【战斗】=======注释之前被动200修改

dev_chengFeng
wangzhenxing 2021-06-10 22:02:35 +08:00
parent 77121e01e3
commit 4165e6acd5
1 changed files with 4 additions and 4 deletions

View File

@ -4194,10 +4194,10 @@ local passivityList = {
-- a[float]
[200] = function(role, args)
local f1 = args[1]
if PassiveManager.passiveCountList[role.camp][200] and PassiveManager.passiveCountList[role.camp][200] > 0 then
return
end
PassiveManager.passiveCountList[role.camp][200] = 1
-- if PassiveManager.passiveCountList[role.camp][200] and PassiveManager.passiveCountList[role.camp][200] > 0 then
-- return
-- end
-- PassiveManager.passiveCountList[role.camp][200] = 1
local onFinalDamage = function(damagingFunc, atkRole, defRole, damage, skill, dotType, bCrit, damageType)
local ignoreShara=atkRole.ignoreShara
--特殊处理 白骨精附加的普攻不会忽略分摊