【战斗】 188被动修改 间接伤害不会被义结金兰分摊
parent
c4320e59e2
commit
3a1bbf7cac
|
@ -3615,6 +3615,10 @@ local passivityList = {
|
||||||
|
|
||||||
|
|
||||||
local onFinalBeDamage = function(damagingFunc, atkRole, damage, skill, dotType, bCrit, damageType)
|
local onFinalBeDamage = function(damagingFunc, atkRole, damage, skill, dotType, bCrit, damageType)
|
||||||
|
--只有直接伤害才可以被分摊,反弹的伤害不会分摊 by:王振兴 2020/12/17
|
||||||
|
if not skill then
|
||||||
|
return
|
||||||
|
end
|
||||||
-- 伤害降低
|
-- 伤害降低
|
||||||
local finalDamage = BattleUtil.CountValue(damage, f1, ct)
|
local finalDamage = BattleUtil.CountValue(damage, f1, ct)
|
||||||
local curHp = role:GetRoleData(RoleDataName.Hp)
|
local curHp = role:GetRoleData(RoleDataName.Hp)
|
||||||
|
|
Loading…
Reference in New Issue