【战斗】=====战斗驱动延时修改
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ab6955ba9f
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2376358ced
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@ -278,7 +278,7 @@ function BattleLogic.TurnRound(debugTurn)
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-- 检测一次灵兽技能
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-- 检测一次灵兽技能
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SkillManager.CheckMonsterSkill(function()
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SkillManager.CheckMonsterSkill(function()
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--轮数变化后延时0.2秒用于初始化监听回合数被动的初始化
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--轮数变化后延时0.2秒用于初始化监听回合数被动的初始化
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BattleLogic.WaitForTrigger(2,function()
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BattleLogic.WaitForTrigger(1,function()
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-- 进入新轮
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-- 进入新轮
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BattleLogic.CheckBattleLogic()
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BattleLogic.CheckBattleLogic()
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end)
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end)
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@ -288,7 +288,7 @@ function BattleLogic.TurnRound(debugTurn)
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-- 检测一次灵兽技能
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-- 检测一次灵兽技能
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SkillManager.CheckMonsterSkill(function()
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SkillManager.CheckMonsterSkill(function()
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--轮数变化后延时0.2秒用于初始化监听回合数被动的初始化
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--轮数变化后延时0.2秒用于初始化监听回合数被动的初始化
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BattleLogic.WaitForTrigger(2,function()
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BattleLogic.WaitForTrigger(1,function()
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-- 切换阵营
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-- 切换阵营
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if not insertSkillRole then
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if not insertSkillRole then
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CurCamp = (CurCamp + 1) % 2
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CurCamp = (CurCamp + 1) % 2
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