files with 20 additions and 18 deletions

View File

@ -89197,7 +89197,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7224308302718123313}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3}
m_Name:
@ -89255,9 +89255,9 @@ MonoBehaviour:
loop: 0
loopType: 0
targetObj: {fileID: 9156408247357342761}
isPlayAudio: 1
isPlayAudio: 0
isHaveCloseBtn: 0
isPlayOnOpen: 1
isPlayOnOpen: 0
--- !u!1 &7413048951530282211
GameObject:
m_ObjectHideFlags: 0

View File

@ -244,21 +244,23 @@ function ElementDrawCardPanelNew:OnShow(orginLayer)
self.itemPos[i].codeLayer.sortingOrder = self.sortingOrder + 2
Util.SetParticleSortLayer(self.itemPos[i].effect, self.sortingOrder + 1)
end
self.itemPosCom.enabled = false
if isPlayAnim then
isPlayAnim = false
local anims = self.gameObject:GetComponentsInChildren(typeof(PlayFlyAnim))
if anims.Length > 0 then
for i = 0, anims.Length - 1 do
local anim = anims[i]
if anim.isPlayOnOpen then
anim:PlayAnim(false,function()
self.itemPosCom.enabled = true
end)
end
end
end
end
self.itemPosCom.enabled = true
ForceRebuildLayout(self.itemPosCom.transform)
-- self.itemPosCom.enabled = false
-- if isPlayAnim then
-- isPlayAnim = false
-- local anims = self.gameObject:GetComponentsInChildren(typeof(PlayFlyAnim))
-- if anims.Length > 0 then
-- for i = 0, anims.Length - 1 do
-- local anim = anims[i]
-- if anim.isPlayOnOpen then
-- anim:PlayAnim(false,function()
-- self.itemPosCom.enabled = true
-- end)
-- end
-- end
-- end
-- end
-- Timer.New(function()
-- self.itemPosCom.enabled = true
-- end,0.5):Start()