【天数密卷】按钮文字旋转
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bfaa5195b5
commit
33c598e2d9
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@ -37,8 +37,9 @@ function TianShuMiJuanMainPanel:InitComponent()
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self.bg = Util.GetGameObject(self.gameObject,"bg/Bg"):GetComponent("Image")
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self.title = Util.GetGameObject(self.gameObject,"bg/title"):GetComponent("Image")
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self.btnBack = Util.GetGameObject(self.gameObject,"bg/btnBack")
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self.shai = Util.GetGameObject(self.gameObject,"bg/shai")
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self.shai = Util.GetGameObject(self.gameObject,"shai")
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self.shaiText = Util.GetGameObject(self.shai,"Text"):GetComponent("Text")
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SetTextVerTial(self.shaiText,Vector3.New(0,0,0),nil,nil,10)
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self.fetterItem = Util.GetGameObject(self.gameObject,"fetterItem")
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local grid = Util.GetGameObject(self.gameObject,"bg/fetterGrid")
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local v21 = grid.transform.rect
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@ -45,7 +45,7 @@ function this.CreatSingleConfigData(configData)
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for i = 1, #data.activePara do
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local config = propertyConfig[data.activePara[i][1]]
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local value= GetEquipPropertyFormatStr(config.Style,data.activePara[i][2])
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data.activeParaTip = data.activeParaTip..config.Info.."+"..value .. " "
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data.activeParaTip = data.activeParaTip..GetLanguageStrById(config.Info).."+"..value .. " "
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end
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data.activeParaTip = rtrim(data.activeParaTip)
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data.activeForce = configData.ActiveForce
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