【物品特效】修复魂印特效显示错误
parent
1a33172a27
commit
1f4499e8bb
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@ -219,13 +219,15 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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end
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end
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--魂印
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--魂印
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elseif _itemData.configData.ItemType == ItemType.HunYin then
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elseif _itemData.configData.ItemType == ItemType.HunYin then
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if effectLayer > 0 then
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if effectLayer > 0 and _itemData.configData.Quantity1 then
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-- self.UI_Effect_jinkuang_Fang:SetActive(_itemData.configData.Quantity == 7)
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-- self.UI_Effect_jinkuang_Fang:SetActive(_itemData.configData.Quantity == 7)
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-- self.UI_Effect_jinkuang_Yuan:SetActive(_itemData.configData.Quantity == 7)
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-- self.UI_Effect_jinkuang_Yuan:SetActive(_itemData.configData.Quantity == 7)
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-- self.UI_Effect_Kuang_JinSe:SetActive(not (_itemData.configData.Quantity == 7))
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-- self.UI_Effect_Kuang_JinSe:SetActive(not (_itemData.configData.Quantity == 7))
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self.UI_Effect_jinkuang_Fang:SetActive(false)
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-- self.UI_Effect_jinkuang_Fang:SetActive(false)
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self.UI_Effect_jinkuang_Yuan:SetActive(false)
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-- self.UI_Effect_jinkuang_Yuan:SetActive(false)
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self.UI_Effect_Kuang_JinSe:SetActive(true)
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self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity1 == 5)
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self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity1 == 6)
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self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity1 == 7)
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end
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end
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self.iconGo:SetActive(false)
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self.iconGo:SetActive(false)
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self.circleFrameBg:SetActive(true)
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self.circleFrameBg:SetActive(true)
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@ -539,9 +541,15 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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-- self.UI_Effect_jinkuang_Fang:SetActive(itemConfig[itemSId].Quantity>=7)
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-- self.UI_Effect_jinkuang_Fang:SetActive(itemConfig[itemSId].Quantity>=7)
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-- self.UI_Effect_jinkuang_Yuan:SetActive(itemConfig[itemSId].Quantity>=7)
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-- self.UI_Effect_jinkuang_Yuan:SetActive(itemConfig[itemSId].Quantity>=7)
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-- self.UI_Effect_Kuang_JinSe:SetActive(not (itemConfig[itemSId].Quantity>=7))
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-- self.UI_Effect_Kuang_JinSe:SetActive(not (itemConfig[itemSId].Quantity>=7))
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self.UI_Effect_jinkuang_Fang:SetActive(false)
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-- self.UI_Effect_jinkuang_Fang:SetActive(false)
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self.UI_Effect_jinkuang_Yuan:SetActive(false)
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-- self.UI_Effect_jinkuang_Yuan:SetActive(false)
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self.UI_Effect_Kuang_JinSe:SetActive(true)
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-- self.UI_Effect_Kuang_JinSe:SetActive(true)
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if effectLayer > 0 and itemConfig[itemSId].Quantity1 then
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self.UI_Effect_Kuang_JinSe:SetActive(itemConfig[itemSId].Quantity1 == 5)
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self.UI_Effect_Kuang_HongSe:SetActive(itemConfig[itemSId].Quantity1 == 6)
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self.UI_effect_WuCai_Kuang:SetActive(itemConfig[itemSId].Quantity1 == 7)
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end
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self.num:SetActive(true)
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self.num:SetActive(true)
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
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self.iconGo:SetActive(false)
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self.iconGo:SetActive(false)
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