【修行】层级问题解决

dev_chengFeng
ZhangBiao 2021-05-29 18:17:41 +08:00
parent ef4b272880
commit 2fbbc6a52a
1 changed files with 7 additions and 1 deletions

View File

@ -150,6 +150,7 @@ end
function Practice:OnSortingOrderChange()
orginLayer = self.sortingOrder
Util.SetParticleSortLayer(self.effect, self.sortingOrder+1)
-- 头像层级
if self.playerInfoView then
self.playerInfoView:SetLayer(self.sortingOrder)
@ -178,6 +179,7 @@ function Practice:RefreshMid()
self.starNum.text = PracticeManager.StarNum
local playerImg = NameManager.roleSex == 0 and "x_xiuxing_liangongren_nan" or "x_xiuxing_liangongren_nv"
self.img.sprite = self.spLoader:LoadSprite(playerImg)
-- Util.SetParticleSortLayer(self.effect, self.sortingOrder+1)
end
--刷新点
@ -199,8 +201,12 @@ function Practice:RefreshPoints()
self.pointList[i]:SetActive(true)
self.pointList[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(data.Img)
self.pointList[i]:GetComponent("RectTransform").localPosition = data.Pos
Util.GetGameObject(self.pointList[i],"looping"):SetActive(data.State == 1)
local loopEffect = Util.GetGameObject(self.pointList[i],"looping")
loopEffect:SetActive(data.State == 1)
self.effectUpgradeList[i] = Util.GetGameObject(self.pointList[i],"Fx_xiuxing_qiu_brust")
LogGreen("self.sortingOrder:"..tostring(self.sortingOrder))
Util.SetParticleSortLayer(loopEffect, self.sortingOrder+1)
Util.SetParticleSortLayer(self.effectUpgradeList[i], self.sortingOrder+1)
-- self.effectUpgradeList[i]:SetActive(false)
Util.AddOnceClick(self.pointList[i],function ()
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.PracticeLevel,data)