灵脉改成空岛
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e1fa2f7aaa
commit
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@ -52,7 +52,7 @@ function this.GetData()
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data.lingmaiData[i].headFrame = this.lingmaiData[i].headFrame
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data.lingmaiData[i].headFrame = this.lingmaiData[i].headFrame
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else
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else
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data.lingmaiData[i].uid = 0
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data.lingmaiData[i].uid = 0
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data.lingmaiData[i].name = "灵脉守护者"
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data.lingmaiData[i].name = "宝岛"
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data.lingmaiData[i].servername = ""
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data.lingmaiData[i].servername = ""
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data.lingmaiData[i].head = 0
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data.lingmaiData[i].head = 0
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data.lingmaiData[i].headFrame = 0
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data.lingmaiData[i].headFrame = 0
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@ -3,8 +3,8 @@ local LingMaiMiJingPanel = Inherit(BasePanel)
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local lodeConfig = ConfigManager.GetConfig(ConfigName.LodeConfig)
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local lodeConfig = ConfigManager.GetConfig(ConfigName.LodeConfig)
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local TEXTLIST = {
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local TEXTLIST = {
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[1] = "距抢夺期结束:%s",
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[1] = "距抢夺期结束:%s",
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[2] = "距灵脉秘境开启:%s",
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[2] = "距宝岛开启:%s",
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[3] = "距灵脉秘境关闭:%s",
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[3] = "距宝岛关闭:%s",
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}
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}
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local veinName = {
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local veinName = {
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[3] = "l_lmmj_huangjilingmai",
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[3] = "l_lmmj_huangjilingmai",
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@ -225,7 +225,7 @@ function LingMaiMiJingPanel:SetVeins()
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if LingMaiMiJingManager.state == 1 then
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if LingMaiMiJingManager.state == 1 then
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UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING,data.servername and data.servername or nil,data)
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UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING,data.servername and data.servername or nil,data)
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else
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else
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PopupTipPanel.ShowTip("<color=red>灵脉秘境未开启!</color>")
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PopupTipPanel.ShowTip("<color=red>宝岛未开启!</color>")
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end
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end
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end)
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end)
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