【易经宝库】增加稿子动效
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bones: []
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spriteID:
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vertices: []
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weights: []
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userData:
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@ -10745,6 +10745,7 @@ RectTransform:
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m_Father: {fileID: 6860498336681067139}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -46335,6 +46336,27 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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Canvas:
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m_SortingLayerID: 0
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m_SortingOrder: 1
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GameObject:
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@ -59736,6 +59758,147 @@ MonoBehaviour:
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--- !u!224 &7072315023777513050 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 2512513232103719833, guid: f8f667448c1347349b61fc8e50fe06da,
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type: 3}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &7072315024840725611 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 2512513233187924392, guid: f8f667448c1347349b61fc8e50fe06da,
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type: 3}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &4918363261637474099
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PrefabInstance:
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m_ObjectHideFlags: 0
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|
|
|
@ -38,6 +38,8 @@ function YiJingBaoKu:InitComponent(gameObject)
|
|||
_itemsList[i] = this.grid.transform:GetChild(i - 1)
|
||||
_itemsPosList[i] = _itemsList[i]:GetComponent("RectTransform").localPosition
|
||||
end
|
||||
--effect
|
||||
this.effect = Util.GetGameObject(gameObject, "UI_Effect_YJBK_Zao")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
@ -83,7 +85,9 @@ end
|
|||
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
function YiJingBaoKu:OnShow(_sortingOrder,_parent)
|
||||
|
||||
Util.AddParticleSortLayer(this.effect, _sortingOrder - sortingOrder)
|
||||
local image = Util.GetGameObject(this.effect, "UI_Effect_YJBK_Zao/GameObject/Image (2)"):GetComponent("Canvas")
|
||||
image.sortingOrder = _sortingOrder - sortingOrder
|
||||
sortingOrder = _sortingOrder
|
||||
parent = _parent
|
||||
|
||||
|
@ -91,6 +95,12 @@ function YiJingBaoKu:OnShow(_sortingOrder,_parent)
|
|||
|
||||
end
|
||||
|
||||
function YiJingBaoKu:OnSortingOrderChange(_sortingOrder)
|
||||
Util.AddParticleSortLayer(this.effect, _sortingOrder - sortingOrder)
|
||||
local image = Util.GetGameObject(this.effect, "UI_Effect_YJBK_Zao/GameObject/Image (2)"):GetComponent("Canvas")
|
||||
image.sortingOrder = _sortingOrder - sortingOrder
|
||||
sortingOrder = _sortingOrder
|
||||
end
|
||||
|
||||
--刷新
|
||||
function YiJingBaoKu:Refresh()
|
||||
|
@ -171,6 +181,11 @@ function YiJingBaoKu:AddBackToFrontClick()
|
|||
NetManager.GetActivityRewardRequest(ActData.finalCardDatas[index].Id,ActData.activityId,function (drop)
|
||||
YiJingBaoKu:SetSingleCardData(index,value,{drop.itemlist[1].itemId,drop.itemlist[1].itemNum})
|
||||
local thread=coroutine.start(function()
|
||||
this.effect.transform:SetParent(value.transform)
|
||||
this.effect:GetComponent("RectTransform").localPosition = Vector3.zero
|
||||
this.effect:SetActive(true)
|
||||
coroutine.wait(1)
|
||||
this.effect:SetActive(false)
|
||||
cBack.transform:DORotate(Vector3.New(0, 90, 0), 0.3)
|
||||
coroutine.wait(0.3)
|
||||
cFront.transform:DORotate(Vector3.New(0, 0, 0), 0.3)
|
||||
|
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Reference in New Issue