【战斗】技能特效播放层级修改

dev_chengFeng
gaoxin 2020-11-19 15:44:23 +08:00
parent 8ceb1b4a51
commit 37631ebc67
1 changed files with 6 additions and 6 deletions

View File

@ -281,8 +281,8 @@ function SkillCaster:CheckFullSceenSkill(combat, skill)
local tv = self.owner.RootPanel.GetRoleView(target)
if tv then
local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero
local sortingOrder = tv.role.camp == 0 and tv.GameObject:GetComponent("Canvas").sortingOrder + 21 or nil
local sortingOrder = self.effectRoot:GetComponent("Canvas").sortingOrder
local go2 = BattleManager.LoadAsset(combat.Bullet, sortingOrder)
go2.transform:SetParent(tv.GameObject.transform.parent)
-- 检测特效旋转
@ -324,8 +324,8 @@ function SkillCaster:CheckFullSceenSkill(combat, skill)
local tv = self.owner.RootPanel.GetRoleView(target)
if tv then
local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero
local sortingOrder = tv.role.camp == 0 and tv.GameObject:GetComponent("Canvas").sortingOrder + 21 or nil
local sortingOrder = self.effectRoot:GetComponent("Canvas").sortingOrder
local go2 = BattleManager.LoadAsset(combat.Bullet, sortingOrder)
go2.transform:SetParent(tv.GameObject.transform.parent)
-- 检测特效旋转
@ -356,8 +356,8 @@ function SkillCaster:CheckFullSceenSkill(combat, skill)
local tv = self.owner.RootPanel.GetRoleView(target)
if tv then
local offset = combat.Offset and Vector3.New(combat.Offset[1], combat.Offset[2], 0) or Vector3.zero
local sortingOrder = BattleManager.GetBattleSorting() + 40
local sortingOrder = self.effectRoot:GetComponent("Canvas").sortingOrder
local go2 = BattleManager.LoadAsset(combat.Bullet, sortingOrder)
go2.transform:SetParent(self.owner.GameObject.transform.parent)