network修改
parent
fc9c7d80b6
commit
22f32f408d
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@ -61,17 +61,16 @@ end
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--连接中断,或者被踢掉--
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--连接中断,或者被踢掉--
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function Network:OnDisconnect(err)
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function Network:OnDisconnect(err)
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--如果被踢掉跳过socket 连接直接发送重连请求 为了后端session放入缓存
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self.socket:SendMessageWithCallBack(MessageTypeProto_pb.RECONNECT_REQUEST, MessageTypeProto_pb.RECONNECT_RESPONSE, nil, function(b)
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end)
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self.reconnectFlag = true
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self.reconnectFlag = true
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self.isConnected = false
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self.isConnected = false
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self.bIsStartListenHeartBeat = false
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self.bIsStartListenHeartBeat = false
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Game.GlobalEvent:DispatchEvent(Protocal.Disconnect, self)
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Game.GlobalEvent:DispatchEvent(Protocal.Disconnect, self)
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LogError("连接中断或被踢掉============================")
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LogError("连接中断或被踢掉============================")
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RequestPanel.Show(Language[12111])--..err)
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RequestPanel.Show(Language[12111])--..err)
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--如果被踢掉跳过socket 连接直接发送重连请求 为了后端session放入缓存
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self.socket:SendMessageWithCallBack(MessageTypeProto_pb.RECONNECT_REQUEST, MessageTypeProto_pb.RECONNECT_RESPONSE, nil, function(b)
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end)
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self.socket:TryReconnect()
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self.socket:TryReconnect()
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self.ReconnectTime= Time.time
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self.ReconnectTime= Time.time
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