【战斗】=======注释之前被动200修改
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77121e01e3
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4165e6acd5
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@ -4194,10 +4194,10 @@ local passivityList = {
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-- a[float]
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[200] = function(role, args)
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local f1 = args[1]
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if PassiveManager.passiveCountList[role.camp][200] and PassiveManager.passiveCountList[role.camp][200] > 0 then
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return
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end
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PassiveManager.passiveCountList[role.camp][200] = 1
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-- if PassiveManager.passiveCountList[role.camp][200] and PassiveManager.passiveCountList[role.camp][200] > 0 then
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-- return
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-- end
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-- PassiveManager.passiveCountList[role.camp][200] = 1
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local onFinalDamage = function(damagingFunc, atkRole, defRole, damage, skill, dotType, bCrit, damageType)
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local ignoreShara=atkRole.ignoreShara
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--特殊处理 白骨精附加的普攻不会忽略分摊
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