抽卡英雄展示修改

onepiece_demo_arena
wangzhenxing 2023-12-11 18:40:38 +08:00
parent 09f72d7f65
commit 488555c39c
2 changed files with 10 additions and 10 deletions

View File

@ -58799,7 +58799,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0.000056718924}
m_AnchoredPosition: {x: 0, y: 0.000038808907}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &6829448359047162864
@ -58845,7 +58845,7 @@ MonoBehaviour:
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
m_FontSize: 32
m_FontStyle: 0
m_BestFit: 0
@ -59144,7 +59144,7 @@ MonoBehaviour:
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
m_FontSize: 60
m_FontStyle: 0
m_BestFit: 0
@ -59245,7 +59245,7 @@ MonoBehaviour:
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
m_FontSize: 40
m_FontStyle: 0
m_BestFit: 0
@ -59326,7 +59326,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 160f9d20d35bf3c47937e17cd7060d09, type: 3}
m_Sprite: {fileID: 21300000, guid: 4643c507c7f57e84fb839ae10f3c5ab7, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -59476,7 +59476,7 @@ MonoBehaviour:
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
m_FontSize: 38
m_FontStyle: 0
m_BestFit: 0

View File

@ -74,13 +74,13 @@ function DropGetSSRHeroShopPanel:OnShow()
SoundManager.PlaySound(SoundConfig.Sound_Recruit3)
heroStaticData = heroConfigData[heroBackData.heroId]
--TODO:动态加载立绘
testLiveGO = poolManager:LoadLive(GetResourcePath(heroStaticData.Live), self.live2dRoot.transform,
testLiveGO = poolManager:LoadLive(GetResourcePath(heroStaticData.Painting), self.live2dRoot.transform,
Vector3.one * heroStaticData.Scale, Vector3.New(heroStaticData.Position[1],heroStaticData.Position[2],0))
local SkeletonGraphic = testLiveGO:GetComponent("SkeletonGraphic")
SetHEeroLiveToward(testLiveGO,heroStaticData.Toward,heroStaticData.Position)
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
poolManager:SetLiveClearCall(GetResourcePath(heroStaticData.Live), testLiveGO, function ()
poolManager:SetLiveClearCall(GetResourcePath(heroStaticData.Painting), testLiveGO, function ()
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle
end)
@ -89,7 +89,7 @@ function DropGetSSRHeroShopPanel:OnShow()
-- self.profession.sprite = self.spLoader:LoadSprite(GetJobSpriteStrByJobNum(heroStaticData.Profession))
self.proImage.sprite =self.spLoader:LoadSprite(GetProStrImageByProNum(heroStaticData.PropertyName))
self.heroName.text =GetLanguageStrById(heroStaticData.ReadingName) --string.format("lv.%s", heroData.lv)
Util.GetGameObject(self.transform,"Pos"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroPosBgStr(heroStaticData.Profession))
--Util.GetGameObject(self.transform,"Pos"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroPosBgStr(heroStaticData.Profession))
self.posImage.sprite=self.spLoader:LoadSprite(GetHeroPosStr(heroStaticData.Profession))
self.posText.text=GetLanguageStrById(heroStaticData.HeroLocation)
SetTextVerTial(self.posText.gameObject,Vector3.New(63.76,1.5,0),"MiddleLeft")
@ -146,7 +146,7 @@ end
--界面关闭时调用(用于子类重写)
function DropGetSSRHeroShopPanel:OnClose()
if testLiveGO then
poolManager:UnLoadLive(GetResourcePath(heroStaticData.Live), testLiveGO)
poolManager:UnLoadLive(GetResourcePath(heroStaticData.Painting), testLiveGO)
testLiveGO = nil
end
if callBack then