灵脉改成空岛

onepiece_demo_arena
xiejun 2024-01-04 20:16:39 +08:00
parent e1fa2f7aaa
commit 1d4bd9ae3f
3 changed files with 4207 additions and 3947 deletions

View File

@ -52,7 +52,7 @@ function this.GetData()
data.lingmaiData[i].headFrame = this.lingmaiData[i].headFrame data.lingmaiData[i].headFrame = this.lingmaiData[i].headFrame
else else
data.lingmaiData[i].uid = 0 data.lingmaiData[i].uid = 0
data.lingmaiData[i].name = "灵脉守护者" data.lingmaiData[i].name = "宝岛"
data.lingmaiData[i].servername = "" data.lingmaiData[i].servername = ""
data.lingmaiData[i].head = 0 data.lingmaiData[i].head = 0
data.lingmaiData[i].headFrame = 0 data.lingmaiData[i].headFrame = 0

View File

@ -3,8 +3,8 @@ local LingMaiMiJingPanel = Inherit(BasePanel)
local lodeConfig = ConfigManager.GetConfig(ConfigName.LodeConfig) local lodeConfig = ConfigManager.GetConfig(ConfigName.LodeConfig)
local TEXTLIST = { local TEXTLIST = {
[1] = "距抢夺期结束:%s", [1] = "距抢夺期结束:%s",
[2] = "灵脉秘境开启:%s", [2] = "宝岛开启:%s",
[3] = "灵脉秘境关闭:%s", [3] = "宝岛关闭:%s",
} }
local veinName = { local veinName = {
[3] = "l_lmmj_huangjilingmai", [3] = "l_lmmj_huangjilingmai",
@ -225,7 +225,7 @@ function LingMaiMiJingPanel:SetVeins()
if LingMaiMiJingManager.state == 1 then if LingMaiMiJingManager.state == 1 then
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING,data.servername and data.servername or nil,data) UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING,data.servername and data.servername or nil,data)
else else
PopupTipPanel.ShowTip("<color=red>灵脉秘境未开启!</color>") PopupTipPanel.ShowTip("<color=red>宝岛未开启!</color>")
end end
end) end)