【修行】层级问题解决
parent
ef4b272880
commit
2fbbc6a52a
|
@ -150,6 +150,7 @@ end
|
||||||
|
|
||||||
function Practice:OnSortingOrderChange()
|
function Practice:OnSortingOrderChange()
|
||||||
orginLayer = self.sortingOrder
|
orginLayer = self.sortingOrder
|
||||||
|
Util.SetParticleSortLayer(self.effect, self.sortingOrder+1)
|
||||||
-- 头像层级
|
-- 头像层级
|
||||||
if self.playerInfoView then
|
if self.playerInfoView then
|
||||||
self.playerInfoView:SetLayer(self.sortingOrder)
|
self.playerInfoView:SetLayer(self.sortingOrder)
|
||||||
|
@ -178,6 +179,7 @@ function Practice:RefreshMid()
|
||||||
self.starNum.text = PracticeManager.StarNum
|
self.starNum.text = PracticeManager.StarNum
|
||||||
local playerImg = NameManager.roleSex == 0 and "x_xiuxing_liangongren_nan" or "x_xiuxing_liangongren_nv"
|
local playerImg = NameManager.roleSex == 0 and "x_xiuxing_liangongren_nan" or "x_xiuxing_liangongren_nv"
|
||||||
self.img.sprite = self.spLoader:LoadSprite(playerImg)
|
self.img.sprite = self.spLoader:LoadSprite(playerImg)
|
||||||
|
-- Util.SetParticleSortLayer(self.effect, self.sortingOrder+1)
|
||||||
end
|
end
|
||||||
|
|
||||||
--刷新点
|
--刷新点
|
||||||
|
@ -199,8 +201,12 @@ function Practice:RefreshPoints()
|
||||||
self.pointList[i]:SetActive(true)
|
self.pointList[i]:SetActive(true)
|
||||||
self.pointList[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(data.Img)
|
self.pointList[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(data.Img)
|
||||||
self.pointList[i]:GetComponent("RectTransform").localPosition = data.Pos
|
self.pointList[i]:GetComponent("RectTransform").localPosition = data.Pos
|
||||||
Util.GetGameObject(self.pointList[i],"looping"):SetActive(data.State == 1)
|
local loopEffect = Util.GetGameObject(self.pointList[i],"looping")
|
||||||
|
loopEffect:SetActive(data.State == 1)
|
||||||
self.effectUpgradeList[i] = Util.GetGameObject(self.pointList[i],"Fx_xiuxing_qiu_brust")
|
self.effectUpgradeList[i] = Util.GetGameObject(self.pointList[i],"Fx_xiuxing_qiu_brust")
|
||||||
|
LogGreen("self.sortingOrder:"..tostring(self.sortingOrder))
|
||||||
|
Util.SetParticleSortLayer(loopEffect, self.sortingOrder+1)
|
||||||
|
Util.SetParticleSortLayer(self.effectUpgradeList[i], self.sortingOrder+1)
|
||||||
-- self.effectUpgradeList[i]:SetActive(false)
|
-- self.effectUpgradeList[i]:SetActive(false)
|
||||||
Util.AddOnceClick(self.pointList[i],function ()
|
Util.AddOnceClick(self.pointList[i],function ()
|
||||||
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.PracticeLevel,data)
|
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.PracticeLevel,data)
|
||||||
|
|
Loading…
Reference in New Issue