【战斗】 188被动修改 间接伤害不会被义结金兰分摊

dev_chengFeng
wangzhenxing 2020-12-17 18:24:44 +09:00
parent c4320e59e2
commit 3a1bbf7cac
1 changed files with 4 additions and 0 deletions

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@ -3615,6 +3615,10 @@ local passivityList = {
local onFinalBeDamage = function(damagingFunc, atkRole, damage, skill, dotType, bCrit, damageType)
--只有直接伤害才可以被分摊,反弹的伤害不会分摊 by王振兴 2020/12/17
if not skill then
return
end
-- 伤害降低
local finalDamage = BattleUtil.CountValue(damage, f1, ct)
local curHp = role:GetRoleData(RoleDataName.Hp)