android打包脚本修改提交
parent
97ab62f554
commit
2ee3e8f2c5
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@ -134,7 +134,8 @@ public class AutoPack : EditorWindow
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buildPlayerOptions.target = BuildTarget.iOS;
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buildPlayerOptions.target = BuildTarget.iOS;
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// 调用开始打包
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// 调用开始打包
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BuildPipeline.BuildPlayer(buildPlayerOptions);
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BuildPipeline.BuildPlayer(buildPlayerOptions);
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Debug.Log("打包完成");
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Debug.Log("导出工程路径:"+ outPath);
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if (Directory.Exists(mainXcodePath))
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if (Directory.Exists(mainXcodePath))
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{
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{
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Debug.Log("替换xcode资源");
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Debug.Log("替换xcode资源");
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@ -275,6 +275,7 @@ public class App : UnitySingleton<App>
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/// <param name="hasFocus"></param>
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/// <param name="hasFocus"></param>
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void OnApplicationFocus(bool hasFocus)
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void OnApplicationFocus(bool hasFocus)
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{
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{
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Debug.Log("App.cs OnApplicationFocus");
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Util.CallMethod("Game", "OnApplicationFocus", hasFocus);
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Util.CallMethod("Game", "OnApplicationFocus", hasFocus);
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}
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}
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@ -284,6 +285,7 @@ public class App : UnitySingleton<App>
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/// <param name="pauseStatus"></param>
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/// <param name="pauseStatus"></param>
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void OnApplicationPause(bool pauseStatus)
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void OnApplicationPause(bool pauseStatus)
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{
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{
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Debug.Log("App.cs OnApplicationPause");
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Util.CallMethod("Game", "OnApplicationPause", pauseStatus);
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Util.CallMethod("Game", "OnApplicationPause", pauseStatus);
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}
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}
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@ -292,6 +294,7 @@ public class App : UnitySingleton<App>
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/// </summary>
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/// </summary>
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void OnApplicationQuit()
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void OnApplicationQuit()
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{
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{
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Debug.Log("App.cs OnApplicationQuit");
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Util.CallMethod("Game", "OnApplicationQuit");
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Util.CallMethod("Game", "OnApplicationQuit");
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}
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}
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