【修行】层级问题解决
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@ -150,6 +150,7 @@ end
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function Practice:OnSortingOrderChange()
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orginLayer = self.sortingOrder
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Util.SetParticleSortLayer(self.effect, self.sortingOrder+1)
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-- 头像层级
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if self.playerInfoView then
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self.playerInfoView:SetLayer(self.sortingOrder)
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@ -178,6 +179,7 @@ function Practice:RefreshMid()
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self.starNum.text = PracticeManager.StarNum
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local playerImg = NameManager.roleSex == 0 and "x_xiuxing_liangongren_nan" or "x_xiuxing_liangongren_nv"
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self.img.sprite = self.spLoader:LoadSprite(playerImg)
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-- Util.SetParticleSortLayer(self.effect, self.sortingOrder+1)
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end
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--刷新点
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@ -199,8 +201,12 @@ function Practice:RefreshPoints()
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self.pointList[i]:SetActive(true)
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self.pointList[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(data.Img)
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self.pointList[i]:GetComponent("RectTransform").localPosition = data.Pos
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Util.GetGameObject(self.pointList[i],"looping"):SetActive(data.State == 1)
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local loopEffect = Util.GetGameObject(self.pointList[i],"looping")
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loopEffect:SetActive(data.State == 1)
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self.effectUpgradeList[i] = Util.GetGameObject(self.pointList[i],"Fx_xiuxing_qiu_brust")
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LogGreen("self.sortingOrder:"..tostring(self.sortingOrder))
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Util.SetParticleSortLayer(loopEffect, self.sortingOrder+1)
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Util.SetParticleSortLayer(self.effectUpgradeList[i], self.sortingOrder+1)
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-- self.effectUpgradeList[i]:SetActive(false)
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Util.AddOnceClick(self.pointList[i],function ()
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UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.PracticeLevel,data)
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