【战斗】 188被动修改 间接伤害不会被义结金兰分摊
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@ -3615,6 +3615,10 @@ local passivityList = {
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local onFinalBeDamage = function(damagingFunc, atkRole, damage, skill, dotType, bCrit, damageType)
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--只有直接伤害才可以被分摊,反弹的伤害不会分摊 by:王振兴 2020/12/17
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if not skill then
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return
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end
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-- 伤害降低
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local finalDamage = BattleUtil.CountValue(damage, f1, ct)
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local curHp = role:GetRoleData(RoleDataName.Hp)
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