Merge branch 'china/dev-c' of http://60.1.1.230/gaoxin/JL_Client into china/dev-c
commit
2b81c437e8
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@ -134,7 +134,7 @@ end
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function this.HardStageReportRequset(_fightLevelData, callBack)
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NetManager.HardStageReportRequset( _fightLevelData.nodeId,function (msg)--FIGHT_LEVEL _fightLevelData.config.Chapter,
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if msg.player and #msg.player > 0 then
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UIManager.OpenPanel(UIName.FightLevelSingleLevelInfoPopup,FIGHTLEVEL_POPUP_TYPE.BackBattle,msg.player)
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UIManager.OpenPanel(UIName.FightLevelSingleLevelInfoPopup,FIGHTLEVEL_POPUP_TYPE.BackBattle,msg.player,_fightLevelData)
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else
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PopupTipPanel.ShowTip("尚无符合条件的回放!")
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end
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@ -200,6 +200,8 @@ function this.SetlevelBox(_rewardBoxDatas)
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end)
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else
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Util.GetGameObject(boxList[i], "redPoint"):SetActive(false)
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Util.AddOnceClick(boxList[i], function()
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end)
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end
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elseif _rewardBoxDatas[i].state == 1 then
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Util.GetGameObject(boxList[i], "getFinish"):SetActive(true)
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@ -113,7 +113,7 @@ function this:ShoeReward()
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local itemParent = Util.GetGameObject(_go, "parent")
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if fightLevelData.state == 0 then--副关卡未通过
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Util.GetGameObject(_go, "getImage"):SetActive(false)
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elseif fightLevelData.state == 0 then--副关卡已通过
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elseif fightLevelData.state == 1 then--副关卡已通过
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Util.GetGameObject(_go, "getImage"):SetActive(true)
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end
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if not this.NoviceItemList[_go] then
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@ -8,6 +8,7 @@ local fun
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local data = {}
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local prbGoGrid = {}
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local backFun
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local fightLevelData = {}
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this.playerScrollHead = {}--背景前三头像
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function this:InitComponent(gameObject)
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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@ -39,7 +40,8 @@ function this:OnShow(_parent,...)
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local args = {...}
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data = args[1]
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backFun = args[2]
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fightLevelData = args[2]
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backFun = args[3]
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this.titleText.text="战斗回放"
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for i = 1, 2 do
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prbGoGrid[i]:SetActive(false)
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@ -68,9 +70,17 @@ function this.SetInfo(root,data,index)
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Util.GetGameObject(root,"name"):GetComponent("Text").text = data.userName
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Util.GetGameObject(root,"warPower/Text"):GetComponent("Text").text = data.power
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if data.type == 1 then
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Util.GetGameObject(root,"ClickBtn/tip"):GetComponent("Text").text = "首次三星通关"
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if fightLevelData.config.StageType == FIGHTLEVEL_STAGETYPE.MainLevel then
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Util.GetGameObject(root,"ClickBtn/tip"):GetComponent("Text").text = "首次三星通关"
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elseif fightLevelData.config.StageType == 3 then
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Util.GetGameObject(root,"ClickBtn/tip"):GetComponent("Text").text = "首次通关"
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end
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elseif data.type == 2 then
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Util.GetGameObject(root,"ClickBtn/tip"):GetComponent("Text").text = "最低战力三星通关"
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if fightLevelData.config.StageType == FIGHTLEVEL_STAGETYPE.MainLevel then
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Util.GetGameObject(root,"ClickBtn/tip"):GetComponent("Text").text = "最低战力三星通关"
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elseif fightLevelData.config.StageType == 3 then
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Util.GetGameObject(root,"ClickBtn/tip"):GetComponent("Text").text = "最低战力通关"
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end
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end
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Util.AddOnceClick(Util.GetGameObject(root,"ClickBtn"), function()
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local _fightData = BattleManager.GetBattleServerData(data,0)
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